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undo last changes you made
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it seems the tinting and coloring is leaving trails of color behind. it was working earlier, now there seems to be a serious problem. can you figure out why tiniting and coloring is leaving trails of color behind as humans are moving around?
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Please fix the bug: 'Timeout.tick error: tween is not defined' in or related to this line: 'tween(boneGraphics, {' Line Number: 207 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 1324
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Please fix the bug: 'TypeError: game.pause is not a function' in or related to this line: 'game.pause();' Line Number: 1324
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When Mishnu health reaches 0, the game ends. Everything freezes. A black mask is applied over the entire view port and image: Game_Over is displayed this is the end of our game
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Please fix the bug: 'TypeError: LK.init is undefined' in or related to this line: 'LK.init.sound('hip_hop_loop').play({' Line Number: 1702
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Please fix the bug: 'TypeError: LK.playSound is not a function' in or related to this line: 'LK.playSound('hip_hop_loop', {' Line Number: 1712
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Please fix the bug: 'ReferenceError: isoundPlaying is not defined' in or related to this line: 'if (!isoundPlaying['hip_hop_loop']) {' Line Number: 1715
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Please fix the bug: 'ReferenceError: isoundPlaying is not defined' in or related to this line: 'if (!isoundPlaying['hip_hop_loop']) {' Line Number: 1711
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Please fix the bug: 'ReferenceError: isoundPlaying is not defined' in or related to this line: 'if (!isoundPlaying['hip_hop_loop']) {' Line Number: 1711
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Please fix the bug: 'ReferenceError: isoundPlaying is not defined' in or related to this line: 'if (!isoundPlaying['hip_hop_loop']) {' Line Number: 1711
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Please fix the bug: 'ReferenceError: isoundPlaying is not defined' in or related to this line: 'if (!isoundPlaying['hip_hop_loop']) {' Line Number: 1711
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Please fix the bug: 'ReferenceError: isoundPlaying is not defined' in or related to this line: 'if (!isoundPlaying['hip_hop_loop']) {' Line Number: 1711
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Please fix the bug: 'ReferenceError: isoundPlaying is not defined' in or related to this line: 'if (!isoundPlaying['hip_hop_loop']) {' Line Number: 1707
Code edit (1 edits merged)
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scale up the booster container by 1.15
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ad a grey tint to the stars on the booster
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scale down the stars on the booster by 2
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add 80% transparency to our stars on the booster
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reduce the number of sparkles on our boosters by half
===================================================================
--- original.js
+++ change.js
@@ -829,9 +829,8 @@
self.flashTimer = 0;
// Toggle between red and the original tint
if (humanGraphics.tint === 0xeb0909) {
humanGraphics.tint = originalTint; // Reset to original tint
- humanGraphics.filters = null; // Reset filters after flashing
} else {
humanGraphics.tint = 0xeb0909; // Flash red
}
// Emit blood splash
blurry texture background 4k black and white
can of Dog Food. Game asset. 3d clipart. Blank background. High contrast. No shadows..
black capsule. Game asset. 3d clipart. Blank background. High contrast. No shadows..
woman in short shorts. mobile game art. pixel art. full body. front facing. Blank background. High contrast. No shadows.
laser beam cartoon game asset. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bone. clipart. cartoon. Blank background. High contrast. No shadows..
Game Over. Red game letters, dripping. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Dog_panting
Sound effect
Agony_Yell_1
Sound effect
Music_Level_1_5
Music
Music_Level_1_4
Music
Agony_Yell_2
Sound effect
Agony_Yell_3
Sound effect
Agony_Yell_4
Sound effect
Agony_Yell_5
Sound effect
Agony_Yell_6
Sound effect
Agony_Yell_7
Sound effect
Dog_Crunch
Sound effect
Dog_Crunch_2
Sound effect
Dog_Crunch_3
Sound effect
Ding_1
Sound effect
Squish_1
Sound effect
Squish_2
Sound effect
Squish_4
Sound effect
Squish_3
Sound effect
Factory_Deposit
Sound effect
Factory_Operation
Sound effect
Level_Up
Sound effect
Bark
Sound effect
Hit
Sound effect
Agony_Yell_8
Sound effect
Agony_Yell_9
Sound effect
GiggleMan_1
Sound effect
GiggleMan_2
Sound effect
GiggleMan_3
Sound effect
GiggleMan_4
Sound effect
Booster_Sound
Sound effect
Can
Sound effect
woosh
Sound effect
Agony_Yell_10
Sound effect
Bark_2
Sound effect
Bark_3
Sound effect
laser
Sound effect
searing
Sound effect
laser_2
Sound effect
Laser_3
Sound effect
Laser_4
Sound effect
Boss_Hit
Sound effect
Boss_Hit_2
Sound effect
Boss_Hit_3
Sound effect
GiggleMan_5
Sound effect
GiggleMan_6
Sound effect
hip_hop_loop
Sound effect