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please implement obstacleturrets shootatplayer method, so it sends turretshot in players direction
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please implement obstacleTurret's lookAtPlayer function, so it does what it says
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Code edit (15 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'player.radius = orbits[currentOrbitIndex].width / 2 - 65;' Line Number: 783
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'player.radius = orbits[currentOrbitIndex].width / 2 - 65;' Line Number: 767
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Code edit (22 edits merged)
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in the dragon move function, please adjust the segment's radius up and down to convey a wavelike, snakelike slithering movement of the whole dragons body.
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implement the obstacleseeker function determineDirection
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'particles[i].update();' Line Number: 706
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before gameover, show a screen for five seconds, with the text: "Orbits jumped: XX\nEnergy Collected: YY\nFinal Score: (XX+YY) = ZZ"
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when a collectible is collected, show a little textlabel with the text "+1" floating up from the point instead of flashing the screen blue.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'particles[i].update();' Line Number: 650
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'width')' in or related to this line: 'self.radius = self.parent.width / 2 * (1900 / self.parent.width) - self.width / 2; // * (100 / self.width);' Line Number: 59
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===================================================================
--- original.js
+++ change.js
@@ -74,10 +74,10 @@
//self.radius = self.parent.width / 2 * (1900 / self.parent.width) - self.width / 2 * (100 / self.width) + 2;
self.angle = (self.angle || 0) + self.orbitSpeed;
self.x = self.radius * Math.cos(self.angle);
self.y = self.radius * Math.sin(self.angle);
- var sway = Math.cos((LK.ticks + self.index) % 100) * 2;
- self.radius += sway;
+ //var sway = Math.cos((LK.ticks + self.index) % 100) * 2;
+ //self.radius += sway;
self.radius += Math.sin((LK.ticks + self.index * 10) * 0.1) * 5; // Adjust radius for wavelike movement
//self.rotation += 0.1;
};
});
Make the circle completely black on all pixels.
A white star. Flat vector art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The line-color should be white, and the circle a bit thinner.
a wonderful but not very dense starfield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A glowing blue comic energy orb. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
I'd like a top down image of a super fine and thin white empty cicular band on a transparent background. It should be flatly white and with no other details, and of course perfectly round with blank space in the center. The band's width should be less than one percent of the width of the circle itself, as if a 1 cm band were laid out in a circle with a diameter of 100 cm. Single Game Texture. In-Game asset. 2d. Blank background.