User prompt
There should be seperate upgrade buttons for grandmas and cursors
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Instead of having different 'levels', there should be an upgrade button that progressively gets bigger. The current Level 2s we have right now should be the upgrade 2s, but we can keep adding more upgrades.
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Right now, the display can only go up to billions. Add trillions (T) Quadrillions (QD) Quintillions (QT), Sextillions (SX), Septillions (SP), and Octillions (O). Also, every time you get a grandma, a new one should appear in a random place at the bottom, with a random name. Finally, a level two grandma should give you 8 times the amount of a normal grandma, so reflect that in the cps and when you get money
User prompt
Calculate the number of grandmas correctly. If you have two grandmas, it should be 9 per grandma. If you only have 1 grandma, it should be 6 per grandma. And if you have 3, it would be 12, and so on
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When you get a grandma, it should be cps = (6 * (1.5 * (# of grandmas)))
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The calculation still isn't working correctly. Each grandma, at level 1, should have a CPS of 6. So whatever the current cps is, it should be cps + 6. Also, remember the bonuses for having multiple grandmas
User prompt
For every grandma you buy, they should appear at the bottom in a random x pos
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Make sure that the CPS goes up accordingly. Grandmas give you 2 cookies normally, so if you have two cursors and one grandma, your cps would be 4
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Make it so you have to click on a grandma to see her name. Also, grandmas should give you 6 cookies a second at level 1, but they have a multiplier of 1.5. So if you have two grandmas, both grandmas would give you 9. If you have 3, all of the grandmas would give you 36. At level two, the amount doubles by 8.
User prompt
When you buy a grandma, it should appear at the bottom of the screen. Each grandma will be given 1 of 5 names. If you hover your mouse over the grandma, it will read their name. The names are: Mary, Jane, Scooter, Sharda, and Caroline
User prompt
When you upgrade to level 2, the cursors should give you +2. Also, the clicks per second and +(value) counters should update
User prompt
The clicks per second display should update as you buy more upgrades
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Every time you buy a cursor, a 'cursor' asset should start circling the cookie
User prompt
The buy clicker option should still be with the other buttons
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At the start of the game, you should start at 0 cookies and 0 clicks per second
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Make the clickers circle the cookie. Also, on level 1, each clicker should give you 1 click per second. finally, for every cursor click, the +(value) should show the amount you got, not 0
Code edit (1 edits merged)
Please save this source code
User prompt
Cookie Incremental: Tap, Cursors & Grandmas Empire
User prompt
add cursors and grandmas
Initial prompt
Make a Cookie Clicker clone
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
an old grandma's face. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A chocolate chip cookie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
The outside of a factory in a cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows