Code edit (7 edits merged)
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User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'var sel = self.coinTypes[Math.random() * self.coinTypes.length];' Line Number: 45
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Initial prompt
X-Mas Tower Defense
var Tower = Container.expand(function () { var self = Container.call(this); var towerGraphics = self.createAsset('tower', 'Tower Graphics', .5, .5); self.shoot = function () {}; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5); self.move = function () {}; }); var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.createAsset('bullet', 'Bullet Graphics', .5, .5); self.move = function () {}; }); var Game = Container.expand(function () { var self = Container.call(this); var towers = []; var enemies = []; var bullets = []; LK.stageContainer.setBackgroundColor(0x008080); var tower = self.addChild(new Tower()); tower.x = 1024; tower.y = 1366; towers.push(tower); var enemy = self.addChild(new Enemy()); enemy.x = 0; enemy.y = 1366; enemies.push(enemy); LK.on('tick', function () { for (var i = 0; i < towers.length; i++) { towers[i].shoot(); } for (var i = 0; i < enemies.length; i++) { enemies[i].move(); } for (var i = 0; i < bullets.length; i++) { bullets[i].move(); } }); });
var Tower = Container.expand(function () {
var self = Container.call(this);
var towerGraphics = self.createAsset('tower', 'Tower Graphics', .5, .5);
self.shoot = function () {};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy Graphics', .5, .5);
self.move = function () {};
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('bullet', 'Bullet Graphics', .5, .5);
self.move = function () {};
});
var Game = Container.expand(function () {
var self = Container.call(this);
var towers = [];
var enemies = [];
var bullets = [];
LK.stageContainer.setBackgroundColor(0x008080);
var tower = self.addChild(new Tower());
tower.x = 1024;
tower.y = 1366;
towers.push(tower);
var enemy = self.addChild(new Enemy());
enemy.x = 0;
enemy.y = 1366;
enemies.push(enemy);
LK.on('tick', function () {
for (var i = 0; i < towers.length; i++) {
towers[i].shoot();
}
for (var i = 0; i < enemies.length; i++) {
enemies[i].move();
}
for (var i = 0; i < bullets.length; i++) {
bullets[i].move();
}
});
});
A medieval wall built of ice blocks, with stars and christmas hearts as ornaments. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden plan with snow on top edge. In game gui element. Flat front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A square metal button with the image of a tower. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A turret tower built of iceblocks. Front view perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A turret tower built of ice blocks. Front view perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A turret tower built of ice blocks. Front view perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A turret tower built of ice blocks. Front view perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A super awesome turret tower built of ice blocks. Front view perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A turret tower constructed out of square ice blocks. Front view perspective. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A pine cone. Pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A terrible frost giant enemy sprite. Pixelart. Front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A frost orc enemy sprite. pixelart. front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A winter goblin enemy character. Pixelart. front view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A winter horned ogre enemy character. pixelart. front view.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A straw goat christmas decoration. Pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A christmas tree. Pixelart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A golden star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A gingerbread man. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a heart christmas decoration. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white christmas present with red wrapper. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A candy cane. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A blue christmas present. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
An open sack. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A snow covered plains stretching to horizon. Top down perspective view from afar. Rich winter colors. Illustration. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.