User prompt
Make a button that you can click to open a menu to buy stuff
User prompt
Make a button that opens a upgrade menu
User prompt
Make the gap bigger
User prompt
Add a gap between each upgrade that says the price and name up the upgrades
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var upgradeGraphics = self.attachAsset(self.name, {' Line Number: 91
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var upgradeGraphics = self.attachAsset(self.name, {' Line Number: 91
User prompt
Troubleshoot
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('upgrade', {' Line Number: 87
User prompt
Make the correct image appear for the upgrades using my assets
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('upgrade', {' Line Number: 87
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('upgrade', {' Line Number: 87
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('upgrade', {' Line Number: 87
User prompt
Make the assets assigned to the correct upgrade
User prompt
Make all the upgrades the same size
User prompt
Assign all the assets the the correct upgrades
User prompt
Add prices of each upgrade below the image and add a name too
User prompt
Make the upgrades image fit there name by creating new assets for them and assigning them
User prompt
Sharpen my game
User prompt
Sharpen my game
User prompt
Sharpen my game
User prompt
Sharpen my game
User prompt
Sharpen my game
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('Farm', {' Line Number: 52
User prompt
Make all the upgrades images relate to there names
User prompt
Sharpen my game
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Cookie class to represent the clickable cookie var Cookie = Container.expand(function () { var self = Container.call(this); var cookieGraphics = self.attachAsset('cookie', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for clicking the cookie self.down = function (x, y, obj) { // Increase the cookie count game.cookieCount += game.cookiesPerClick; game.updateScore(); }; }); // Upgrade class to represent purchasable upgrades var Upgrade = Container.expand(function (name, cost, cpsIncrease) { var self = Container.call(this); self.name = name; self.cost = cost; self.cpsIncrease = cpsIncrease; var upgradeGraphics = self.attachAsset(self.name, { anchorX: 0.5, anchorY: 0.5 }); // Add price and name below the image var priceText = new Text2(self.cost.toString(), { size: 30, fill: 0xFFFFFF }); priceText.anchor.set(0.5, 0); priceText.y = upgradeGraphics.height / 2 + 10; self.addChild(priceText); var nameText = new Text2(self.name, { size: 30, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0); nameText.y = priceText.y + 40; self.addChild(nameText); // Event handler for purchasing the upgrade self.down = function (x, y, obj) { if (game.cookieCount >= self.cost) { game.cookieCount -= self.cost; game.cookiesPerSecond += self.cpsIncrease; self.cost *= 1.2; // Increase the cost by 20% priceText.setText(self.cost.toString()); // Update price text game.updateScore(); // Do not destroy the upgrade after purchase } }; }); var Temple = Upgrade.expand(function () { var self = Upgrade.call(this, 'Temple', 20000, 200); }); var Mine = Upgrade.expand(function () { var self = Upgrade.call(this, 'Mine', 5000, 50); }); var Farm = Upgrade.expand(function () { var self = Upgrade.call(this, 'Farm', 500, 10); }); var Factory = Upgrade.expand(function () { var self = Upgrade.call(this, 'Factory', 2000, 20); }); var Bank = Upgrade.expand(function () { var self = Upgrade.call(this, 'Bank', 10000, 100); }); // Button class to represent the upgrade menu button var UpgradeMenuButton = Container.expand(function () { var self = Container.call(this); var buttonGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for opening the upgrade menu self.down = function (x, y, obj) { game.showUpgradeMenu(); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0000FF //Init game with blue background }); /**** * Game Code ****/ // Initialize game variables game.cookieCount = 0; game.cookiesPerClick = 1; game.cookiesPerSecond = 0; // Create and position the cookie var cookie = new Cookie(); cookie.x = 2048 / 2; cookie.y = 2732 / 2; game.addChild(cookie); // Create and position the upgrade menu button var upgradeMenuButton = new UpgradeMenuButton(); upgradeMenuButton.x = 2048 - 200; upgradeMenuButton.y = 200; game.addChild(upgradeMenuButton); // Create and position upgrades var upgrades = []; var upgrade1 = new Upgrade('Grandma', 100, 1); upgrade1.x = 1748; upgrade1.y = 500; upgrade1.visible = false; // Hide the upgrade initially upgrades.push(upgrade1); game.addChild(upgrade1); var farm = new Farm(); farm.x = 1748; farm.y = 700 + 100; // Increase the gap to 100 pixels upgrades.push(farm); game.addChild(farm); var factory = new Factory(); factory.x = 1748; factory.y = 900 + 200; // Increase the gap to 100 pixels upgrades.push(factory); game.addChild(factory); var mine = new Mine(); mine.x = 1748; mine.y = 1100 + 300; // Increase the gap to 100 pixels upgrades.push(mine); game.addChild(mine); var bank = new Bank(); bank.x = 1748; bank.y = 1300 + 400; // Increase the gap to 100 pixels upgrades.push(bank); game.addChild(bank); var temple = new Temple(); temple.x = 1748; temple.y = 1500 + 500; // Increase the gap to 100 pixels upgrades.push(temple); game.addChild(temple); // Create and display the score text var scoreTxt = new Text2('Cookies: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update the score display game.updateScore = function () { scoreTxt.setText('Cookies: ' + game.cookieCount); }; // Function to show the upgrade menu game.showUpgradeMenu = function () { // Hide the upgrade menu button upgradeMenuButton.visible = false; // Show the upgrades for (var i = 0; i < upgrades.length; i++) { upgrades[i].visible = true; } }; // Update function to handle cookies per second game.update = function () { if (LK.ticks % 60 == 0) { // Every second game.cookieCount += game.cookiesPerSecond; game.updateScore(); } };
===================================================================
--- original.js
+++ change.js
@@ -68,8 +68,20 @@
});
var Bank = Upgrade.expand(function () {
var self = Upgrade.call(this, 'Bank', 10000, 100);
});
+// Button class to represent the upgrade menu button
+var UpgradeMenuButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonGraphics = self.attachAsset('upgrade', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Event handler for opening the upgrade menu
+ self.down = function (x, y, obj) {
+ game.showUpgradeMenu();
+ };
+});
/****
* Initialize Game
****/
@@ -88,13 +100,19 @@
var cookie = new Cookie();
cookie.x = 2048 / 2;
cookie.y = 2732 / 2;
game.addChild(cookie);
+// Create and position the upgrade menu button
+var upgradeMenuButton = new UpgradeMenuButton();
+upgradeMenuButton.x = 2048 - 200;
+upgradeMenuButton.y = 200;
+game.addChild(upgradeMenuButton);
// Create and position upgrades
var upgrades = [];
var upgrade1 = new Upgrade('Grandma', 100, 1);
upgrade1.x = 1748;
upgrade1.y = 500;
+upgrade1.visible = false; // Hide the upgrade initially
upgrades.push(upgrade1);
game.addChild(upgrade1);
var farm = new Farm();
farm.x = 1748;
@@ -131,8 +149,17 @@
// Function to update the score display
game.updateScore = function () {
scoreTxt.setText('Cookies: ' + game.cookieCount);
};
+// Function to show the upgrade menu
+game.showUpgradeMenu = function () {
+ // Hide the upgrade menu button
+ upgradeMenuButton.visible = false;
+ // Show the upgrades
+ for (var i = 0; i < upgrades.length; i++) {
+ upgrades[i].visible = true;
+ }
+};
// Update function to handle cookies per second
game.update = function () {
if (LK.ticks % 60 == 0) {
// Every second