User prompt
Make score chart
User prompt
Make enemies disappear when shot
User prompt
Increase player speed by a bunch
User prompt
Make player move faster
User prompt
Make enemy lives decrease by 1 live when hit
User prompt
Make enemies at top of game
User prompt
Delete lightblue block
User prompt
Delete light blue block
User prompt
Please fix the bug: 'ReferenceError: target is not defined' in or related to this line: 'if (fire.intersects(target)) {' Line Number: 136
User prompt
Make blue blocks bad guys
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'if (player.intersects(target)) {' Line Number: 118
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'fire.x = player.x;' Line Number: 97
User prompt
Make a rocket that shoots red fiery bullets
User prompt
Make player have 3 lives
User prompt
Make joystick for player
User prompt
Make a fire breathing monster
Initial prompt
Creeper99iscool
/****
* Classes
****/
var FieryBullet = Container.expand(function () {
var self = Container.call(this);
var fieryBulletGraphics = self.attachAsset('fieryBullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y -= self.speed;
};
});
// Define the Fire class
var Fire = Container.expand(function () {
var self = Container.call(this);
var fireGraphics = self.attachAsset('fire', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y -= self.speed;
};
});
// Define the Joystick class
var Joystick = Container.expand(function () {
var self = Container.call(this);
var joystickGraphics = self.attachAsset('joystick', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Rocket = Container.expand(function () {
var self = Container.call(this);
var rocketGraphics = self.attachAsset('rocket', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Rocket update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Define the Target class
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Target update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player, target, fire and joystick
var rocket = game.addChild(new Rocket());
rocket.x = 2048 / 2;
rocket.y = 2732 - 200;
rocket.lives = 3; // Initialize rocket with 3 lives
var fieryBullets = [];
var target = game.addChild(new Target());
target.x = Math.random() * 2048;
target.y = Math.random() * 2732;
var fire = game.addChild(new Fire());
fire.x = rocket.x;
fire.y = rocket.y;
var joystick = game.addChild(new Joystick());
joystick.x = 200;
joystick.y = 2732 - 200;
// Handle player movement and fire breathing
game.down = function (x, y, obj) {
joystick.move(x, y);
var dx = joystick.x - rocket.x;
var dy = joystick.y - rocket.y;
var angle = Math.atan2(dy, dx);
rocket.x += Math.cos(angle) * rocket.speed;
rocket.y += Math.sin(angle) * rocket.speed;
var newFieryBullet = new FieryBullet();
newFieryBullet.x = rocket.x;
newFieryBullet.y = rocket.y;
fieryBullets.push(newFieryBullet);
game.addChild(newFieryBullet);
};
// Check for win condition and player lives
game.update = function () {
if (player.intersects(target)) {
player.lives -= 1; // Decrease player lives when hit by target
if (player.lives <= 0) {
LK.showGameOver(); // Show game over when player has no more lives
}
}
if (fire.intersects(target)) {
target.x = Math.random() * 2048;
target.y = Math.random() * 2732;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -84,10 +84,10 @@
var target = game.addChild(new Target());
target.x = Math.random() * 2048;
target.y = Math.random() * 2732;
var fire = game.addChild(new Fire());
-fire.x = player.x;
-fire.y = player.y;
+fire.x = rocket.x;
+fire.y = rocket.y;
var joystick = game.addChild(new Joystick());
joystick.x = 200;
joystick.y = 2732 - 200;
// Handle player movement and fire breathing
Red fiery bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rocket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Space scene that would be good for an app background. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows.
Bullet dropping downward. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.