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particles should spawn at scale 3 and decrease scale as they move
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make sure particle tick is actually called
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partciles should move more
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make sur eparticles move
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make sure the particles update
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when shapes explode, create a particle explosion at their center, with particles spreading all directions from the center, but being affeceted by gravity.
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Fix Bug: 'Uncaught ReferenceError: underlayType is not defined' in this line: 'shapeGraphicsUnderlay = LK.getAsset(underlayType, 'Shape Underlay', 0.5, 0.5);' Line Number: 111
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Fix Bug: 'Uncaught ReferenceError: shapeGraphicsUnderlayself is not defined' in this line: 'shapeGraphicsUnderlayself.tint = hsvToRgb(200, 1, 1);' Line Number: 112
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Fix Bug: 'Uncaught ReferenceError: shapeGraphicsUnderlay is not defined' in this line: 'shapeGraphicsUnderlay.alpha = 1;' Line Number: 117
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shape should have all three graphic underlay types added fror every instance.
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create 3 different graphic underlays in shape class instead of just one.
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Fix Bug: 'Uncaught ReferenceError: scale is not defined' in this line: '(shapeGraphicsUnderlay, scale.x = 1.2);' Line Number: 110
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add a second graphics object beneath current one in shape
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Fix Bug: 'Uncaught ReferenceError: BLEND_MODES is not defined' in this line: 'shapeGraphics.blendMode = BLEND_MODES.DIFFERENCE;' Line Number: 121
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apply blendmode difference to shapes
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add a glow effect to staticshapes
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make a background image covering the whole play area
===================================================================
--- original.js
+++ change.js
@@ -48,9 +48,9 @@
self.tick = function () {
self.x += self.vx;
self.y += self.vy;
self.vy += self.gravity;
- if (self.y > 2732 + self.height) {
+ if (self.y > 2732 + self.height || self.x < -self.width || self.x > 2048 + self.width) {
self.destroy();
}
};
});
a white geometric square shape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white flat circle shape Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white dot Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
flat white round disk Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gif circle spinning animation Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A cozy living room with a christmas tree, presents, snacks, ornaments and everythning in place for christmas. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a shining star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A super shiny white metallic christmas glass ball decoration with a glowing outline. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.