User prompt
Ok when you lose in the game you keep the coins
User prompt
So if you reload the game your coins should reset to 0
User prompt
When you start game set coins to 0 I don't mean the shooter game I mean when you start playing this game
User prompt
Make sure when we start the game make sure to reset are coins so we can have a fresh play to collect coins
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Make sure not to show coins in shooter game
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When it is game over make sure we still keep are coins ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
When shop button is pressed show the score
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Let the enemy's shoot but have the enemy's spawn slower
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Make it mobile
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Fix mouse pointer bug
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Make it so it follows your mouse pointer
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Make the shooting faster
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When play button pressed start shooter game
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Fix te play bug it doesn't start the shooter game
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Make sure when play button pressed start shooter game
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Please fix the bug: 'Uncaught ReferenceError: startShooterGame is not defined' in or related to this line: 'startShooterGame();' Line Number: 427
User prompt
When the play button is pressed play a shooter game
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Make the prices higher
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Make the price for the skins
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Please fix the bug: 'Uncaught ReferenceError: skin1 is not defined' in or related to this line: 'skin1.alpha = 0;' Line Number: 311
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Whenever skin button is pressed show the buttons "blue
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When skin button open show the skins for the shooter.
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When shop is open open the shop with the buttons 'skins" "upgrades" and "back to menu"
User prompt
Make sure the play button is at the top ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var MenuButton = Container.expand(function (label, yPos) { var self = Container.call(this); // Button background var buttonBg = self.attachAsset('button', { anchorX: 0.5, anchorY: 0.5 }); // Button highlight (initially invisible) var highlight = self.attachAsset('buttonHighlight', { anchorX: 0.5, anchorY: 0.5, alpha: 0 }); // Button text var text = new Text2(label, { size: 70, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); self.addChild(text); // Set position self.y = yPos; // Event handlers self.down = function (x, y, obj) { // Scale down effect tween(buttonBg, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100, easing: tween.easeOut }); // Play sound LK.getSound('buttonClick').play(); }; self.up = function (x, y, obj) { // Scale back to normal tween(buttonBg, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); // Handle button action if (label === "Shop") { showShopView(); } else if (label === "Play") { showPlayView(); } else if (label === "Settings") { showSettingsView(); } }; // Hover effect methods self.showHighlight = function () { tween(highlight, { alpha: 0.3 }, { duration: 200, easing: tween.easeOut }); }; self.hideHighlight = function () { tween(highlight, { alpha: 0 }, { duration: 200, easing: tween.easeOut }); }; // Function to set the button text self.setLabel = function (newLabel) { text.setText(newLabel); }; return self; }); var MenuView = Container.expand(function () { var self = Container.call(this); // Background panel var background = self.attachAsset('menuBackground', { anchorX: 0.5, anchorY: 0.5 }); // Title text var titleText = new Text2("Game Menu", { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.y = -600; self.addChild(titleText); // Buttons var playButton = new MenuButton("Play", -250); var shopButton = new MenuButton("Shop", 0); var settingsButton = new MenuButton("Settings", 250); self.addChild(shopButton); self.addChild(playButton); self.addChild(settingsButton); // Hover tracking var hoveredButton = null; // Track mouse movement for hover effects self.move = function (x, y, obj) { var localPos = { x: x, y: y }; // Clear previous hover state if (hoveredButton) { hoveredButton.hideHighlight(); hoveredButton = null; } // Check if hovering over any button if (playButton.getBounds().contains(localPos.x, localPos.y)) { playButton.showHighlight(); hoveredButton = playButton; } else if (shopButton.getBounds().contains(localPos.x, localPos.y)) { shopButton.showHighlight(); hoveredButton = shopButton; } else if (settingsButton.getBounds().contains(localPos.x, localPos.y)) { settingsButton.showHighlight(); hoveredButton = settingsButton; } }; // Animation for showing the menu self.animateIn = function () { // Initial state background.alpha = 0; titleText.alpha = 0; shopButton.alpha = 0; playButton.alpha = 0; settingsButton.alpha = 0; // Background fade in tween(background, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); // Title slide down titleText.y = -800; tween(titleText, { alpha: 1, y: -600 }, { duration: 700, easing: tween.easeOut }); // Buttons fade in sequence LK.setTimeout(function () { tween(playButton, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 200); LK.setTimeout(function () { tween(shopButton, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 350); LK.setTimeout(function () { tween(settingsButton, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 500); }; return self; }); var ShopView = Container.expand(function () { var self = Container.call(this); // Background panel var background = self.attachAsset('menuBackground', { anchorX: 0.5, anchorY: 0.5 }); // Title text var titleText = new Text2("Shop", { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.y = -600; self.addChild(titleText); // Buttons var skinsButton = new MenuButton("Skins", -250); var upgradesButton = new MenuButton("Upgrades", 0); var backButton = new MenuButton("Back to Menu", 250); self.addChild(skinsButton); self.addChild(upgradesButton); self.addChild(backButton); // Button actions skinsButton.up = function (x, y, obj) { // Open skins view showSkinsView(); }; backButton.up = function (x, y, obj) { // Return to main menu showMainMenu(); }; // Animation for showing the shop self.animateIn = function () { // Initial state background.alpha = 0; titleText.alpha = 0; skinsButton.alpha = 0; upgradesButton.alpha = 0; backButton.alpha = 0; // Background fade in tween(background, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); // Title slide down titleText.y = -800; tween(titleText, { alpha: 1, y: -600 }, { duration: 700, easing: tween.easeOut }); // Buttons fade in sequence LK.setTimeout(function () { tween(skinsButton, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 200); LK.setTimeout(function () { tween(upgradesButton, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 350); LK.setTimeout(function () { tween(backButton, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 500); }; return self; }); var SkinsView = Container.expand(function () { var self = Container.call(this); // Background panel var background = self.attachAsset('menuBackground', { anchorX: 0.5, anchorY: 0.5 }); // Title text var titleText = new Text2("Skins", { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.y = -600; self.addChild(titleText); // Skins display (example skins) var skin1 = new MenuButton("Blue - $10", -250); var skin2 = new MenuButton("Red - $14", 0); var greenButton = new MenuButton("Green - $12", 250); self.addChild(skin1); self.addChild(skin2); self.addChild(greenButton); var backButton = new MenuButton("Back to Shop", 250); self.addChild(backButton); // Button actions backButton.up = function (x, y, obj) { // Return to shop view showShopView(); }; // Animation for showing the skins self.animateIn = function () { // Initial state background.alpha = 0; titleText.alpha = 0; skin1.alpha = 0; skin2.alpha = 0; backButton.alpha = 0; // Background fade in tween(background, { alpha: 1 }, { duration: 500, easing: tween.easeOut }); // Title slide down titleText.y = -800; tween(titleText, { alpha: 1, y: -600 }, { duration: 700, easing: tween.easeOut }); // Skins fade in sequence LK.setTimeout(function () { tween(skin1, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 200); LK.setTimeout(function () { tween(skin2, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 350); LK.setTimeout(function () { tween(backButton, { alpha: 1 }, { duration: 300, easing: tween.easeOut }); }, 500); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x1a1a2e }); /**** * Game Code ****/ function showSkinsView() { if (currentView === "skins") { return; } // Destroy current view and create skins view if (currentView === "shop") { shopView.destroy(); } skinsView = new SkinsView(); skinsView.x = 2048 / 2; skinsView.y = 2732 / 2; game.addChild(skinsView); skinsView.animateIn(); currentView = "skins"; } function showMainMenu() { if (currentView === "main") { return; } // Destroy current view and create main menu if (currentView === "shop") { shopView.destroy(); } createMainMenu(); currentView = "main"; } // Main elements var mainMenu; var currentView = "main"; // Track which view is currently shown // Create the main menu function createMainMenu() { mainMenu = new MenuView(); mainMenu.x = 2048 / 2; mainMenu.y = 2732 / 2; game.addChild(mainMenu); mainMenu.animateIn(); } // Show functions for different views function showShopView() { if (currentView === "shop") { return; } // Destroy current view and create shop view if (currentView === "main") { mainMenu.destroy(); } shopView = new ShopView(); shopView.x = 2048 / 2; shopView.y = 2732 / 2; game.addChild(shopView); shopView.animateIn(); currentView = "shop"; } function showPlayView() { if (currentView === "play") { return; } // Start the shooter game startShooterGame(); currentView = "play"; } function showSettingsView() { if (currentView === "settings") { return; } // Simple feedback for now - in a real game, this would show settings menu var notification = new Text2("Opening Settings...", { size: 70, fill: 0xFFFFFF }); notification.anchor.set(0.5, 0.5); notification.x = 2048 / 2; notification.y = 2732 - 300; notification.alpha = 0; game.addChild(notification); tween(notification, { alpha: 1 }, { duration: 300, easing: tween.linear, onFinish: function onFinish() { LK.setTimeout(function () { tween(notification, { alpha: 0 }, { duration: 300, easing: tween.linear, onFinish: function onFinish() { notification.destroy(); } }); }, 1500); } }); currentView = "settings"; } // Game events game.down = function (x, y, obj) { // Global down event if needed }; game.up = function (x, y, obj) { // Global up event if needed }; game.move = function (x, y, obj) { // Global move event if needed }; // Initialize game createMainMenu(); // Play background music LK.playMusic('menuMusic', { fade: { start: 0, end: 0.7, duration: 1000 } }); // Main game loop game.update = function () { // Any continuous updates can go here // For a menu, we don't need much in the update loop };
===================================================================
--- original.js
+++ change.js
@@ -413,37 +413,10 @@
function showPlayView() {
if (currentView === "play") {
return;
}
- // Simple feedback for now - in a real game, this would start the actual gameplay
- var notification = new Text2("Starting Game...", {
- size: 70,
- fill: 0xFFFFFF
- });
- notification.anchor.set(0.5, 0.5);
- notification.x = 2048 / 2;
- notification.y = 2732 - 300;
- notification.alpha = 0;
- game.addChild(notification);
- tween(notification, {
- alpha: 1
- }, {
- duration: 300,
- easing: tween.linear,
- onFinish: function onFinish() {
- LK.setTimeout(function () {
- tween(notification, {
- alpha: 0
- }, {
- duration: 300,
- easing: tween.linear,
- onFinish: function onFinish() {
- notification.destroy();
- }
- });
- }, 1500);
- }
- });
+ // Start the shooter game
+ startShooterGame();
currentView = "play";
}
function showSettingsView() {
if (currentView === "settings") {