User prompt
Make the controls more consistent and stop screen scrolling
User prompt
Make the screen scroll slower
User prompt
Let's add the soundtrack
User prompt
Please add sound effects and music
Code edit (1 edits merged)
Please save this source code
User prompt
Rock & Hop: Riff Runner
Initial prompt
Let's make a platformer in which you play as an electric guitar the coins will be guitar picks and the obstacles are string cutters the death sounds will be a guitar sequel
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Guitar = Container.expand(function () {
var self = Container.call(this);
var guitarGraphics = self.attachAsset('guitar', {
anchorX: 0.5,
anchorY: 0.5
});
self.vx = 0;
self.vy = 0;
self.isJumping = false;
self.canJump = true;
self.gravity = 0.8;
self.jumpForce = -20;
self.moveSpeed = 10;
self.hasWhammy = false;
self.hasAmp = false;
self.ampTimer = 0;
self.whammyTimer = 0;
self.jump = function () {
if (self.canJump) {
self.vy = self.jumpForce;
self.isJumping = true;
self.canJump = false;
LK.getSound('jump').play();
}
};
self.update = function () {
// Apply gravity
self.vy += self.gravity;
// Move guitar
self.y += self.vy;
// Update powerup timers
if (self.hasAmp) {
self.ampTimer--;
if (self.ampTimer <= 0) {
self.hasAmp = false;
guitarGraphics.tint = 0xFFFFFF;
}
}
if (self.hasWhammy) {
self.whammyTimer--;
if (self.whammyTimer <= 0) {
self.hasWhammy = false;
guitarGraphics.alpha = 1;
}
}
};
self.activateAmplifier = function () {
self.hasAmp = true;
self.ampTimer = 300; // 5 seconds at 60fps
guitarGraphics.tint = 0xFF00FF; // Change color to indicate amplified
};
self.activateWhammy = function () {
self.hasWhammy = true;
self.whammyTimer = 300; // 5 seconds at 60fps
guitarGraphics.alpha = 0.6; // Fade to indicate whammy bar protection
};
self.reset = function () {
self.vx = 0;
self.vy = 0;
self.isJumping = false;
self.canJump = true;
self.hasWhammy = false;
self.hasAmp = false;
guitarGraphics.tint = 0xFFFFFF;
guitarGraphics.alpha = 1;
};
return self;
});
var GuitarPick = Container.expand(function () {
var self = Container.call(this);
var pickGraphics = self.attachAsset('guitarPick', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Move at the same speed as platforms
self.active = true;
self.collected = false;
self.update = function () {
if (self.active && !self.collected) {
self.y += self.speed;
// Rotation for nice visual effect
pickGraphics.rotation += 0.02;
// Remove if off-screen
if (self.y > 2832) {
self.active = false;
}
}
};
self.collect = function () {
self.collected = true;
self.visible = false;
LK.getSound('pickCollect').play();
};
self.reset = function () {
self.active = true;
self.collected = false;
self.visible = true;
};
return self;
});
var Platform = Container.expand(function () {
var self = Container.call(this);
var platformGraphics = self.attachAsset('platform', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Default platform speed
self.active = true;
self.update = function () {
if (self.active) {
self.y += self.speed;
// Remove platform if it's off-screen
if (self.y > 2832) {
self.active = false;
}
}
};
self.reset = function () {
self.active = true;
};
return self;
});
var PowerUp = Container.expand(function (type) {
var self = Container.call(this);
self.type = type || 'amplifier'; // Default to amplifier
var powerupGraphics = self.attachAsset(self.type, {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5; // Move at the same speed as platforms
self.active = true;
self.collected = false;
self.update = function () {
if (self.active && !self.collected) {
self.y += self.speed;
// Rotation for nice visual effect
powerupGraphics.rotation += 0.01;
// Remove if off-screen
if (self.y > 2832) {
self.active = false;
}
}
};
self.collect = function () {
self.collected = true;
self.visible = false;
LK.getSound('powerUp').play();
};
self.reset = function () {
self.active = true;
self.collected = false;
self.visible = true;
};
return self;
});
var StringCutter = Container.expand(function () {
var self = Container.call(this);
var cutterGraphics = self.attachAsset('stringCutter', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 7; // Slightly faster than platforms
self.active = true;
self.update = function () {
if (self.active) {
self.y += self.speed;
// Simple animation
cutterGraphics.rotation += 0.04;
// Remove if off-screen
if (self.y > 2832) {
self.active = false;
}
}
};
self.reset = function () {
self.active = true;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x202020
});
/****
* Game Code
****/
// Game state variables
var scrollSpeed = 5;
var score = 0;
var gameRunning = true;
var difficulty = 1;
var platformSpawnTimer = 0;
var pickSpawnTimer = 0;
var cutterSpawnTimer = 0;
var powerupSpawnTimer = 0;
var lastPlatformY = 0;
// Arrays to hold game objects
var platforms = [];
var picks = [];
var cutters = [];
var powerups = [];
// Set up background
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(background);
// Create player guitar
var guitar = new Guitar();
guitar.x = 2048 / 2;
guitar.y = 2732 / 2;
game.addChild(guitar);
// Create UI elements
var scoreTxt = new Text2('SCORE: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Spawner functions
function spawnPlatform() {
var platform = new Platform();
platform.x = Math.random() * (2048 - 300) + 150; // Random position within screen bounds
platform.y = -50; // Start above the screen
// Track the Y-position for spawning objects on platforms
lastPlatformY = platform.y;
platforms.push(platform);
game.addChild(platform);
// Randomly decide if we should spawn a pick on this platform
if (Math.random() < 0.5) {
spawnPickOnPlatform(platform.x, platform.y);
}
// Randomly spawn a powerup (less frequently)
if (Math.random() < 0.15) {
spawnPowerupOnPlatform(platform.x, platform.y);
}
}
function spawnPickOnPlatform(x, y) {
var pick = new GuitarPick();
pick.x = x;
pick.y = y - 50; // Position slightly above the platform
picks.push(pick);
game.addChild(pick);
}
function spawnPowerupOnPlatform(x, y) {
var type = Math.random() < 0.5 ? 'amplifier' : 'whammyBar';
var powerup = new PowerUp(type);
powerup.x = x;
powerup.y = y - 70; // Position above the platform
powerups.push(powerup);
game.addChild(powerup);
}
function spawnCutter() {
var cutter = new StringCutter();
cutter.x = Math.random() * (2048 - 100) + 50; // Random position
cutter.y = -50; // Start above the screen
cutters.push(cutter);
game.addChild(cutter);
}
// Collision check functions
function checkPlatformCollisions() {
for (var i = 0; i < platforms.length; i++) {
var platform = platforms[i];
if (platform.active && guitar.vy > 0) {
// Only check when falling
if (guitar.intersects(platform)) {
// Land on the platform
guitar.y = platform.y - (platform.height / 2 + guitar.height / 2) + 10;
guitar.vy = 0;
guitar.isJumping = false;
guitar.canJump = true;
}
}
}
}
function checkPickCollisions() {
for (var i = 0; i < picks.length; i++) {
var pick = picks[i];
if (pick.active && !pick.collected && guitar.intersects(pick)) {
pick.collect();
score += 10;
scoreTxt.setText('SCORE: ' + score);
}
}
}
function checkCutterCollisions() {
for (var i = 0; i < cutters.length; i++) {
var cutter = cutters[i];
if (cutter.active && guitar.intersects(cutter)) {
if (guitar.hasWhammy) {
// Whammy bar protects from one hit
guitar.hasWhammy = false;
cutter.active = false;
cutter.visible = false;
} else {
// Game over
LK.getSound('guitarSqueal').play();
LK.effects.flashScreen(0xFF0000, 500);
gameRunning = false;
LK.showGameOver();
}
}
}
}
function checkPowerupCollisions() {
for (var i = 0; i < powerups.length; i++) {
var powerup = powerups[i];
if (powerup.active && !powerup.collected && guitar.intersects(powerup)) {
powerup.collect();
if (powerup.type === 'amplifier') {
guitar.activateAmplifier();
} else if (powerup.type === 'whammyBar') {
guitar.activateWhammy();
}
}
}
}
function checkBoundaries() {
// Don't let guitar go off the sides
if (guitar.x < guitar.width / 2) {
guitar.x = guitar.width / 2;
} else if (guitar.x > 2048 - guitar.width / 2) {
guitar.x = 2048 - guitar.width / 2;
}
// Game over if guitar falls off the bottom
if (guitar.y > 2732 + guitar.height) {
LK.getSound('guitarSqueal').play();
LK.effects.flashScreen(0xFF0000, 500);
gameRunning = false;
LK.showGameOver();
}
}
// Event handlers
game.down = function (x, y, obj) {
// Jump when tapping left half of screen
if (x < 2048 / 2) {
guitar.jump();
}
// Move right when tapping right half
else {
guitar.x += guitar.moveSpeed * 5;
}
};
game.move = function (x, y, obj) {
// No dragging implementation for now
};
game.up = function (x, y, obj) {
// Release handling
};
// Update function
game.update = function () {
if (!gameRunning) {
return;
}
// Increase difficulty over time
if (LK.ticks % 600 === 0 && difficulty < 5) {
difficulty += 0.5;
scrollSpeed = 5 + difficulty;
}
// Update guitar
guitar.update();
// Update platforms
for (var i = platforms.length - 1; i >= 0; i--) {
platforms[i].update();
if (!platforms[i].active) {
platforms[i].destroy();
platforms.splice(i, 1);
}
}
// Update picks
for (var i = picks.length - 1; i >= 0; i--) {
picks[i].update();
if (!picks[i].active || picks[i].collected) {
picks[i].destroy();
picks.splice(i, 1);
}
}
// Update cutters
for (var i = cutters.length - 1; i >= 0; i--) {
cutters[i].update();
if (!cutters[i].active) {
cutters[i].destroy();
cutters.splice(i, 1);
}
}
// Update powerups
for (var i = powerups.length - 1; i >= 0; i--) {
powerups[i].update();
if (!powerups[i].active || powerups[i].collected) {
powerups[i].destroy();
powerups.splice(i, 1);
}
}
// Check collisions
checkPlatformCollisions();
checkPickCollisions();
checkCutterCollisions();
checkPowerupCollisions();
checkBoundaries();
// Spawn objects
platformSpawnTimer++;
cutterSpawnTimer++;
// Spawn platforms
if (platformSpawnTimer > 60 / difficulty) {
spawnPlatform();
platformSpawnTimer = 0;
}
// Spawn cutters
if (cutterSpawnTimer > 120 / difficulty) {
spawnCutter();
cutterSpawnTimer = 0;
}
// Update score based on survival time
if (LK.ticks % 60 === 0) {
score++;
scoreTxt.setText('SCORE: ' + score);
LK.setScore(score);
}
};
// Initial platform setup
for (var i = 0; i < 5; i++) {
var startingPlatform = new Platform();
startingPlatform.x = Math.random() * (2048 - 300) + 150;
startingPlatform.y = 500 + i * 400;
platforms.push(startingPlatform);
game.addChild(startingPlatform);
// Add a pick to some of the initial platforms
if (Math.random() < 0.5) {
var initialPick = new GuitarPick();
initialPick.x = startingPlatform.x;
initialPick.y = startingPlatform.y - 50;
picks.push(initialPick);
game.addChild(initialPick);
}
}
// Starting platform for player
var homePlatform = new Platform();
homePlatform.x = 2048 / 2;
homePlatform.y = 2732 / 2 + 150;
platforms.push(homePlatform);
game.addChild(homePlatform);
// Place guitar on starting platform
guitar.x = homePlatform.x;
guitar.y = homePlatform.y - 150;
// Start the game music
LK.playMusic('rockTrack'); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,461 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Guitar = Container.expand(function () {
+ var self = Container.call(this);
+ var guitarGraphics = self.attachAsset('guitar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.vx = 0;
+ self.vy = 0;
+ self.isJumping = false;
+ self.canJump = true;
+ self.gravity = 0.8;
+ self.jumpForce = -20;
+ self.moveSpeed = 10;
+ self.hasWhammy = false;
+ self.hasAmp = false;
+ self.ampTimer = 0;
+ self.whammyTimer = 0;
+ self.jump = function () {
+ if (self.canJump) {
+ self.vy = self.jumpForce;
+ self.isJumping = true;
+ self.canJump = false;
+ LK.getSound('jump').play();
+ }
+ };
+ self.update = function () {
+ // Apply gravity
+ self.vy += self.gravity;
+ // Move guitar
+ self.y += self.vy;
+ // Update powerup timers
+ if (self.hasAmp) {
+ self.ampTimer--;
+ if (self.ampTimer <= 0) {
+ self.hasAmp = false;
+ guitarGraphics.tint = 0xFFFFFF;
+ }
+ }
+ if (self.hasWhammy) {
+ self.whammyTimer--;
+ if (self.whammyTimer <= 0) {
+ self.hasWhammy = false;
+ guitarGraphics.alpha = 1;
+ }
+ }
+ };
+ self.activateAmplifier = function () {
+ self.hasAmp = true;
+ self.ampTimer = 300; // 5 seconds at 60fps
+ guitarGraphics.tint = 0xFF00FF; // Change color to indicate amplified
+ };
+ self.activateWhammy = function () {
+ self.hasWhammy = true;
+ self.whammyTimer = 300; // 5 seconds at 60fps
+ guitarGraphics.alpha = 0.6; // Fade to indicate whammy bar protection
+ };
+ self.reset = function () {
+ self.vx = 0;
+ self.vy = 0;
+ self.isJumping = false;
+ self.canJump = true;
+ self.hasWhammy = false;
+ self.hasAmp = false;
+ guitarGraphics.tint = 0xFFFFFF;
+ guitarGraphics.alpha = 1;
+ };
+ return self;
+});
+var GuitarPick = Container.expand(function () {
+ var self = Container.call(this);
+ var pickGraphics = self.attachAsset('guitarPick', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Move at the same speed as platforms
+ self.active = true;
+ self.collected = false;
+ self.update = function () {
+ if (self.active && !self.collected) {
+ self.y += self.speed;
+ // Rotation for nice visual effect
+ pickGraphics.rotation += 0.02;
+ // Remove if off-screen
+ if (self.y > 2832) {
+ self.active = false;
+ }
+ }
+ };
+ self.collect = function () {
+ self.collected = true;
+ self.visible = false;
+ LK.getSound('pickCollect').play();
+ };
+ self.reset = function () {
+ self.active = true;
+ self.collected = false;
+ self.visible = true;
+ };
+ return self;
+});
+var Platform = Container.expand(function () {
+ var self = Container.call(this);
+ var platformGraphics = self.attachAsset('platform', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Default platform speed
+ self.active = true;
+ self.update = function () {
+ if (self.active) {
+ self.y += self.speed;
+ // Remove platform if it's off-screen
+ if (self.y > 2832) {
+ self.active = false;
+ }
+ }
+ };
+ self.reset = function () {
+ self.active = true;
+ };
+ return self;
+});
+var PowerUp = Container.expand(function (type) {
+ var self = Container.call(this);
+ self.type = type || 'amplifier'; // Default to amplifier
+ var powerupGraphics = self.attachAsset(self.type, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5; // Move at the same speed as platforms
+ self.active = true;
+ self.collected = false;
+ self.update = function () {
+ if (self.active && !self.collected) {
+ self.y += self.speed;
+ // Rotation for nice visual effect
+ powerupGraphics.rotation += 0.01;
+ // Remove if off-screen
+ if (self.y > 2832) {
+ self.active = false;
+ }
+ }
+ };
+ self.collect = function () {
+ self.collected = true;
+ self.visible = false;
+ LK.getSound('powerUp').play();
+ };
+ self.reset = function () {
+ self.active = true;
+ self.collected = false;
+ self.visible = true;
+ };
+ return self;
+});
+var StringCutter = Container.expand(function () {
+ var self = Container.call(this);
+ var cutterGraphics = self.attachAsset('stringCutter', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 7; // Slightly faster than platforms
+ self.active = true;
+ self.update = function () {
+ if (self.active) {
+ self.y += self.speed;
+ // Simple animation
+ cutterGraphics.rotation += 0.04;
+ // Remove if off-screen
+ if (self.y > 2832) {
+ self.active = false;
+ }
+ }
+ };
+ self.reset = function () {
+ self.active = true;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x202020
+});
+
+/****
+* Game Code
+****/
+// Game state variables
+var scrollSpeed = 5;
+var score = 0;
+var gameRunning = true;
+var difficulty = 1;
+var platformSpawnTimer = 0;
+var pickSpawnTimer = 0;
+var cutterSpawnTimer = 0;
+var powerupSpawnTimer = 0;
+var lastPlatformY = 0;
+// Arrays to hold game objects
+var platforms = [];
+var picks = [];
+var cutters = [];
+var powerups = [];
+// Set up background
+var background = LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+});
+game.addChild(background);
+// Create player guitar
+var guitar = new Guitar();
+guitar.x = 2048 / 2;
+guitar.y = 2732 / 2;
+game.addChild(guitar);
+// Create UI elements
+var scoreTxt = new Text2('SCORE: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Spawner functions
+function spawnPlatform() {
+ var platform = new Platform();
+ platform.x = Math.random() * (2048 - 300) + 150; // Random position within screen bounds
+ platform.y = -50; // Start above the screen
+ // Track the Y-position for spawning objects on platforms
+ lastPlatformY = platform.y;
+ platforms.push(platform);
+ game.addChild(platform);
+ // Randomly decide if we should spawn a pick on this platform
+ if (Math.random() < 0.5) {
+ spawnPickOnPlatform(platform.x, platform.y);
+ }
+ // Randomly spawn a powerup (less frequently)
+ if (Math.random() < 0.15) {
+ spawnPowerupOnPlatform(platform.x, platform.y);
+ }
+}
+function spawnPickOnPlatform(x, y) {
+ var pick = new GuitarPick();
+ pick.x = x;
+ pick.y = y - 50; // Position slightly above the platform
+ picks.push(pick);
+ game.addChild(pick);
+}
+function spawnPowerupOnPlatform(x, y) {
+ var type = Math.random() < 0.5 ? 'amplifier' : 'whammyBar';
+ var powerup = new PowerUp(type);
+ powerup.x = x;
+ powerup.y = y - 70; // Position above the platform
+ powerups.push(powerup);
+ game.addChild(powerup);
+}
+function spawnCutter() {
+ var cutter = new StringCutter();
+ cutter.x = Math.random() * (2048 - 100) + 50; // Random position
+ cutter.y = -50; // Start above the screen
+ cutters.push(cutter);
+ game.addChild(cutter);
+}
+// Collision check functions
+function checkPlatformCollisions() {
+ for (var i = 0; i < platforms.length; i++) {
+ var platform = platforms[i];
+ if (platform.active && guitar.vy > 0) {
+ // Only check when falling
+ if (guitar.intersects(platform)) {
+ // Land on the platform
+ guitar.y = platform.y - (platform.height / 2 + guitar.height / 2) + 10;
+ guitar.vy = 0;
+ guitar.isJumping = false;
+ guitar.canJump = true;
+ }
+ }
+ }
+}
+function checkPickCollisions() {
+ for (var i = 0; i < picks.length; i++) {
+ var pick = picks[i];
+ if (pick.active && !pick.collected && guitar.intersects(pick)) {
+ pick.collect();
+ score += 10;
+ scoreTxt.setText('SCORE: ' + score);
+ }
+ }
+}
+function checkCutterCollisions() {
+ for (var i = 0; i < cutters.length; i++) {
+ var cutter = cutters[i];
+ if (cutter.active && guitar.intersects(cutter)) {
+ if (guitar.hasWhammy) {
+ // Whammy bar protects from one hit
+ guitar.hasWhammy = false;
+ cutter.active = false;
+ cutter.visible = false;
+ } else {
+ // Game over
+ LK.getSound('guitarSqueal').play();
+ LK.effects.flashScreen(0xFF0000, 500);
+ gameRunning = false;
+ LK.showGameOver();
+ }
+ }
+ }
+}
+function checkPowerupCollisions() {
+ for (var i = 0; i < powerups.length; i++) {
+ var powerup = powerups[i];
+ if (powerup.active && !powerup.collected && guitar.intersects(powerup)) {
+ powerup.collect();
+ if (powerup.type === 'amplifier') {
+ guitar.activateAmplifier();
+ } else if (powerup.type === 'whammyBar') {
+ guitar.activateWhammy();
+ }
+ }
+ }
+}
+function checkBoundaries() {
+ // Don't let guitar go off the sides
+ if (guitar.x < guitar.width / 2) {
+ guitar.x = guitar.width / 2;
+ } else if (guitar.x > 2048 - guitar.width / 2) {
+ guitar.x = 2048 - guitar.width / 2;
+ }
+ // Game over if guitar falls off the bottom
+ if (guitar.y > 2732 + guitar.height) {
+ LK.getSound('guitarSqueal').play();
+ LK.effects.flashScreen(0xFF0000, 500);
+ gameRunning = false;
+ LK.showGameOver();
+ }
+}
+// Event handlers
+game.down = function (x, y, obj) {
+ // Jump when tapping left half of screen
+ if (x < 2048 / 2) {
+ guitar.jump();
+ }
+ // Move right when tapping right half
+ else {
+ guitar.x += guitar.moveSpeed * 5;
+ }
+};
+game.move = function (x, y, obj) {
+ // No dragging implementation for now
+};
+game.up = function (x, y, obj) {
+ // Release handling
+};
+// Update function
+game.update = function () {
+ if (!gameRunning) {
+ return;
+ }
+ // Increase difficulty over time
+ if (LK.ticks % 600 === 0 && difficulty < 5) {
+ difficulty += 0.5;
+ scrollSpeed = 5 + difficulty;
+ }
+ // Update guitar
+ guitar.update();
+ // Update platforms
+ for (var i = platforms.length - 1; i >= 0; i--) {
+ platforms[i].update();
+ if (!platforms[i].active) {
+ platforms[i].destroy();
+ platforms.splice(i, 1);
+ }
+ }
+ // Update picks
+ for (var i = picks.length - 1; i >= 0; i--) {
+ picks[i].update();
+ if (!picks[i].active || picks[i].collected) {
+ picks[i].destroy();
+ picks.splice(i, 1);
+ }
+ }
+ // Update cutters
+ for (var i = cutters.length - 1; i >= 0; i--) {
+ cutters[i].update();
+ if (!cutters[i].active) {
+ cutters[i].destroy();
+ cutters.splice(i, 1);
+ }
+ }
+ // Update powerups
+ for (var i = powerups.length - 1; i >= 0; i--) {
+ powerups[i].update();
+ if (!powerups[i].active || powerups[i].collected) {
+ powerups[i].destroy();
+ powerups.splice(i, 1);
+ }
+ }
+ // Check collisions
+ checkPlatformCollisions();
+ checkPickCollisions();
+ checkCutterCollisions();
+ checkPowerupCollisions();
+ checkBoundaries();
+ // Spawn objects
+ platformSpawnTimer++;
+ cutterSpawnTimer++;
+ // Spawn platforms
+ if (platformSpawnTimer > 60 / difficulty) {
+ spawnPlatform();
+ platformSpawnTimer = 0;
+ }
+ // Spawn cutters
+ if (cutterSpawnTimer > 120 / difficulty) {
+ spawnCutter();
+ cutterSpawnTimer = 0;
+ }
+ // Update score based on survival time
+ if (LK.ticks % 60 === 0) {
+ score++;
+ scoreTxt.setText('SCORE: ' + score);
+ LK.setScore(score);
+ }
+};
+// Initial platform setup
+for (var i = 0; i < 5; i++) {
+ var startingPlatform = new Platform();
+ startingPlatform.x = Math.random() * (2048 - 300) + 150;
+ startingPlatform.y = 500 + i * 400;
+ platforms.push(startingPlatform);
+ game.addChild(startingPlatform);
+ // Add a pick to some of the initial platforms
+ if (Math.random() < 0.5) {
+ var initialPick = new GuitarPick();
+ initialPick.x = startingPlatform.x;
+ initialPick.y = startingPlatform.y - 50;
+ picks.push(initialPick);
+ game.addChild(initialPick);
+ }
+}
+// Starting platform for player
+var homePlatform = new Platform();
+homePlatform.x = 2048 / 2;
+homePlatform.y = 2732 / 2 + 150;
+platforms.push(homePlatform);
+game.addChild(homePlatform);
+// Place guitar on starting platform
+guitar.x = homePlatform.x;
+guitar.y = homePlatform.y - 150;
+// Start the game music
+LK.playMusic('rockTrack');
\ No newline at end of file
Blue Electric guitar flying v. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Electric guitar Amplifier. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Guitar pick. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Whammy bar. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
String cutters. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows