User prompt
Make the game easy
User prompt
Add more lives
User prompt
Make the chicken jump higher
User prompt
Please add touch control
Code edit (1 edits merged)
Please save this source code
User prompt
Chicken Face Jump
Initial prompt
Please help me make a face game where you use your face to make a chicken jump over obstacles
/**** * Plugins ****/ var facekit = LK.import("@upit/facekit.v1"); var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Chicken class var Chicken = Container.expand(function () { var self = Container.call(this); // Chicken body var chickenBody = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 1 }); // Chicken shadow var shadow = self.attachAsset('shadow', { anchorX: 0.5, anchorY: 0.5, y: 20 }); // Physics self.groundY = 0; // Set after adding to game self.velY = 0; self.isJumping = false; self.jumpPower = -68; // Negative = up (higher jump) self.gravity = 5.2; self.jumpCooldown = 0; // Prevents double jumps // Jump method self.jump = function () { if (!self.isJumping && self.jumpCooldown <= 0) { self.velY = self.jumpPower; self.isJumping = true; self.jumpCooldown = 12; // ~0.2s lockout LK.getSound('jump').play(); // Animate chicken up tween(self, { scaleX: 1.08, scaleY: 0.92 }, { duration: 120, easing: tween.easeOut }); tween(shadow, { scaleX: 0.7, scaleY: 0.7 }, { duration: 120, easing: tween.easeOut }); } }; // Update method self.update = function () { // Cooldown if (self.jumpCooldown > 0) self.jumpCooldown--; // Gravity if (self.isJumping) { self.y += self.velY; self.velY += self.gravity; // Land if (self.y >= self.groundY) { self.y = self.groundY; self.velY = 0; self.isJumping = false; // Animate squash tween(self, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.easeOut }); tween(shadow, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.easeOut }); } } }; return self; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obs = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1 }); self.speed = 0; // Set by game self.passed = false; // For scoring self.update = function () { self.x -= self.speed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xb3e0ff // Light blue sky }); /**** * Game Code ****/ // Tween plugin // Facekit plugin // Hit sound // Jump sound // Shadow // Ground // Obstacle (box) // Chicken (player) // Game constants var GROUND_Y = 2300; var CHICKEN_X = 500; var OBSTACLE_MIN_GAP = 700; var OBSTACLE_MAX_GAP = 1100; var OBSTACLE_MIN_HEIGHT = 180; var OBSTACLE_MAX_HEIGHT = 320; var OBSTACLE_WIDTH = 120; var OBSTACLE_SPEED_START = 22; var OBSTACLE_SPEED_INC = 0.012; // Per tick var OBSTACLE_MAX_SPEED = 38; // Game state var chicken; var ground; var obstacles = []; var score = 0; var distance = 0; var gameSpeed = OBSTACLE_SPEED_START; var lastObstacleX = 0; var isGameOver = false; var jumpTriggered = false; var scoreTxt; var distTxt; var dragNode = null; var lives = 3; // Number of lives var livesTxt; // Text2 for lives // Add ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: GROUND_Y + 60 }); game.addChild(ground); // Add chicken chicken = new Chicken(); chicken.x = CHICKEN_X; chicken.groundY = GROUND_Y; chicken.y = GROUND_Y; game.addChild(chicken); // Score text scoreTxt = new Text2('0', { size: 120, fill: 0xFFF700 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Lives text (top right) livesTxt = new Text2('❤ x' + lives, { size: 90, fill: 0xFF4444 }); livesTxt.anchor.set(1, 0); LK.gui.topRight.addChild(livesTxt); // Distance text (bottom center) distTxt = new Text2('0m', { size: 70, fill: 0xFFFFFF }); distTxt.anchor.set(0.5, 1); LK.gui.bottom.addChild(distTxt); // Helper: spawn obstacle function spawnObstacle() { var obs = new Obstacle(); obs.speed = gameSpeed; obs.x = 2048 + OBSTACLE_WIDTH; obs.y = GROUND_Y; // Randomize height var h = OBSTACLE_MIN_HEIGHT + Math.floor(Math.random() * (OBSTACLE_MAX_HEIGHT - OBSTACLE_MIN_HEIGHT)); obs.children[0].height = h; obs.children[0].y = 0; // AnchorY=1, so bottom at y=0 obstacles.push(obs); game.addChild(obs); lastObstacleX = obs.x; } // Helper: reset game state function resetGame() { // Remove obstacles for (var i = 0; i < obstacles.length; ++i) { obstacles[i].destroy(); } obstacles = []; score = 0; distance = 0; gameSpeed = OBSTACLE_SPEED_START; lastObstacleX = 0; isGameOver = false; lives = 3; if (livesTxt) livesTxt.setText('❤ x' + lives); chicken.x = CHICKEN_X; chicken.y = GROUND_Y; chicken.velY = 0; chicken.isJumping = false; chicken.jumpCooldown = 0; scoreTxt.setText('0'); distTxt.setText('0m'); } // Face control: triggers jump if mouth opens or head moves up function shouldJump() { // If mouth open if (facekit.mouthOpen) return true; // If head moves up (nose tip y decreases quickly) // We'll use a simple delta check if (typeof shouldJump.lastNoseY === 'undefined') { shouldJump.lastNoseY = facekit.noseTip ? facekit.noseTip.y : 0; return false; } var currY = facekit.noseTip ? facekit.noseTip.y : 0; var delta = shouldJump.lastNoseY - currY; shouldJump.lastNoseY = currY; if (delta > 22) return true; // Quick upward nod return false; } // Main update loop game.update = function () { if (isGameOver) return; // Chicken update chicken.update(); // Facekit: check for jump if (shouldJump() && !jumpTriggered) { chicken.jump(); jumpTriggered = true; } if (!facekit.mouthOpen && !shouldJump()) { jumpTriggered = false; } // Obstacles update for (var i = obstacles.length - 1; i >= 0; --i) { var obs = obstacles[i]; obs.speed = gameSpeed; obs.update(); // Remove if off screen if (obs.x < -OBSTACLE_WIDTH) { obs.destroy(); obstacles.splice(i, 1); continue; } // Collision if (!isGameOver && chicken.y + 10 > obs.y - obs.children[0].height + 30) { // Chicken feet near ground // Simple AABB var cLeft = chicken.x - chicken.children[0].width / 2 + 30; var cRight = chicken.x + chicken.children[0].width / 2 - 30; var oLeft = obs.x - OBSTACLE_WIDTH / 2; var oRight = obs.x + OBSTACLE_WIDTH / 2; if (cRight > oLeft && cLeft < oRight) { // Hit! lives--; livesTxt.setText('❤ x' + lives); LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 800); tween(chicken, { rotation: 0.7 }, { duration: 300, easing: tween.easeOut }); if (lives <= 0) { isGameOver = true; LK.setTimeout(function () { LK.showGameOver(); }, 900); return; } else { // Remove the obstacle and reset chicken position for next life obs.destroy(); obstacles.splice(i, 1); chicken.x = CHICKEN_X; chicken.y = GROUND_Y; chicken.velY = 0; chicken.isJumping = false; chicken.jumpCooldown = 0; tween(chicken, { rotation: 0 }, { duration: 200, easing: tween.easeOut }); // Brief invulnerability (skip further collision this frame) break; } } } // Score: passed obstacle if (!obs.passed && obs.x + OBSTACLE_WIDTH / 2 < chicken.x - chicken.children[0].width / 2) { obs.passed = true; score++; scoreTxt.setText(score); } } // Distance distance += gameSpeed / 8; distTxt.setText(Math.floor(distance) + "m"); // Spawn new obstacle if (obstacles.length === 0 || 2048 - lastObstacleX > OBSTACLE_MIN_GAP + Math.random() * (OBSTACLE_MAX_GAP - OBSTACLE_MIN_GAP)) { spawnObstacle(); } // Increase speed if (gameSpeed < OBSTACLE_MAX_SPEED) { gameSpeed += OBSTACLE_SPEED_INC; } }; // Touch control: tap anywhere to jump (always enabled) game.down = function (x, y, obj) { if (!isGameOver && !chicken.isJumping && chicken.jumpCooldown <= 0) { chicken.jump(); } // Drag chicken for debug/touch (optional, for mobile fallback) if (!facekit.mouthOpen && !facekit.noseTip) { if (x > chicken.x - 120 && x < chicken.x + 120 && y > chicken.y - 180 && y < chicken.y) { dragNode = chicken; } } }; game.move = function (x, y, obj) { if (dragNode) { dragNode.y = Math.max(Math.min(y, GROUND_Y), GROUND_Y - 400); } }; game.up = function (x, y, obj) { dragNode = null; }; // Reset game on showGameOver LK.on('gameover', function () { resetGame(); }); // Reset game on showYouWin (not used, but for completeness) LK.on('youwin', function () { resetGame(); });
===================================================================
--- original.js
+++ change.js
@@ -141,8 +141,10 @@
var jumpTriggered = false;
var scoreTxt;
var distTxt;
var dragNode = null;
+var lives = 3; // Number of lives
+var livesTxt; // Text2 for lives
// Add ground
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
@@ -162,8 +164,15 @@
fill: 0xFFF700
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+// Lives text (top right)
+livesTxt = new Text2('❤ x' + lives, {
+ size: 90,
+ fill: 0xFF4444
+});
+livesTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(livesTxt);
// Distance text (bottom center)
distTxt = new Text2('0m', {
size: 70,
fill: 0xFFFFFF
@@ -195,8 +204,10 @@
distance = 0;
gameSpeed = OBSTACLE_SPEED_START;
lastObstacleX = 0;
isGameOver = false;
+ lives = 3;
+ if (livesTxt) livesTxt.setText('❤ x' + lives);
chicken.x = CHICKEN_X;
chicken.y = GROUND_Y;
chicken.velY = 0;
chicken.isJumping = false;
@@ -253,21 +264,42 @@
var oLeft = obs.x - OBSTACLE_WIDTH / 2;
var oRight = obs.x + OBSTACLE_WIDTH / 2;
if (cRight > oLeft && cLeft < oRight) {
// Hit!
- isGameOver = true;
+ lives--;
+ livesTxt.setText('❤ x' + lives);
LK.getSound('hit').play();
LK.effects.flashScreen(0xff0000, 800);
tween(chicken, {
rotation: 0.7
}, {
duration: 300,
easing: tween.easeOut
});
- LK.setTimeout(function () {
- LK.showGameOver();
- }, 900);
- return;
+ if (lives <= 0) {
+ isGameOver = true;
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 900);
+ return;
+ } else {
+ // Remove the obstacle and reset chicken position for next life
+ obs.destroy();
+ obstacles.splice(i, 1);
+ chicken.x = CHICKEN_X;
+ chicken.y = GROUND_Y;
+ chicken.velY = 0;
+ chicken.isJumping = false;
+ chicken.jumpCooldown = 0;
+ tween(chicken, {
+ rotation: 0
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ // Brief invulnerability (skip further collision this frame)
+ break;
+ }
}
}
// Score: passed obstacle
if (!obs.passed && obs.x + OBSTACLE_WIDTH / 2 < chicken.x - chicken.children[0].width / 2) {