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Please fix the bug: 'factory is undefined' in or related to this line: 'var originalIncreaseDogFood = factory.startProcessing;' Line Number: 724
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Instead of saying dog food: in our game in the ui, it will say Mishnu Snax: We can keep dog food internally but the display will say Mishnu Snax: for the player
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for some reason the innerhealthbar is not receiving the grey tint flash on zombie hit. can you solve this
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Please fix the bug: 'Timeout.tick error: target is undefined' in or related to this line: 'return target.tint = 0xFFFFFF;' Line Number: 779
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Validate targets in flashGreyMask Function: Modify the function to ensure only valid objects with a tint property are processed. I need the grey mask to flash when mishnu gets hit over mishnu, the harvest radius, and the innerHealthbar. I tried to create a helper function for this as you can see. I suggested above maybe a way to fix this, maybe you have a better way.
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Please fix the bug: 'Timeout.tick error: target is undefined' in or related to this line: 'return target.tint = tintColor;' Line Number: 786
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a delay of.2 seconds on the bark sound
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Please fix the bug: 'Timeout.tick error: self is undefined' in or related to this line: 'self.removeChild(hitSpark);' Line Number: 684
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'hitSpark.x = self.x + Math.cos(angle) * radius;' Line Number: 672
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'var hitSpark = self.attachAsset('HitSpark', {' Line Number: 660
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Please fix the bug: 'TypeError: LK.init is undefined' in or related to this line: 'LK.init.sound('Bark').play(); // Play "Bark" sound' Line Number: 558
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Please fix the bug: 'TypeError: LK.init is undefined' in or related to this line: 'LK.init.sound('Hit').play(); // Play "Hit" sound' Line Number: 557
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Code edit (6 edits merged)
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Replace text for Dog Food: It should say Mishnu Snax:
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when zombie is down fleeing, he goes back to the same state then when he spawned. use a drastic measure to enforce this. because we keep going in circles and the zombie seems to just freeze after fleeing. Everytime.
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he needs to just walk around after fleeing, the same state he was in when he spawned in
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still frozen
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still frozen....
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make it so that after fleeing the zombie returns to idle and roams around. as he should. he cannot be frozen in any way after fleeing and exiting the radius. he just resets to his default state. no matter what if he exits the radius he's reset. not frozen in place after fleeing. i dont know hwy this is happening
===================================================================
--- original.js
+++ change.js
@@ -461,41 +461,8 @@
for (var i = 0; i < count; i++) {
var bloodSplash = game.addChild(new BloodSplash(self.x, self.y, isFinal));
}
}
- // Add hit sparks
- self.createHitSparks = function () {
- var numSparks = 15; // Number of sparks for the hit effect
- for (var i = 0; i < numSparks; i++) {
- var hitSpark = self.attachAsset('Stars', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: Math.random() * 0.7 + 0.5,
- // Larger sparks for hit effect
- scaleY: Math.random() * 0.7 + 0.5,
- alpha: 1,
- tint: 0xffd700 // Golden yellow sparks
- });
- // Position sparks randomly around the zombie
- var angle = Math.random() * Math.PI * 2;
- var radius = 20 + Math.random() * 30; // Wider radius for impact
- hitSpark.x = Math.cos(angle) * radius;
- hitSpark.y = Math.sin(angle) * radius;
- // Animate sparks
- var lifetime = Math.random() * 300 + 200; // Short lifespan
- var elapsed = 0;
- var interval = LK.setInterval(function () {
- elapsed += 16; // Assume 16ms per frame
- hitSpark.x += Math.cos(angle) * 0.5; // Subtle outward motion
- hitSpark.y += Math.sin(angle) * 0.5;
- hitSpark.alpha = Math.max(0, 1 - elapsed / lifetime); // Gradual fade-out
- if (elapsed >= lifetime) {
- LK.clearInterval(interval);
- self.removeChild(hitSpark);
- }
- }, 16);
- }
- };
// Update behavior
self.update = function () {
var dx = mishnu.x - self.x;
var dy = mishnu.y - self.y;
@@ -546,10 +513,11 @@
self.targetX = mishnu.x + Math.cos(fleeAngle) * (radius.radiusSize + 50);
self.targetY = mishnu.y + Math.sin(fleeAngle) * (radius.radiusSize + 50);
addBloodSplashes();
LK.getSound('Hit').play(); // Play "Hit" sound
- LK.getSound('Bark').play(); // Play "Bark" sound
- self.createHitSparks(); // Trigger hit sparks
+ LK.setTimeout(function () {
+ LK.getSound('Bark').play(); // Play "Bark" sound
+ }, 200); // Delay of 0.2 seconds
}
} else {
// Outside radius, return to roaming
self.state = 'roaming';
blurry texture background 4k black and white
can of Dog Food. Game asset. 3d clipart. Blank background. High contrast. No shadows..
black capsule. Game asset. 3d clipart. Blank background. High contrast. No shadows..
woman in short shorts. mobile game art. pixel art. full body. front facing. Blank background. High contrast. No shadows.
laser beam cartoon game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Dog_panting
Sound effect
Agony_Yell_1
Sound effect
Music_Level_1_5
Music
Music_Level_1_4
Music
Agony_Yell_2
Sound effect
Agony_Yell_3
Sound effect
Agony_Yell_4
Sound effect
Agony_Yell_5
Sound effect
Agony_Yell_6
Sound effect
Agony_Yell_7
Sound effect
Dog_Crunch
Sound effect
Dog_Crunch_2
Sound effect
Dog_Crunch_3
Sound effect
Ding_1
Sound effect
Squish_1
Sound effect
Squish_2
Sound effect
Squish_4
Sound effect
Squish_3
Sound effect
Factory_Deposit
Sound effect
Factory_Operation
Sound effect
Level_Up
Sound effect
Bark
Sound effect
Hit
Sound effect
Agony_Yell_8
Sound effect
Agony_Yell_9
Sound effect
GiggleMan_1
Sound effect
GiggleMan_2
Sound effect
GiggleMan_3
Sound effect
GiggleMan_4
Sound effect
Booster_Sound
Sound effect
Can
Sound effect
woosh
Sound effect
Agony_Yell_10
Sound effect
Bark_2
Sound effect
Bark_3
Sound effect
laser
Sound effect
searing
Sound effect
laser_2
Sound effect
Laser_3
Sound effect
Laser_4
Sound effect
Boss_Hit
Sound effect
Boss_Hit_2
Sound effect
Boss_Hit_3
Sound effect
GiggleMan_5
Sound effect
GiggleMan_6
Sound effect
hip_hop_loop
Sound effect