User prompt
Ok when you lose in the game you keep the coins
User prompt
So if you reload the game your coins should reset to 0
User prompt
When you start game set coins to 0 I don't mean the shooter game I mean when you start playing this game
User prompt
Make sure when we start the game make sure to reset are coins so we can have a fresh play to collect coins
User prompt
Make sure not to show coins in shooter game
User prompt
When it is game over make sure we still keep are coins ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
When shop button is pressed show the score
User prompt
Let the enemy's shoot but have the enemy's spawn slower
User prompt
Make it mobile
User prompt
Fix mouse pointer bug
User prompt
Make it so it follows your mouse pointer
User prompt
Make the shooting faster
User prompt
When play button pressed start shooter game
User prompt
Fix te play bug it doesn't start the shooter game
User prompt
Make sure when play button pressed start shooter game
User prompt
Please fix the bug: 'Uncaught ReferenceError: startShooterGame is not defined' in or related to this line: 'startShooterGame();' Line Number: 427
User prompt
When the play button is pressed play a shooter game
User prompt
Make the prices higher
User prompt
Make the price for the skins
User prompt
Please fix the bug: 'Uncaught ReferenceError: skin1 is not defined' in or related to this line: 'skin1.alpha = 0;' Line Number: 311
User prompt
Whenever skin button is pressed show the buttons "blue
User prompt
When skin button open show the skins for the shooter.
User prompt
When shop is open open the shop with the buttons 'skins" "upgrades" and "back to menu"
User prompt
Make sure the play button is at the top ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var MenuButton = Container.expand(function (label, yPos) {
var self = Container.call(this);
// Button background
var buttonBg = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
// Button highlight (initially invisible)
var highlight = self.attachAsset('buttonHighlight', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0
});
// Button text
var text = new Text2(label, {
size: 70,
fill: 0xFFFFFF
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
// Set position
self.y = yPos;
// Event handlers
self.down = function (x, y, obj) {
// Scale down effect
tween(buttonBg, {
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 100,
easing: tween.easeOut
});
// Play sound
LK.getSound('buttonClick').play();
};
self.up = function (x, y, obj) {
// Scale back to normal
tween(buttonBg, {
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeOut
});
// Handle button action
if (label === "Shop") {
showShopView();
} else if (label === "Play") {
showPlayView();
} else if (label === "Settings") {
showSettingsView();
}
};
// Hover effect methods
self.showHighlight = function () {
tween(highlight, {
alpha: 0.3
}, {
duration: 200,
easing: tween.easeOut
});
};
self.hideHighlight = function () {
tween(highlight, {
alpha: 0
}, {
duration: 200,
easing: tween.easeOut
});
};
// Function to set the button text
self.setLabel = function (newLabel) {
text.setText(newLabel);
};
return self;
});
var MenuView = Container.expand(function () {
var self = Container.call(this);
// Background panel
var background = self.attachAsset('menuBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Title text
var titleText = new Text2("Game Menu", {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -600;
self.addChild(titleText);
// Buttons
var playButton = new MenuButton("Play", -250);
var shopButton = new MenuButton("Shop", 0);
var settingsButton = new MenuButton("Settings", 250);
self.addChild(shopButton);
self.addChild(playButton);
self.addChild(settingsButton);
// Hover tracking
var hoveredButton = null;
// Track mouse movement for hover effects
self.move = function (x, y, obj) {
var localPos = {
x: x,
y: y
};
// Clear previous hover state
if (hoveredButton) {
hoveredButton.hideHighlight();
hoveredButton = null;
}
// Check if hovering over any button
if (playButton.getBounds().contains(localPos.x, localPos.y)) {
playButton.showHighlight();
hoveredButton = playButton;
} else if (shopButton.getBounds().contains(localPos.x, localPos.y)) {
shopButton.showHighlight();
hoveredButton = shopButton;
} else if (settingsButton.getBounds().contains(localPos.x, localPos.y)) {
settingsButton.showHighlight();
hoveredButton = settingsButton;
}
};
// Animation for showing the menu
self.animateIn = function () {
// Initial state
background.alpha = 0;
titleText.alpha = 0;
shopButton.alpha = 0;
playButton.alpha = 0;
settingsButton.alpha = 0;
// Background fade in
tween(background, {
alpha: 1
}, {
duration: 500,
easing: tween.easeOut
});
// Title slide down
titleText.y = -800;
tween(titleText, {
alpha: 1,
y: -600
}, {
duration: 700,
easing: tween.easeOut
});
// Buttons fade in sequence
LK.setTimeout(function () {
tween(playButton, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 200);
LK.setTimeout(function () {
tween(shopButton, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 350);
LK.setTimeout(function () {
tween(settingsButton, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 500);
};
return self;
});
var ShopView = Container.expand(function () {
var self = Container.call(this);
// Background panel
var background = self.attachAsset('menuBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Title text
var titleText = new Text2("Shop", {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -600;
self.addChild(titleText);
// Buttons
var skinsButton = new MenuButton("Skins", -250);
var upgradesButton = new MenuButton("Upgrades", 0);
var backButton = new MenuButton("Back to Menu", 250);
self.addChild(skinsButton);
self.addChild(upgradesButton);
self.addChild(backButton);
// Button actions
skinsButton.up = function (x, y, obj) {
// Open skins view
showSkinsView();
};
backButton.up = function (x, y, obj) {
// Return to main menu
showMainMenu();
};
// Animation for showing the shop
self.animateIn = function () {
// Initial state
background.alpha = 0;
titleText.alpha = 0;
skinsButton.alpha = 0;
upgradesButton.alpha = 0;
backButton.alpha = 0;
// Background fade in
tween(background, {
alpha: 1
}, {
duration: 500,
easing: tween.easeOut
});
// Title slide down
titleText.y = -800;
tween(titleText, {
alpha: 1,
y: -600
}, {
duration: 700,
easing: tween.easeOut
});
// Buttons fade in sequence
LK.setTimeout(function () {
tween(skinsButton, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 200);
LK.setTimeout(function () {
tween(upgradesButton, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 350);
LK.setTimeout(function () {
tween(backButton, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 500);
};
return self;
});
var SkinsView = Container.expand(function () {
var self = Container.call(this);
// Background panel
var background = self.attachAsset('menuBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Title text
var titleText = new Text2("Skins", {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.y = -600;
self.addChild(titleText);
// Skins display (example skins)
var skin1 = new MenuButton("Blue - $10", -250);
var skin2 = new MenuButton("Red - $14", 0);
var greenButton = new MenuButton("Green - $12", 250);
self.addChild(skin1);
self.addChild(skin2);
self.addChild(greenButton);
var backButton = new MenuButton("Back to Shop", 250);
self.addChild(backButton);
// Button actions
backButton.up = function (x, y, obj) {
// Return to shop view
showShopView();
};
// Animation for showing the skins
self.animateIn = function () {
// Initial state
background.alpha = 0;
titleText.alpha = 0;
skin1.alpha = 0;
skin2.alpha = 0;
backButton.alpha = 0;
// Background fade in
tween(background, {
alpha: 1
}, {
duration: 500,
easing: tween.easeOut
});
// Title slide down
titleText.y = -800;
tween(titleText, {
alpha: 1,
y: -600
}, {
duration: 700,
easing: tween.easeOut
});
// Skins fade in sequence
LK.setTimeout(function () {
tween(skin1, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 200);
LK.setTimeout(function () {
tween(skin2, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 350);
LK.setTimeout(function () {
tween(backButton, {
alpha: 1
}, {
duration: 300,
easing: tween.easeOut
});
}, 500);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x1a1a2e
});
/****
* Game Code
****/
function showSkinsView() {
if (currentView === "skins") {
return;
}
// Destroy current view and create skins view
if (currentView === "shop") {
shopView.destroy();
}
skinsView = new SkinsView();
skinsView.x = 2048 / 2;
skinsView.y = 2732 / 2;
game.addChild(skinsView);
skinsView.animateIn();
currentView = "skins";
}
function showMainMenu() {
if (currentView === "main") {
return;
}
// Destroy current view and create main menu
if (currentView === "shop") {
shopView.destroy();
}
createMainMenu();
currentView = "main";
}
// Main elements
var mainMenu;
var currentView = "main"; // Track which view is currently shown
// Create the main menu
function createMainMenu() {
mainMenu = new MenuView();
mainMenu.x = 2048 / 2;
mainMenu.y = 2732 / 2;
game.addChild(mainMenu);
mainMenu.animateIn();
}
// Show functions for different views
function showShopView() {
if (currentView === "shop") {
return;
}
// Destroy current view and create shop view
if (currentView === "main") {
mainMenu.destroy();
}
shopView = new ShopView();
shopView.x = 2048 / 2;
shopView.y = 2732 / 2;
game.addChild(shopView);
shopView.animateIn();
currentView = "shop";
}
function showPlayView() {
if (currentView === "play") {
return;
}
// Start the shooter game
startShooterGame();
currentView = "play";
}
function showSettingsView() {
if (currentView === "settings") {
return;
}
// Simple feedback for now - in a real game, this would show settings menu
var notification = new Text2("Opening Settings...", {
size: 70,
fill: 0xFFFFFF
});
notification.anchor.set(0.5, 0.5);
notification.x = 2048 / 2;
notification.y = 2732 - 300;
notification.alpha = 0;
game.addChild(notification);
tween(notification, {
alpha: 1
}, {
duration: 300,
easing: tween.linear,
onFinish: function onFinish() {
LK.setTimeout(function () {
tween(notification, {
alpha: 0
}, {
duration: 300,
easing: tween.linear,
onFinish: function onFinish() {
notification.destroy();
}
});
}, 1500);
}
});
currentView = "settings";
}
// Game events
game.down = function (x, y, obj) {
// Global down event if needed
};
game.up = function (x, y, obj) {
// Global up event if needed
};
game.move = function (x, y, obj) {
// Global move event if needed
};
// Initialize game
createMainMenu();
// Play background music
LK.playMusic('menuMusic', {
fade: {
start: 0,
end: 0.7,
duration: 1000
}
});
// Main game loop
game.update = function () {
// Any continuous updates can go here
// For a menu, we don't need much in the update loop
}; ===================================================================
--- original.js
+++ change.js
@@ -413,37 +413,10 @@
function showPlayView() {
if (currentView === "play") {
return;
}
- // Simple feedback for now - in a real game, this would start the actual gameplay
- var notification = new Text2("Starting Game...", {
- size: 70,
- fill: 0xFFFFFF
- });
- notification.anchor.set(0.5, 0.5);
- notification.x = 2048 / 2;
- notification.y = 2732 - 300;
- notification.alpha = 0;
- game.addChild(notification);
- tween(notification, {
- alpha: 1
- }, {
- duration: 300,
- easing: tween.linear,
- onFinish: function onFinish() {
- LK.setTimeout(function () {
- tween(notification, {
- alpha: 0
- }, {
- duration: 300,
- easing: tween.linear,
- onFinish: function onFinish() {
- notification.destroy();
- }
- });
- }, 1500);
- }
- });
+ // Start the shooter game
+ startShooterGame();
currentView = "play";
}
function showSettingsView() {
if (currentView === "settings") {