User prompt
make every block two times bigger
User prompt
make sure block spawn every two secounds
User prompt
Fix Bug: 'ReferenceError: Block is not defined' in this line: 'var obstacleTypes = [Block, Obstacle, BouncePad, SpikeBlock, Boulder];' Line Number: 152
User prompt
spawn obsticle every secound
User prompt
nespawn obsticle every secound delete class wallblock
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only spawn wall block every 25 seconds
User prompt
make sure to only spawn block, spike block, bouncepad,wallblock, boulder,
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only spawn a wall block every 15 secounds
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make sure block spawns are random
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make sure to spawn other blocks besides bounce and wallblock
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make sure a wal blocks spawn 7 secounds after start
User prompt
make sure bounce pads spawn 2 secounds before a wallblock
User prompt
make sure the wallblock is always behind a bounce pad
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before a wallblock apears spawn in a bounce pad
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make sur ethe bounce pad spawns before the wall apears
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spawn bounce pad right next to wall block every time it spawns
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Fix Bug: 'ReferenceError: Boulder is not defined' in this line: 'newObstacle = new Boulder();' Line Number: 133
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makee a wall block that is longer than a boulder
User prompt
make bounce pad move to you like an obsticle but it makes you jump higer
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make bounce padd act like a block
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make bounce pad class that makes you jump higer than usual
User prompt
create class fir biunce pad
User prompt
make a bounce pad that makes you jump higer than a regular jump
User prompt
Fix Bug: 'ReferenceError: Block is not defined' in this line: 'if (player.intersects(obstacles[i]) && !(obstacles[i] instanceof Block && !obstacles[i].isHarmful())) {' Line Number: 100
User prompt
Fix Bug: 'ReferenceError: Block is not defined' in this line: 'var obstacleType = Math.random() < 0.33 ? Obstacle : Math.random() < 0.5 ? Block : Boulder;' Line Number: 111
===================================================================
--- original.js
+++ change.js
@@ -4,9 +4,9 @@
/**** // Block class
var Block = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.createAsset('block', 'Regular Block', 0.5, 1);
-blockGraphics.scale.set(0.8); // Same size as a spike block
+blockGraphics.scale.set(1.6); // Two times bigger than the original size
self.speed = Obstacle.baseSpeed;
self.move = function () {
self.x -= self.speed;
if (self.x < -blockGraphics.width) {
@@ -75,9 +75,9 @@
// BouncePad class
var BouncePad = Container.expand(function () {
var self = Container.call(this);
var bouncePadGraphics = self.createAsset('bouncePad', 'Bounce Pad', 0.5, 1);
- bouncePadGraphics.scale.set(0.8);
+ bouncePadGraphics.scale.set(1.6); // Two times bigger than the original size
self.move = function () {
self.x -= Obstacle.baseSpeed;
if (self.x < -bouncePadGraphics.width) {
self.destroy();
@@ -87,9 +87,9 @@
// SpikeBlock class
var SpikeBlock = Container.expand(function () {
var self = Container.call(this);
var spikeBlockGraphics = self.createAsset('spikeBlock', 'Spike Block', 0.5, 1);
- spikeBlockGraphics.scale.set(0.6); // Smaller than a wall block
+ spikeBlockGraphics.scale.set(1.2); // Two times bigger than the original size
self.speed = Obstacle.baseSpeed;
self.move = function () {
self.x -= self.speed;
if (self.x < -spikeBlockGraphics.width) {
@@ -100,9 +100,9 @@
// Boulder class
var Boulder = Container.expand(function () {
var self = Container.call(this);
var boulderGraphics = self.createAsset('boulder', 'Boulder', 0.5, 1);
- boulderGraphics.scale.set(1.0); // Same size as a wall block
+ boulderGraphics.scale.set(2.0); // Two times bigger than the original size
self.speed = Obstacle.baseSpeed;
self.move = function () {
self.x -= self.speed;
if (self.x < -boulderGraphics.width) {