User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of null (reading 'destroy')' in or related to this line: 'questionPanel.destroy();' Line Number: 374
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'qTxt.style.fill = "#d83318"; // rouge vif pour la question' Line Number: 357
User prompt
Mets le texte des questions debiles et des réponses en rouge pour que ça se voit mieux
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'tween(obj.children[0], {' Line Number: 283
Code edit (1 edits merged)
Please save this source code
User prompt
Money aux arbres
Initial prompt
Crée le jeu "Money aux arbres", Ce jeu a un peu trop prix au serieu l'expression "argent ne pousse pas aux arbres", car dans ce jeu de logique ! L'argent pousse aux arbres ! Le gameplay est simple ; Le jeu se présente sous forme de fond vert, avec des arbres qui apparaissent aléatoirement dans le jeu, Il y a de l'argent aux arbres!, le joueur doit se déplacer dans cette petite forêt de money en appuyant sur son écran (son personnage se déplace petit a petit qu'il appuie sur son écran, en petits sauts de courte distance a la fois), quand le joueur entre en collision avec un arbre, il doit répondre à 3 questions débiles de culture générale qui prêtent a rire, s'il sélectionne la bonne réponse, il collecte l'argent de l'arbre (aléatoirement entre 50 € et 100€ , c'est virtuel biensur), Le joueur collecte d'Argents aux arbres, plus il monte en niveau! Il lui faut collectionné 500 € pour monter au niveau 2, et a chaque niveau il lui faut le double pour monter au niveau supérieur !
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerAsset = self.attachAsset('player', { anchorX: 0.5, anchorY: 1 }); // For jump animation self.isJumping = false; return self; }); // Tree class var Tree = Container.expand(function () { var self = Container.call(this); var treeAsset = self.attachAsset('tree', { anchorX: 0.5, anchorY: 1 }); // Add a money icon on the tree var moneyAsset = self.attachAsset('money', { anchorX: 0.5, anchorY: 0.5, y: -treeAsset.height * 0.7 }); // Used to know if this tree has been collected self.collected = false; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1e5631 // deep forest green }); /**** * Game Code ****/ /**** * Questions ****/ // Player asset: blue box // Money asset: yellow box // Tree asset: green ellipse // Game constants var QUESTIONS = [{ q: "Combien de bananes faut-il pour faire un vélo ?", a: ["Aucune, c'est absurde !", "42", "3, si elles sont très grandes"], c: 0 }, { q: "Quel animal est le plus susceptible de devenir président ?", a: ["Le lama", "Le poisson rouge", "Le pigeon voyageur"], c: 2 }, { q: "Si un arbre tombe dans une forêt et que personne ne l’entend, fait-il du bruit ?", a: ["Oui, mais il chuchote", "Non, il chante", "Seulement les jours pairs"], c: 0 }, { q: "Quelle est la couleur du cheval vert d’Henri IV ?", a: ["Vert", "Bleu", "Invisible"], c: 0 }, { q: "Combien de lunes autour de la Terre un mardi ?", a: ["Une", "Trois", "Aucune, elles sont en vacances"], c: 0 }, { q: "Quel est le cri du billet de banque ?", a: ["Chling !", "Miaou", "Bip bip"], c: 0 }, { q: "Si tu plantes une pièce de 1€, que poussera-t-il ?", a: ["Un arbre à billets", "Un distributeur", "Un cactus doré"], c: 0 }, { q: "Quel est le sport préféré des arbres ?", a: ["Le tronc-volant", "Le basket-feuille", "Le branché-ball"], c: 1 }, { q: "Combien de temps met un escargot pour faire le tour d’un arbre ?", a: ["Le temps qu’il veut", "Jamais, il s’arrête pour dormir", "42 jours"], c: 0 }, { q: "Quel est le prénom du plus riche des arbres ?", a: ["Billet", "Feuille", "Racine"], c: 1 }]; var BOARD_WIDTH = 2048; var BOARD_HEIGHT = 2732; var GROUND_Y = 2300; // y position of the ground var TREE_MIN_X = 200; var TREE_MAX_X = BOARD_WIDTH - 200; var TREE_MIN_Y = 800; var TREE_MAX_Y = GROUND_Y - 200; var TREE_COUNT = 5; // Game state var trees = []; var player = null; var score = 0; var level = 1; var moneyNeeded = 500; var questionIndex = 0; var currentTree = null; var isQuestionActive = false; var questionPanel = null; var answerButtons = []; var collectedMoney = 0; var jumpTarget = null; var canJump = true; // GUI var scoreTxt = new Text2('0 €', { size: 120, fill: 0xFFF700 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var levelTxt = new Text2('Niveau 1', { size: 80, fill: 0xFFFFFF }); levelTxt.anchor.set(0.5, 0); LK.gui.top.addChild(levelTxt); levelTxt.y = 130; // Helper: random int function randInt(min, max) { return min + Math.floor(Math.random() * (max - min + 1)); } // Helper: pick random question (avoid repeats in a session) function pickRandomQuestions(n) { var used = {}; var arr = []; while (arr.length < n) { var idx = randInt(0, QUESTIONS.length - 1); if (!used[idx]) { arr.push(QUESTIONS[idx]); used[idx] = true; } } return arr; } // Place trees randomly function spawnTrees() { // Remove old trees for (var i = 0; i < trees.length; i++) { trees[i].destroy(); } trees = []; for (var i = 0; i < TREE_COUNT; i++) { var t = new Tree(); // Random position, not too close to edges or each other var tries = 0; var ok = false; while (!ok && tries < 20) { t.x = randInt(TREE_MIN_X, TREE_MAX_X); t.y = randInt(TREE_MIN_Y, TREE_MAX_Y); ok = true; for (var j = 0; j < trees.length; j++) { var dx = t.x - trees[j].x; var dy = t.y - trees[j].y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < 400) ok = false; } tries++; } trees.push(t); game.addChild(t); } } // Place player at a random tree function placePlayer() { var idx = randInt(0, trees.length - 1); var t = trees[idx]; player.x = t.x; player.y = t.y - 10; } // Find nearest tree to (x, y) not already collected function findNearestTree(x, y) { var minDist = 99999; var nearest = null; for (var i = 0; i < trees.length; i++) { if (trees[i].collected) continue; var dx = trees[i].x - x; var dy = trees[i].y - y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist < minDist) { minDist = dist; nearest = trees[i]; } } return nearest; } // Show question panel function showQuestions(tree, onFinish) { isQuestionActive = true; questionPanel = new Container(); // Panel background var panelBg = LK.getAsset('tree', { width: 1200, height: 900, color: 0x222222, anchorX: 0.5, anchorY: 0.5 }); panelBg.alpha = 0.95; questionPanel.addChild(panelBg); questionPanel.x = BOARD_WIDTH / 2; questionPanel.y = BOARD_HEIGHT / 2; // Pick 3 random questions var qs = pickRandomQuestions(3); questionIndex = 0; var correctCount = 0; var moneyWon = 0; // Question text var qTxt = new Text2('', { size: 70, fill: "#fff" }); qTxt.anchor.set(0.5, 0); qTxt.y = -350; questionPanel.addChild(qTxt); // Answer buttons answerButtons = []; for (var i = 0; i < 3; i++) { var btn = new Container(); var btnBg = LK.getAsset('money', { width: 900, height: 120, color: 0x3cb371, anchorX: 0.5, anchorY: 0.5 }); btn.addChild(btnBg); var btnTxt = new Text2('', { size: 55, fill: "#222" }); btnTxt.anchor.set(0.5, 0.5); btn.addChild(btnTxt); btn.y = -100 + i * 180; btn.buttonIndex = i; btn.down = function (x, y, obj) { if (!isQuestionActive) return; var idx = obj.buttonIndex; var q = qs[questionIndex]; if (idx === q.c) { correctCount++; // Animate button green tween(obj.children[0], { tint: 0x83de44 }, { duration: 200, onFinish: function onFinish() { tween(obj.children[0], { tint: 0x3cb371 }, { duration: 200 }); } }); } else { // Animate button red tween(obj.children[0], { tint: 0xd83318 }, { duration: 200, onFinish: function onFinish() { tween(obj.children[0], { tint: 0x3cb371 }, { duration: 200 }); } }); } // Next question or finish LK.setTimeout(function () { questionIndex++; if (questionIndex < 3) { setQuestion(); } else { // Done: reward if at least 1 correct if (correctCount > 0) { moneyWon = randInt(50, 100) * correctCount; collectedMoney = moneyWon; score += moneyWon; LK.setScore(score); scoreTxt.setText(score + " €"); // Animate money var moneyAnim = LK.getAsset('money', { width: 200, height: 100, color: 0xffe066, anchorX: 0.5, anchorY: 0.5 }); moneyAnim.x = 0; moneyAnim.y = 250; questionPanel.addChild(moneyAnim); var moneyText = new Text2("+" + moneyWon + " €", { size: 70, fill: "#222" }); moneyText.anchor.set(0.5, 0.5); moneyAnim.addChild(moneyText); tween(moneyAnim, { y: 100, alpha: 0 }, { duration: 900, onFinish: function onFinish() { moneyAnim.destroy(); finishPanel(); } }); } else { finishPanel(); } } }, 400); }; answerButtons.push(btn); questionPanel.addChild(btn); } // Set question/answers function setQuestion() { var q = qs[questionIndex]; qTxt.setText(q.q); for (var i = 0; i < 3; i++) { answerButtons[i].children[1].setText(q.a[i]); } } // Remove panel and call onFinish function finishPanel() { isQuestionActive = false; questionPanel.destroy(); questionPanel = null; answerButtons = []; if (onFinish) onFinish(correctCount > 0, collectedMoney); } setQuestion(); game.addChild(questionPanel); } // Level up logic function checkLevelUp() { if (score >= moneyNeeded) { level++; moneyNeeded *= 2; levelTxt.setText("Niveau " + level); // Flash effect LK.effects.flashScreen(0x83de44, 800); // Respawn trees, reset player spawnTrees(); placePlayer(); } } // Initialize game function startGame() { score = 0; level = 1; moneyNeeded = 500; scoreTxt.setText("0 €"); levelTxt.setText("Niveau 1"); spawnTrees(); if (player) player.destroy(); player = new Player(); game.addChild(player); placePlayer(); canJump = true; isQuestionActive = false; if (questionPanel) { questionPanel.destroy(); questionPanel = null; } } // Handle tap: jump to nearest uncollected tree game.down = function (x, y, obj) { if (isQuestionActive || !canJump) return; // Find nearest uncollected tree not at current position var nearest = null; var minDist = 99999; for (var i = 0; i < trees.length; i++) { if (trees[i].collected) continue; var dx = trees[i].x - player.x; var dy = trees[i].y - player.y; var dist = Math.sqrt(dx * dx + dy * dy); if (dist > 50 && dist < minDist) { minDist = dist; nearest = trees[i]; } } if (!nearest) return; canJump = false; player.isJumping = true; jumpTarget = { x: nearest.x, y: nearest.y - 10 }; // Animate jump var startY = player.y; var midY = startY - 180; tween(player, { y: midY }, { duration: 180, easing: tween.easeOut, onFinish: function onFinish() { tween(player, { y: jumpTarget.y }, { duration: 180, easing: tween.easeIn, onFinish: function onFinish() { player.x = jumpTarget.x; player.y = jumpTarget.y; player.isJumping = false; canJump = true; // Check collision with tree for (var i = 0; i < trees.length; i++) { var t = trees[i]; if (!t.collected && Math.abs(player.x - t.x) < 80 && Math.abs(player.y - (t.y - 10)) < 80) { t.collected = true; // Animate tree tween(t, { alpha: 0.3 }, { duration: 400 }); // Show questions showQuestions(t, function (success, money) { if (success) { // Animate money to score LK.effects.flashObject(scoreTxt, 0xffe066, 600); checkLevelUp(); } // If all trees collected, respawn var allCollected = true; for (var j = 0; j < trees.length; j++) { if (!trees[j].collected) allCollected = false; } if (allCollected) { spawnTrees(); placePlayer(); } }); break; } } } }); } }); }; // Prevent drag game.move = function (x, y, obj) { // No drag, only tap to jump }; // Main update loop game.update = function () { // Nothing needed here for now }; // Start game startGame();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,470 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Player class
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerAsset = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ // For jump animation
+ self.isJumping = false;
+ return self;
+});
+// Tree class
+var Tree = Container.expand(function () {
+ var self = Container.call(this);
+ var treeAsset = self.attachAsset('tree', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ // Add a money icon on the tree
+ var moneyAsset = self.attachAsset('money', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: -treeAsset.height * 0.7
+ });
+ // Used to know if this tree has been collected
+ self.collected = false;
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x1e5631 // deep forest green
+});
+
+/****
+* Game Code
+****/
+/****
+* Questions
+****/
+// Player asset: blue box
+// Money asset: yellow box
+// Tree asset: green ellipse
+// Game constants
+var QUESTIONS = [{
+ q: "Combien de bananes faut-il pour faire un vélo ?",
+ a: ["Aucune, c'est absurde !", "42", "3, si elles sont très grandes"],
+ c: 0
+}, {
+ q: "Quel animal est le plus susceptible de devenir président ?",
+ a: ["Le lama", "Le poisson rouge", "Le pigeon voyageur"],
+ c: 2
+}, {
+ q: "Si un arbre tombe dans une forêt et que personne ne l’entend, fait-il du bruit ?",
+ a: ["Oui, mais il chuchote", "Non, il chante", "Seulement les jours pairs"],
+ c: 0
+}, {
+ q: "Quelle est la couleur du cheval vert d’Henri IV ?",
+ a: ["Vert", "Bleu", "Invisible"],
+ c: 0
+}, {
+ q: "Combien de lunes autour de la Terre un mardi ?",
+ a: ["Une", "Trois", "Aucune, elles sont en vacances"],
+ c: 0
+}, {
+ q: "Quel est le cri du billet de banque ?",
+ a: ["Chling !", "Miaou", "Bip bip"],
+ c: 0
+}, {
+ q: "Si tu plantes une pièce de 1€, que poussera-t-il ?",
+ a: ["Un arbre à billets", "Un distributeur", "Un cactus doré"],
+ c: 0
+}, {
+ q: "Quel est le sport préféré des arbres ?",
+ a: ["Le tronc-volant", "Le basket-feuille", "Le branché-ball"],
+ c: 1
+}, {
+ q: "Combien de temps met un escargot pour faire le tour d’un arbre ?",
+ a: ["Le temps qu’il veut", "Jamais, il s’arrête pour dormir", "42 jours"],
+ c: 0
+}, {
+ q: "Quel est le prénom du plus riche des arbres ?",
+ a: ["Billet", "Feuille", "Racine"],
+ c: 1
+}];
+var BOARD_WIDTH = 2048;
+var BOARD_HEIGHT = 2732;
+var GROUND_Y = 2300; // y position of the ground
+var TREE_MIN_X = 200;
+var TREE_MAX_X = BOARD_WIDTH - 200;
+var TREE_MIN_Y = 800;
+var TREE_MAX_Y = GROUND_Y - 200;
+var TREE_COUNT = 5;
+// Game state
+var trees = [];
+var player = null;
+var score = 0;
+var level = 1;
+var moneyNeeded = 500;
+var questionIndex = 0;
+var currentTree = null;
+var isQuestionActive = false;
+var questionPanel = null;
+var answerButtons = [];
+var collectedMoney = 0;
+var jumpTarget = null;
+var canJump = true;
+// GUI
+var scoreTxt = new Text2('0 €', {
+ size: 120,
+ fill: 0xFFF700
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var levelTxt = new Text2('Niveau 1', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+levelTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(levelTxt);
+levelTxt.y = 130;
+// Helper: random int
+function randInt(min, max) {
+ return min + Math.floor(Math.random() * (max - min + 1));
+}
+// Helper: pick random question (avoid repeats in a session)
+function pickRandomQuestions(n) {
+ var used = {};
+ var arr = [];
+ while (arr.length < n) {
+ var idx = randInt(0, QUESTIONS.length - 1);
+ if (!used[idx]) {
+ arr.push(QUESTIONS[idx]);
+ used[idx] = true;
+ }
+ }
+ return arr;
+}
+// Place trees randomly
+function spawnTrees() {
+ // Remove old trees
+ for (var i = 0; i < trees.length; i++) {
+ trees[i].destroy();
+ }
+ trees = [];
+ for (var i = 0; i < TREE_COUNT; i++) {
+ var t = new Tree();
+ // Random position, not too close to edges or each other
+ var tries = 0;
+ var ok = false;
+ while (!ok && tries < 20) {
+ t.x = randInt(TREE_MIN_X, TREE_MAX_X);
+ t.y = randInt(TREE_MIN_Y, TREE_MAX_Y);
+ ok = true;
+ for (var j = 0; j < trees.length; j++) {
+ var dx = t.x - trees[j].x;
+ var dy = t.y - trees[j].y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist < 400) ok = false;
+ }
+ tries++;
+ }
+ trees.push(t);
+ game.addChild(t);
+ }
+}
+// Place player at a random tree
+function placePlayer() {
+ var idx = randInt(0, trees.length - 1);
+ var t = trees[idx];
+ player.x = t.x;
+ player.y = t.y - 10;
+}
+// Find nearest tree to (x, y) not already collected
+function findNearestTree(x, y) {
+ var minDist = 99999;
+ var nearest = null;
+ for (var i = 0; i < trees.length; i++) {
+ if (trees[i].collected) continue;
+ var dx = trees[i].x - x;
+ var dy = trees[i].y - y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist < minDist) {
+ minDist = dist;
+ nearest = trees[i];
+ }
+ }
+ return nearest;
+}
+// Show question panel
+function showQuestions(tree, onFinish) {
+ isQuestionActive = true;
+ questionPanel = new Container();
+ // Panel background
+ var panelBg = LK.getAsset('tree', {
+ width: 1200,
+ height: 900,
+ color: 0x222222,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ panelBg.alpha = 0.95;
+ questionPanel.addChild(panelBg);
+ questionPanel.x = BOARD_WIDTH / 2;
+ questionPanel.y = BOARD_HEIGHT / 2;
+ // Pick 3 random questions
+ var qs = pickRandomQuestions(3);
+ questionIndex = 0;
+ var correctCount = 0;
+ var moneyWon = 0;
+ // Question text
+ var qTxt = new Text2('', {
+ size: 70,
+ fill: "#fff"
+ });
+ qTxt.anchor.set(0.5, 0);
+ qTxt.y = -350;
+ questionPanel.addChild(qTxt);
+ // Answer buttons
+ answerButtons = [];
+ for (var i = 0; i < 3; i++) {
+ var btn = new Container();
+ var btnBg = LK.getAsset('money', {
+ width: 900,
+ height: 120,
+ color: 0x3cb371,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ btn.addChild(btnBg);
+ var btnTxt = new Text2('', {
+ size: 55,
+ fill: "#222"
+ });
+ btnTxt.anchor.set(0.5, 0.5);
+ btn.addChild(btnTxt);
+ btn.y = -100 + i * 180;
+ btn.buttonIndex = i;
+ btn.down = function (x, y, obj) {
+ if (!isQuestionActive) return;
+ var idx = obj.buttonIndex;
+ var q = qs[questionIndex];
+ if (idx === q.c) {
+ correctCount++;
+ // Animate button green
+ tween(obj.children[0], {
+ tint: 0x83de44
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(obj.children[0], {
+ tint: 0x3cb371
+ }, {
+ duration: 200
+ });
+ }
+ });
+ } else {
+ // Animate button red
+ tween(obj.children[0], {
+ tint: 0xd83318
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(obj.children[0], {
+ tint: 0x3cb371
+ }, {
+ duration: 200
+ });
+ }
+ });
+ }
+ // Next question or finish
+ LK.setTimeout(function () {
+ questionIndex++;
+ if (questionIndex < 3) {
+ setQuestion();
+ } else {
+ // Done: reward if at least 1 correct
+ if (correctCount > 0) {
+ moneyWon = randInt(50, 100) * correctCount;
+ collectedMoney = moneyWon;
+ score += moneyWon;
+ LK.setScore(score);
+ scoreTxt.setText(score + " €");
+ // Animate money
+ var moneyAnim = LK.getAsset('money', {
+ width: 200,
+ height: 100,
+ color: 0xffe066,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ moneyAnim.x = 0;
+ moneyAnim.y = 250;
+ questionPanel.addChild(moneyAnim);
+ var moneyText = new Text2("+" + moneyWon + " €", {
+ size: 70,
+ fill: "#222"
+ });
+ moneyText.anchor.set(0.5, 0.5);
+ moneyAnim.addChild(moneyText);
+ tween(moneyAnim, {
+ y: 100,
+ alpha: 0
+ }, {
+ duration: 900,
+ onFinish: function onFinish() {
+ moneyAnim.destroy();
+ finishPanel();
+ }
+ });
+ } else {
+ finishPanel();
+ }
+ }
+ }, 400);
+ };
+ answerButtons.push(btn);
+ questionPanel.addChild(btn);
+ }
+ // Set question/answers
+ function setQuestion() {
+ var q = qs[questionIndex];
+ qTxt.setText(q.q);
+ for (var i = 0; i < 3; i++) {
+ answerButtons[i].children[1].setText(q.a[i]);
+ }
+ }
+ // Remove panel and call onFinish
+ function finishPanel() {
+ isQuestionActive = false;
+ questionPanel.destroy();
+ questionPanel = null;
+ answerButtons = [];
+ if (onFinish) onFinish(correctCount > 0, collectedMoney);
+ }
+ setQuestion();
+ game.addChild(questionPanel);
+}
+// Level up logic
+function checkLevelUp() {
+ if (score >= moneyNeeded) {
+ level++;
+ moneyNeeded *= 2;
+ levelTxt.setText("Niveau " + level);
+ // Flash effect
+ LK.effects.flashScreen(0x83de44, 800);
+ // Respawn trees, reset player
+ spawnTrees();
+ placePlayer();
+ }
+}
+// Initialize game
+function startGame() {
+ score = 0;
+ level = 1;
+ moneyNeeded = 500;
+ scoreTxt.setText("0 €");
+ levelTxt.setText("Niveau 1");
+ spawnTrees();
+ if (player) player.destroy();
+ player = new Player();
+ game.addChild(player);
+ placePlayer();
+ canJump = true;
+ isQuestionActive = false;
+ if (questionPanel) {
+ questionPanel.destroy();
+ questionPanel = null;
+ }
+}
+// Handle tap: jump to nearest uncollected tree
+game.down = function (x, y, obj) {
+ if (isQuestionActive || !canJump) return;
+ // Find nearest uncollected tree not at current position
+ var nearest = null;
+ var minDist = 99999;
+ for (var i = 0; i < trees.length; i++) {
+ if (trees[i].collected) continue;
+ var dx = trees[i].x - player.x;
+ var dy = trees[i].y - player.y;
+ var dist = Math.sqrt(dx * dx + dy * dy);
+ if (dist > 50 && dist < minDist) {
+ minDist = dist;
+ nearest = trees[i];
+ }
+ }
+ if (!nearest) return;
+ canJump = false;
+ player.isJumping = true;
+ jumpTarget = {
+ x: nearest.x,
+ y: nearest.y - 10
+ };
+ // Animate jump
+ var startY = player.y;
+ var midY = startY - 180;
+ tween(player, {
+ y: midY
+ }, {
+ duration: 180,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(player, {
+ y: jumpTarget.y
+ }, {
+ duration: 180,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ player.x = jumpTarget.x;
+ player.y = jumpTarget.y;
+ player.isJumping = false;
+ canJump = true;
+ // Check collision with tree
+ for (var i = 0; i < trees.length; i++) {
+ var t = trees[i];
+ if (!t.collected && Math.abs(player.x - t.x) < 80 && Math.abs(player.y - (t.y - 10)) < 80) {
+ t.collected = true;
+ // Animate tree
+ tween(t, {
+ alpha: 0.3
+ }, {
+ duration: 400
+ });
+ // Show questions
+ showQuestions(t, function (success, money) {
+ if (success) {
+ // Animate money to score
+ LK.effects.flashObject(scoreTxt, 0xffe066, 600);
+ checkLevelUp();
+ }
+ // If all trees collected, respawn
+ var allCollected = true;
+ for (var j = 0; j < trees.length; j++) {
+ if (!trees[j].collected) allCollected = false;
+ }
+ if (allCollected) {
+ spawnTrees();
+ placePlayer();
+ }
+ });
+ break;
+ }
+ }
+ }
+ });
+ }
+ });
+};
+// Prevent drag
+game.move = function (x, y, obj) {
+ // No drag, only tap to jump
+};
+// Main update loop
+game.update = function () {
+ // Nothing needed here for now
+};
+// Start game
+startGame();
\ No newline at end of file