/**** * Classes ****/ // Class for fiery obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -100; // Reset position to top self.x = Math.random() * 2048; // Randomize x position } }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; }); // Class for power-ups var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Power-up update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize obstacles var obstacles = []; for (var i = 0; i < 5; i++) { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * -2732; obstacles.push(obstacle); game.addChild(obstacle); } // Initialize power-ups var powerUps = []; for (var i = 0; i < 3; i++) { var powerUp = new PowerUp(); powerUp.x = Math.random() * 2048; powerUp.y = Math.random() * -2732; powerUps.push(powerUp); game.addChild(powerUp); } // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; // Update game logic game.update = function () { // Update obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].update(); if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update power-ups for (var i = 0; i < powerUps.length; i++) { powerUps[i].update(); if (player.intersects(powerUps[i])) { // Collect power-up logic powerUps[i].destroy(); powerUps.splice(i, 1); } } };
/****
* Classes
****/
// Class for fiery obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -100; // Reset position to top
self.x = Math.random() * 2048; // Randomize x position
}
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
});
// Class for power-ups
var PowerUp = Container.expand(function () {
var self = Container.call(this);
var powerUpGraphics = self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Power-up update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize obstacles
var obstacles = [];
for (var i = 0; i < 5; i++) {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = Math.random() * -2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Initialize power-ups
var powerUps = [];
for (var i = 0; i < 3; i++) {
var powerUp = new PowerUp();
powerUp.x = Math.random() * 2048;
powerUp.y = Math.random() * -2732;
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Handle player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Update game logic
game.update = function () {
// Update obstacles
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].update();
if (player.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update power-ups
for (var i = 0; i < powerUps.length; i++) {
powerUps[i].update();
if (player.intersects(powerUps[i])) {
// Collect power-up logic
powerUps[i].destroy();
powerUps.splice(i, 1);
}
}
};