User prompt
The game should continue until the player dies
User prompt
The giantess speeds up when the player hits the obstacles āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(giantess.position, {' Line Number: 237 āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(giantess, {' Line Number: 237
User prompt
When the player touches an obstacle the giantess temporarily speeds up
User prompt
Please fix the bug: 'TypeError: tween.create is not a function' in or related to this line: 'tween.create(giantess).to({' Line Number: 237
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(giantess, {' Line Number: 237
User prompt
The obstacles shouldn't be deadly just slow down the player
User prompt
Add some obstacles but space them out
User prompt
Please fix the bug: 'TypeError: tween.create is not a function' in or related to this line: 'tween.create(giantess).to({' Line Number: 203
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(giantess, {' Line Number: 203
User prompt
When the player reaches 1000 distance the gaintness will pick up the player and kiss the player and the player wins
User prompt
Remove the walking animation of the giantess
User prompt
Make the giantess have a walking animation
User prompt
Remove the bouncing animation on the giantess
User prompt
Make the giantess move slightly faster but still slower than the player
User prompt
The giantess foot should make contact with the ground
User prompt
Animate the giantess so her raised foot hits the ground
User prompt
Remove power ups
User prompt
Can you remove the obstacles
Code edit (1 edits merged)
Please save this source code
User prompt
Giant Escape
Initial prompt
The player must run from a giantess the player loses if the giantess crushes the player
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Collectible = Container.expand(function (type) {
var self = Container.call(this);
self.type = 'coin';
var assetId = 'coin';
var collectibleGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
self.update = function () {
self.x -= gameSpeed;
// Floating animation
self.y += Math.sin(LK.ticks / 10) * 0.5;
// Rotation for coins
collectibleGraphics.rotation += 0.05;
// Remove if off screen
if (self.x < -100) {
self.destroy();
}
};
return self;
});
var Giantess = Container.expand(function () {
var self = Container.call(this);
var giantessGraphics = self.attachAsset('giantess', {
anchorX: 0.5,
anchorY: 0.5
});
self.baseSpeed = 2;
self.speed = self.baseSpeed;
self.maxSpeed = 7;
self.distanceFromPlayer = 400;
self.update = function () {
// Follow player with increasing difficulty
var targetX = hero.x - self.distanceFromPlayer;
self.x += (targetX - self.x) * 0.03;
// Simulate walking animation
if (LK.ticks % 20 === 0) {
var currentY = self.y;
tween(self, {
y: currentY - 10
}, {
duration: 100,
onFinish: function onFinish() {
tween(self, {
y: currentY
}, {
duration: 100
});
}
});
}
};
self.increaseSpeed = function () {
self.speed = Math.min(self.maxSpeed, self.speed + 0.1);
self.distanceFromPlayer = Math.max(200, self.distanceFromPlayer - 5);
};
return self;
});
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.8;
self.jumpForce = -20;
self.isJumping = false;
self.isInvincible = false;
self.jump = function () {
if (!self.isJumping) {
self.velocityY = self.jumpForce;
self.isJumping = true;
LK.getSound('jump').play();
}
};
self.makeInvincible = function (duration) {
self.isInvincible = true;
// Flash effect for invincibility
var flashInterval = LK.setInterval(function () {
heroGraphics.alpha = heroGraphics.alpha === 1 ? 0.3 : 1;
}, 100);
LK.setTimeout(function () {
self.isInvincible = false;
heroGraphics.alpha = 1;
LK.clearInterval(flashInterval);
}, duration);
};
self.update = function () {
// Apply gravity
self.velocityY += self.gravity;
self.y += self.velocityY;
// Check if on ground
if (self.y >= groundY - heroGraphics.height / 2) {
self.y = groundY - heroGraphics.height / 2;
self.velocityY = 0;
self.isJumping = false;
}
};
return self;
});
/****
* Initialize Game
****/
// Obstacle class removed
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var gameSpeed = 5;
var score = 0;
var coins = 0;
var groundY = 2500;
var obstacles = []; // (obstacles array kept for compatibility, but will not be used)
var collectibles = [];
var gameRunning = true;
var difficulty = 1;
var distanceTraveled = 0;
// Create ground
var ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: groundY
}));
// Create hero
var hero = game.addChild(new Hero());
hero.x = 400;
hero.y = groundY - 100;
// Create giantess
var giantess = game.addChild(new Giantess());
giantess.x = -100;
giantess.y = groundY - 350;
// Setup UI
var scoreTxt = new Text2('Distance: 0m', {
size: 70,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 50;
var coinsTxt = new Text2('Coins: 0', {
size: 70,
fill: 0xF1C40F
});
coinsTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(coinsTxt);
coinsTxt.x = -300;
coinsTxt.y = 50;
// Play background music
LK.playMusic('background_music');
// Game functions
// spawnObstacle removed
function spawnCollectible() {
var collectible = new Collectible('coin');
collectible.x = 2200 + Math.random() * 100;
// Position higher for jumps or on ground
if (Math.random() < 0.6) {
collectible.y = groundY - 100 - Math.random() * 150;
} else {
collectible.y = groundY - collectible.height / 2;
}
game.addChild(collectible);
collectibles.push(collectible);
}
function updateScore() {
distanceTraveled += gameSpeed / 30;
score = Math.floor(distanceTraveled);
scoreTxt.setText('Distance: ' + score + 'm');
// Increase difficulty over time
if (score % 200 === 0 && score > 0 && gameSpeed < 12) {
gameSpeed += 0.5;
difficulty += 0.2;
giantess.increaseSpeed();
}
}
function updateCoins() {
coinsTxt.setText('Coins: ' + coins);
}
function checkCollisions() {
// Obstacle collision logic removed
// Check collectible collisions
for (var j = collectibles.length - 1; j >= 0; j--) {
if (hero.intersects(collectibles[j]) && !collectibles[j].collected) {
collectibles[j].collected = true;
// Collect coin
coins++;
updateCoins();
LK.getSound('coin_collect').play();
// Remove the collectible
collectibles[j].destroy();
collectibles.splice(j, 1);
}
}
// Check giantess collision - Game Over
if (hero.intersects(giantess) && !hero.isInvincible) {
gameOver();
}
}
function gameOver() {
gameRunning = false;
// Save high score
if (score > storage.highScore) {
storage.highScore = score;
}
// Update score with final
LK.setScore(score);
// Flash screen red and show game over
LK.effects.flashScreen(0xff0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
// Input handlers
game.down = function (x, y, obj) {
// Jump when touching the screen
hero.jump();
};
// Main game loop
game.update = function () {
if (!gameRunning) return;
// Update game objects
hero.update();
giantess.update();
// Obstacle update and spawn logic removed
for (var j = collectibles.length - 1; j >= 0; j--) {
collectibles[j].update();
if (!collectibles[j].parent) {
collectibles.splice(j, 1);
}
}
// Spawn obstacles
// Spawn collectibles
if (LK.ticks % Math.floor(60 / difficulty) === 0) {
spawnCollectible();
}
// Update score
updateScore();
// Check collisions
checkCollisions();
// Update game state
if (hero.x < 100) {
hero.x = 100; // Keep hero from moving off screen to the left
}
}; ===================================================================
--- original.js
+++ change.js
@@ -10,10 +10,10 @@
* Classes
****/
var Collectible = Container.expand(function (type) {
var self = Container.call(this);
- self.type = type || 'coin';
- var assetId = self.type === 'coin' ? 'coin' : 'powerup';
+ self.type = 'coin';
+ var assetId = 'coin';
var collectibleGraphics = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5
});
@@ -22,11 +22,9 @@
self.x -= gameSpeed;
// Floating animation
self.y += Math.sin(LK.ticks / 10) * 0.5;
// Rotation for coins
- if (self.type === 'coin') {
- collectibleGraphics.rotation += 0.05;
- }
+ collectibleGraphics.rotation += 0.05;
// Remove if off screen
if (self.x < -100) {
self.destroy();
}
@@ -170,10 +168,9 @@
LK.playMusic('background_music');
// Game functions
// spawnObstacle removed
function spawnCollectible() {
- var type = Math.random() < 0.2 ? 'powerup' : 'coin';
- var collectible = new Collectible(type);
+ var collectible = new Collectible('coin');
collectible.x = 2200 + Math.random() * 100;
// Position higher for jumps or on ground
if (Math.random() < 0.6) {
collectible.y = groundY - 100 - Math.random() * 150;
@@ -202,19 +199,12 @@
// Check collectible collisions
for (var j = collectibles.length - 1; j >= 0; j--) {
if (hero.intersects(collectibles[j]) && !collectibles[j].collected) {
collectibles[j].collected = true;
- if (collectibles[j].type === 'coin') {
- // Collect coin
- coins++;
- updateCoins();
- LK.getSound('coin_collect').play();
- } else {
- // Collect power-up
- LK.getSound('powerup_collect').play();
- hero.makeInvincible(5000);
- gameSpeed += 1;
- }
+ // Collect coin
+ coins++;
+ updateCoins();
+ LK.getSound('coin_collect').play();
// Remove the collectible
collectibles[j].destroy();
collectibles.splice(j, 1);
}