User prompt
Move upgrades to opposite side
User prompt
Change background to blue
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var farmGraphics = self.attachAsset('Farm', {' Line Number: 50
User prompt
Make farm asset an upgrade
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'self.attachAsset('Farm', {' Line Number: 50
User prompt
Change farms upgrade to farm asset
User prompt
Add new upgrade called farm that costs 500 cookies and gose up 20% every time you purchase the upgrade
User prompt
Remove one upgrade level
User prompt
Make the upgrade price go up by 20% each time you buy
User prompt
Make it so that the upgrade can. Be bought multiple times
Initial prompt
Cookie clicker
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Cookie class to represent the clickable cookie var Cookie = Container.expand(function () { var self = Container.call(this); var cookieGraphics = self.attachAsset('cookie', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for clicking the cookie self.down = function (x, y, obj) { // Increase the cookie count game.cookieCount += game.cookiesPerClick; game.updateScore(); }; }); // Upgrade class to represent purchasable upgrades var Upgrade = Container.expand(function (name, cost, cpsIncrease) { var self = Container.call(this); self.name = name; self.cost = cost; self.cpsIncrease = cpsIncrease; var upgradeGraphics = self.attachAsset('upgrade', { anchorX: 0.5, anchorY: 0.5 }); // Event handler for purchasing the upgrade self.down = function (x, y, obj) { if (game.cookieCount >= self.cost) { game.cookieCount -= self.cost; game.cookiesPerSecond += self.cpsIncrease; self.cost *= 1.2; // Increase the cost by 20% game.updateScore(); // Do not destroy the upgrade after purchase } }; }); var Farm = Upgrade.expand(function () { var self = Upgrade.call(this, 'Farm', 500, 10); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game variables game.cookieCount = 0; game.cookiesPerClick = 1; game.cookiesPerSecond = 0; // Create and position the cookie var cookie = new Cookie(); cookie.x = 2048 / 2; cookie.y = 2732 / 2; game.addChild(cookie); // Create and position upgrades var upgrades = []; var upgrade1 = new Upgrade('Grandma', 100, 1); upgrade1.x = 300; upgrade1.y = 500; upgrades.push(upgrade1); game.addChild(upgrade1); var farm = new Farm(); farm.x = 300; farm.y = 700; upgrades.push(farm); game.addChild(farm); // Create and display the score text var scoreTxt = new Text2('Cookies: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update the score display game.updateScore = function () { scoreTxt.setText('Cookies: ' + game.cookieCount); }; // Update function to handle cookies per second game.update = function () { if (LK.ticks % 60 == 0) { // Every second game.cookieCount += game.cookiesPerSecond; game.updateScore(); } };
===================================================================
--- original.js
+++ change.js
@@ -37,8 +37,11 @@
// Do not destroy the upgrade after purchase
}
};
});
+var Farm = Upgrade.expand(function () {
+ var self = Upgrade.call(this, 'Farm', 500, 10);
+});
/****
* Initialize Game
****/
@@ -64,8 +67,13 @@
upgrade1.x = 300;
upgrade1.y = 500;
upgrades.push(upgrade1);
game.addChild(upgrade1);
+var farm = new Farm();
+farm.x = 300;
+farm.y = 700;
+upgrades.push(farm);
+game.addChild(farm);
// Create and display the score text
var scoreTxt = new Text2('Cookies: 0', {
size: 100,
fill: 0xFFFFFF