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Fix Bug: 'ReferenceError: delta is not defined' in this line: 'child.update(delta);' Line Number: 150
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remove sparkle objects after lifespan
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every 50 milliseconds spawn a shortlived sparkle object at bee position
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set dark text outline on scoretext
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Fix Bug: 'Uncaught ReferenceError: scoreText is not defined' in this line: 'scoreText.anchor.set(0.5, 0.5);' Line Number: 99
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update scoretext when playerscore is updated
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Code edit (7 edits merged)
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Fix Bug: 'TypeError: LK.effects.particleExplosion is not a function' in this line: 'LK.effects.particleExplosion(bee.x, bee.y, '#FFD700', 100, 1);' Line Number: 111
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show a particleexplosion when bee lands on a flower
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flowers should spawn between 300 and 1748 x
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if a flower moves off screen, destroy it and spawn a new flower above top of screen
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make flowers move slowly towards bottom of screen after bee lands on first one
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Fix Bug: 'Uncaught TypeError: backgroundGraphics.alpha.set is not a function' in this line: 'backgroundGraphics.alpha.set(0.7);' Line Number: 65
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stretch background to fill entire stage area
var MAX_ROTATION_SPEED = 0.02; var maxV = 4; var flowersFalling = false; var flowerSpeed = 1; var beeSpeed = 5; var playerScore = 0; var Bee = Container.expand(function () { var self = Container.call(this); self.canJump = true; self.beeJumping = false; self.onFlower = false; self.currentFlower = null; var beeGraphics = self.createAsset('bee', 'Bee character', .5, .5); beeGraphics.scale.set(2); self.collectNectar = function () {}; self.update = function () { if (self.beeJumping) { self.x += beeSpeed * Math.cos(self.rotation - Math.PI / 2); self.y += beeSpeed * Math.sin(self.rotation - Math.PI / 2); } if (self.onFlower && self.currentFlower) { var currentFlower = self.currentFlower; var orbitRadius = currentFlower.height / 1.5; self.rotation += self.rotationStep; self.rotation = currentFlower.rotation; var ang = self.rotation * (180 / Math.PI); ang = self.rotation; self.x += maxV * Math.sin(ang); self.y += maxV * -Math.cos(ang); self.x = currentFlower.x + orbitRadius * Math.sin(ang); self.y = currentFlower.y + orbitRadius * -Math.cos(ang); } if (self.y < 0 && !self.onFlower) { LK.showGameOver(); } if (self.x < 0 || self.x > 2048 || self.y > 2732) { LK.showGameOver(); } }; Object.defineProperty(self, 'height', { get: function () { return beeGraphics.height; } }); }); var Flower = Container.expand(function () { var self = Container.call(this); var flowerType = Math.floor(Math.random() * 8) + 1; var flowerGraphics = self.createAsset('flower' + flowerType, 'Flower Type ' + flowerType, .5, .5); var randomScale = Math.random() * 2 + 2; flowerGraphics.scale.set(randomScale); self.addChild(flowerGraphics); for (var i = 1; i <= 8; i++) { LK.getAsset('flower' + i, 'Flower Type ' + i, .5, .5); } self.canCollide = true; self.rotationStep = (Math.random() < 0.5 ? -1 : 1) * MAX_ROTATION_SPEED; self.verticalMovement = 0; self.produceNectar = function () {}; self.update = function () { self.rotation += self.rotationStep; if (flowersFalling == true) { self.y += flowerSpeed; } }; }); var Sparkle = Container.expand(function () { var self = Container.call(this); var sparkleGraphics = self.createAsset('sparkle', 'Sparkle', .5, .5); sparkleGraphics.scale.set(0.5); self.lifespan = 500; self.vx = 2 - Math.random() * 4; self.vy = 2 - Math.random() * 4; self.update = function (delta) { self.lifespan -= delta; self.x = delta * self.vx / 2; self.y = delta * self.vy / 2; if (self.lifespan <= 0) { self.destroy(); } }; }); var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.createAsset('background', 'Background', 0, 0); backgroundGraphics.scale.set(1.4); backgroundGraphics.alpha = 0.6; self.addChild(backgroundGraphics); }); var Game = Container.expand(function () { var self = Container.call(this); var background = self.addChild(new Background()); var bee = self.addChild(new Bee()); var flowers = [self.addChild(new Flower()), self.addChild(new Flower()), self.addChild(new Flower()), self.addChild(new Flower())]; flowers[0].y = -300; flowers[1].y = 400; flowers[2].y = 1100; flowers[3].y = 1800; flowers[0].x = 1024; flowers[1].x = 904; flowers[2].x = 1200; flowers[3].x = 1024; flowers.forEach(function (flower, index) { flower.y += flower.height / 2; }); var nectars = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffff88", stroke: "#882222", strokeThickness: 12 }); scoreTxt.anchor.set(0.5, 0); LK.gui.topCenter.addChild(scoreTxt); var isGameOver = false; var sparkleTimer = 0; bee.x = 1024; bee.y = 2732 - bee.height - 100; LK.on('tick', function () { bee.update(); flowers.forEach(function (flower) { if (flower.canCollide == true) { if (bee.intersects(flower)) { if (!bee.onFlower) { bee.x = flower.x; bee.y = flower.y - flower.height / 1.5; flowersFalling = true; flowerSpeed += 0.3; MAX_ROTATION_SPEED += 0.005; beeSpeed *= 1.05; playerScore += 1000; scoreTxt.setText(playerScore.toString()); } bee.rotationStep = flower.rotationStep; bee.currentFlower = flower; bee.beeJumping = false; bee.onFlower = true; flower.canCollide = false; bee.canJump = true; } } }); sparkleTimer += 16.6667; if (sparkleTimer >= 50) { var sparkle = new Sparkle(); sparkle.x = bee.x; sparkle.y = bee.y; self.addChild(sparkle); sparkleTimer = 0; } for (var i = self.children.length - 1; i >= 0; i--) { var child = self.children[i]; if (child instanceof Sparkle) { child.update(16.6667); } } if (isGameOver) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } for (var i = 0; i < flowers.length; i++) { flowers[i].produceNectar(); flowers[i].update(); if (flowers[i].y > 2732) { flowers[i].destroy(); flowers.splice(i, 1); var newFlower = new Flower(); newFlower.x = 500 + Math.random() * (1748 - 500); newFlower.y = -newFlower.height - 200; flowers.push(newFlower); self.addChild(newFlower); } } for (var j = 0; j < nectars.length; j++) { if (bee.intersects(nectars[j])) { bee.collectNectar(); nectars[j].destroy(); nectars.splice(j, 1); } } }); stage.on('down', function (obj) { if (bee.canJump) { bee.beeJumping = true; bee.canJump = false; bee.onFlower = false; bee.currentFlower = null; } }); });
===================================================================
--- original.js
+++ change.js
@@ -68,10 +68,14 @@
var self = Container.call(this);
var sparkleGraphics = self.createAsset('sparkle', 'Sparkle', .5, .5);
sparkleGraphics.scale.set(0.5);
self.lifespan = 500;
+ self.vx = 2 - Math.random() * 4;
+ self.vy = 2 - Math.random() * 4;
self.update = function (delta) {
self.lifespan -= delta;
+ self.x = delta * self.vx / 2;
+ self.y = delta * self.vy / 2;
if (self.lifespan <= 0) {
self.destroy();
}
};
A large red round flower. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A large blue round flower. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round yellow flower. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round purple and red flower. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round green and yellow flower. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round orange and white flower. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round cyan and blue flower. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round magenta and green flower. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A happy little bee. Top down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a lush meadow full of tiny flowers. top-down view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow pointy star twinkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.