User prompt
Make score chart
User prompt
Make enemies disappear when shot
User prompt
Increase player speed by a bunch
User prompt
Make player move faster
User prompt
Make enemy lives decrease by 1 live when hit
User prompt
Make enemies at top of game
User prompt
Delete lightblue block
User prompt
Delete light blue block
User prompt
Please fix the bug: 'ReferenceError: target is not defined' in or related to this line: 'if (fire.intersects(target)) {' Line Number: 136
User prompt
Make blue blocks bad guys
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'if (player.intersects(target)) {' Line Number: 118
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'fire.x = player.x;' Line Number: 97
User prompt
Make a rocket that shoots red fiery bullets
User prompt
Make player have 3 lives
User prompt
Make joystick for player
User prompt
Make a fire breathing monster
Initial prompt
Creeper99iscool
===================================================================
--- original.js
+++ change.js
@@ -52,17 +52,17 @@
self.x = x;
self.y = y;
};
});
-// Define the Target class
-var Target = Container.expand(function () {
+// Define the Score class
+var Score = Container.expand(function () {
var self = Container.call(this);
- var targetGraphics = self.attachAsset('target', {
+ var scoreGraphics = self.attachAsset('score', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Target update logic
+ // Score update logic
};
});
/****
@@ -74,13 +74,16 @@
/****
* Game Code
****/
-// Initialize player, target, fire, enemies and joystick
+// Initialize player, target, fire, enemies, joystick and score
var rocket = game.addChild(new Rocket());
rocket.x = 2048 / 2;
rocket.y = 2732 - 200;
rocket.lives = 3; // Initialize rocket with 3 lives
+var score = game.addChild(new Score());
+score.x = 2048 / 2;
+score.y = 50;
var fieryBullets = [];
var fire = game.addChild(new Fire());
fire.x = rocket.x;
fire.y = rocket.y;
@@ -126,8 +129,10 @@
enemy.destroy();
enemies.splice(i, 1);
fieryBullet.destroy();
fieryBullets.splice(j, 1);
+ // Increase the score by 1 each time an enemy is destroyed
+ score.setText(parseInt(score.getText()) + 1);
}
}
}
};
\ No newline at end of file
Red fiery bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rocket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Space scene that would be good for an app background. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows.
Bullet dropping downward. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.