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The game should continue until the player dies
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The giantess speeds up when the player hits the obstacles ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(giantess.position, {' Line Number: 237 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(giantess, {' Line Number: 237
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When the player touches an obstacle the giantess temporarily speeds up
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Please fix the bug: 'TypeError: tween.create is not a function' in or related to this line: 'tween.create(giantess).to({' Line Number: 237
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(giantess, {' Line Number: 237
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The obstacles shouldn't be deadly just slow down the player
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Add some obstacles but space them out
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Please fix the bug: 'TypeError: tween.create is not a function' in or related to this line: 'tween.create(giantess).to({' Line Number: 203
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Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(giantess, {' Line Number: 203
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When the player reaches 1000 distance the gaintness will pick up the player and kiss the player and the player wins
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Remove the walking animation of the giantess
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Make the giantess have a walking animation
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Remove the bouncing animation on the giantess
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Make the giantess move slightly faster but still slower than the player
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The giantess foot should make contact with the ground
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Animate the giantess so her raised foot hits the ground
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Remove power ups
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Can you remove the obstacles
Code edit (1 edits merged)
Please save this source code
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Giant Escape
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The player must run from a giantess the player loses if the giantess crushes the player
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});