User prompt
Make score chart
User prompt
Make enemies disappear when shot
User prompt
Increase player speed by a bunch
User prompt
Make player move faster
User prompt
Make enemy lives decrease by 1 live when hit
User prompt
Make enemies at top of game
User prompt
Delete lightblue block
User prompt
Delete light blue block
User prompt
Please fix the bug: 'ReferenceError: target is not defined' in or related to this line: 'if (fire.intersects(target)) {' Line Number: 136
User prompt
Make blue blocks bad guys
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'if (player.intersects(target)) {' Line Number: 118
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'fire.x = player.x;' Line Number: 97
User prompt
Make a rocket that shoots red fiery bullets
User prompt
Make player have 3 lives
User prompt
Make joystick for player
User prompt
Make a fire breathing monster
Initial prompt
Creeper99iscool
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,19 @@
/****
* Classes
****/
+// Define the Enemy class
+var Enemy = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ };
+});
var FieryBullet = Container.expand(function () {
var self = Container.call(this);
var fieryBulletGraphics = self.attachAsset('fieryBullet', {
anchorX: 0.5,
@@ -62,17 +74,24 @@
/****
* Game Code
****/
-// Initialize player, target, fire and joystick
+// Initialize player, target, fire, enemies and joystick
var rocket = game.addChild(new Rocket());
rocket.x = 2048 / 2;
rocket.y = 2732 - 200;
rocket.lives = 3; // Initialize rocket with 3 lives
var fieryBullets = [];
var fire = game.addChild(new Fire());
fire.x = rocket.x;
fire.y = rocket.y;
+var enemies = [];
+for (var i = 0; i < 5; i++) {
+ var enemy = game.addChild(new Enemy());
+ enemy.x = Math.random() * 2048;
+ enemy.y = 0;
+ enemies.push(enemy);
+}
// Handle player movement and fire breathing
game.down = function (x, y, obj) {
var dx = x - rocket.x;
var dy = y - rocket.y;
@@ -84,10 +103,22 @@
newFieryBullet.y = rocket.y;
fieryBullets.push(newFieryBullet);
game.addChild(newFieryBullet);
};
-// Check for win condition and player lives
+// Check for win condition, player lives and enemy movement
game.update = function () {
if (rocket.lives <= 0) {
LK.showGameOver(); // Show game over when rocket has no more lives
}
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ var enemy = enemies[i];
+ if (enemy.y > 2732) {
+ enemy.y = 0;
+ enemy.x = Math.random() * 2048;
+ }
+ if (enemy.intersects(rocket)) {
+ rocket.lives--;
+ enemy.y = 0;
+ enemy.x = Math.random() * 2048;
+ }
+ }
};
\ No newline at end of file
Red fiery bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rocket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Space scene that would be good for an app background. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows.
Bullet dropping downward. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.