User prompt
Make it save your cookies per second ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/storage.v1
User prompt
Change score name form Soda to Cookie
User prompt
Make it save your cookies per second ↪💡 Consider importing and using the following plugins: @upit/storage.v1, @upit/storage.v1
User prompt
Replace Soda grandma image with grandma asset
User prompt
Set the assets to the upgrades
User prompt
Change grandma class to Soda Grandma
User prompt
Change Temple class to Soda Temple
User prompt
Change bank class to Soda Bank
User prompt
Change mine class to Soda Mine
User prompt
Change factory class to Soda Factory
User prompt
Change farm class to Soda Farm
User prompt
Please fix the bug: 'Farm is not defined' in or related to this line: 'var farm = new Farm();' Line Number: 137
User prompt
Change farm to Soda Farm
User prompt
Fix bugs
User prompt
Change to works cookies to Soda
User prompt
Make a custom background that is a night sky
User prompt
Make the background have a pattern
User prompt
Make a custom background
User prompt
Make it so it saves your score when you leave ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Below number of cookies show how many you make per second
User prompt
Move the upgrades button to the right
User prompt
Make the new menu to the right and below upgrades
User prompt
Make a new to see ur increase
User prompt
Move button to the right
User prompt
Make the upgrade menu to the right
/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Button class to represent a clickable button var Button = Container.expand(function (text, callback) { var self = Container.call(this); var buttonGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2(text, { size: 30, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { callback(); }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Cookie class to represent the clickable cookie var Cookie = Container.expand(function () { var self = Container.call(this); var cookieGraphics = self.attachAsset('cookie', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for clicking the cookie self.down = function (x, y, obj) { // Increase the cookie count game.cookieCount += game.cookiesPerClick; game.updateScore(); }; }); // Upgrade class to represent purchasable upgrades var Upgrade = Container.expand(function (name, cost, cpsIncrease) { var self = Container.call(this); self.name = name; self.cost = cost; self.cpsIncrease = cpsIncrease; var upgradeGraphics = self.attachAsset(self.name, { anchorX: 0.5, anchorY: 0.5 }); // Add price and name below the image var priceText = new Text2(self.cost.toString(), { size: 30, fill: 0xFFFFFF }); priceText.anchor.set(0.5, 0); priceText.y = upgradeGraphics.height / 2 + 10; self.addChild(priceText); var nameText = new Text2(self.name, { size: 30, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0); nameText.y = priceText.y + 40; self.addChild(nameText); // Event handler for purchasing the upgrade self.down = function (x, y, obj) { if (game.cookieCount >= self.cost) { game.cookieCount -= self.cost; game.cookiesPerSecond += self.cpsIncrease; self.cost *= 1.2; // Increase the cost by 20% priceText.setText(self.cost.toString()); // Update price text game.updateScore(); // Do not destroy the upgrade after purchase } }; }); var Temple = Upgrade.expand(function () { var self = Upgrade.call(this, 'Temple', 20000, 200); }); var Mine = Upgrade.expand(function () { var self = Upgrade.call(this, 'Mine', 5000, 50); }); var Farm = Upgrade.expand(function () { var self = Upgrade.call(this, 'Farm', 500, 10); }); var Factory = Upgrade.expand(function () { var self = Upgrade.call(this, 'Factory', 2000, 20); }); var Bank = Upgrade.expand(function () { var self = Upgrade.call(this, 'Bank', 10000, 100); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ // Add a custom background pattern for (var i = 0; i < 2048; i += 100) { for (var j = 0; j < 2732; j += 100) { var background = LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0, x: i, y: j }); game.addChild(background); } } // Initialize game variables game.cookieCount = storage.cookieCount || 0; game.cookiesPerClick = 1; game.cookiesPerSecond = 0; // Create and position the cookie var cookie = new Cookie(); cookie.x = 2048 / 2; cookie.y = 2732 / 2; game.addChild(cookie); // Create and position upgrades var upgrades = []; var upgrade1 = new Upgrade('Grandma', 100, 1); upgrade1.x = 2048 - upgrade1.width; upgrade1.y = 500; upgrades.push(upgrade1); game.addChild(upgrade1); upgrade1.visible = false; var farm = new Farm(); farm.x = 2048 - farm.width; farm.y = 700 + 100; // Increase the gap to 100 pixels upgrades.push(farm); game.addChild(farm); farm.visible = false; var factory = new Factory(); factory.x = 2048 - factory.width; factory.y = 900 + 200; // Increase the gap to 100 pixels upgrades.push(factory); game.addChild(factory); factory.visible = false; var mine = new Mine(); mine.x = 2048 - mine.width; mine.y = 1100 + 300; // Increase the gap to 100 pixels upgrades.push(mine); game.addChild(mine); mine.visible = false; var bank = new Bank(); bank.x = 2048 - bank.width; bank.y = 1300 + 400; // Increase the gap to 100 pixels upgrades.push(bank); game.addChild(bank); bank.visible = false; var temple = new Temple(); temple.x = 2048 - temple.width; temple.y = 1500 + 500; // Increase the gap to 100 pixels upgrades.push(temple); game.addChild(temple); temple.visible = false; // Create and display the score text var scoreTxt = new Text2('Cookies: 0\nPer Second: 0', { size: 100, fill: 0xFFFFFF }); var menuButton = new Button('Menu', function () { // Open the upgrades menu upgrades.forEach(function (upgrade) { upgrade.visible = !upgrade.visible; }); }); menuButton.x = 2048 - menuButton.width; menuButton.y = 100; game.addChild(menuButton); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update the score display game.updateScore = function () { scoreTxt.setText('Cookies: ' + game.cookieCount + '\nPer Second: ' + game.cookiesPerSecond); storage.cookieCount = game.cookieCount; }; // Update function to handle cookies per second game.update = function () { if (LK.ticks % 60 == 0) { // Every second game.cookieCount += game.cookiesPerSecond; game.updateScore(); } };
===================================================================
--- original.js
+++ change.js
@@ -101,16 +101,20 @@
/****
* Game Code
****/
-// Add a custom background image
-var background = LK.getAsset('background', {
- anchorX: 0.0,
- anchorY: 0.0,
- x: 0,
- y: 0
-});
-game.addChild(background);
+// Add a custom background pattern
+for (var i = 0; i < 2048; i += 100) {
+ for (var j = 0; j < 2732; j += 100) {
+ var background = LK.getAsset('background', {
+ anchorX: 0.0,
+ anchorY: 0.0,
+ x: i,
+ y: j
+ });
+ game.addChild(background);
+ }
+}
// Initialize game variables
game.cookieCount = storage.cookieCount || 0;
game.cookiesPerClick = 1;
game.cookiesPerSecond = 0;