User prompt
Make score chart
User prompt
Make enemies disappear when shot
User prompt
Increase player speed by a bunch
User prompt
Make player move faster
User prompt
Make enemy lives decrease by 1 live when hit
User prompt
Make enemies at top of game
User prompt
Delete lightblue block
User prompt
Delete light blue block
User prompt
Please fix the bug: 'ReferenceError: target is not defined' in or related to this line: 'if (fire.intersects(target)) {' Line Number: 136
User prompt
Make blue blocks bad guys
User prompt
Please fix the bug: 'ReferenceError: player is not defined' in or related to this line: 'if (player.intersects(target)) {' Line Number: 118
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'fire.x = player.x;' Line Number: 97
User prompt
Make a rocket that shoots red fiery bullets
User prompt
Make player have 3 lives
User prompt
Make joystick for player
User prompt
Make a fire breathing monster
Initial prompt
Creeper99iscool
/**** * Classes ****/ // Define the Fire class var Fire = Container.expand(function () { var self = Container.call(this); var fireGraphics = self.attachAsset('fire', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y -= self.speed; }; }); // Define the Joystick class var Joystick = Container.expand(function () { var self = Container.call(this); var joystickGraphics = self.attachAsset('joystick', { anchorX: 0.5, anchorY: 0.5 }); self.move = function (x, y) { self.x = x; self.y = y; }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Define the Target class var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Target update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player, target, fire and joystick var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; player.lives = 3; // Initialize player with 3 lives var target = game.addChild(new Target()); target.x = Math.random() * 2048; target.y = Math.random() * 2732; var fire = game.addChild(new Fire()); fire.x = player.x; fire.y = player.y; var joystick = game.addChild(new Joystick()); joystick.x = 200; joystick.y = 2732 - 200; // Handle player movement and fire breathing game.down = function (x, y, obj) { joystick.move(x, y); var dx = joystick.x - player.x; var dy = joystick.y - player.y; var angle = Math.atan2(dy, dx); player.x += Math.cos(angle) * player.speed; player.y += Math.sin(angle) * player.speed; fire.x = player.x; fire.y = player.y; }; // Check for win condition and player lives game.update = function () { if (player.intersects(target)) { player.lives -= 1; // Decrease player lives when hit by target if (player.lives <= 0) { LK.showGameOver(); // Show game over when player has no more lives } } if (fire.intersects(target)) { target.x = Math.random() * 2048; target.y = Math.random() * 2732; } };
===================================================================
--- original.js
+++ change.js
@@ -67,8 +67,9 @@
// Initialize player, target, fire and joystick
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
+player.lives = 3; // Initialize player with 3 lives
var target = game.addChild(new Target());
target.x = Math.random() * 2048;
target.y = Math.random() * 2732;
var fire = game.addChild(new Fire());
@@ -87,12 +88,15 @@
player.y += Math.sin(angle) * player.speed;
fire.x = player.x;
fire.y = player.y;
};
-// Check for win condition
+// Check for win condition and player lives
game.update = function () {
if (player.intersects(target)) {
- LK.showGameOver();
+ player.lives -= 1; // Decrease player lives when hit by target
+ if (player.lives <= 0) {
+ LK.showGameOver(); // Show game over when player has no more lives
+ }
}
if (fire.intersects(target)) {
target.x = Math.random() * 2048;
target.y = Math.random() * 2732;
Red fiery bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Rocket. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Space scene that would be good for an app background. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows.
Bullet dropping downward. Single Game Texture. In-Game asset. 3D. Blank background. High contrast. No shadows.