User prompt
fixed enemies speed 1
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'angle')' in or related to this line: 'self.angle = Math.random() * 2 * Math.PI;' Line Number: 192
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random line trajectory enemies
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random thraectory enemies
Code edit (1 edits merged)
Please save this source code
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lower speed enemies
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add enemies that steel poop
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max limit poop at one time is 3
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The score in the game not depends on Time Elapsed
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The car cannot leave the game area
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score raise after collect poop
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poop spawns randomly after collect
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replace score up
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add score at the center
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first poop spawns in right anle
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player collect poop and it spawns in other place
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Please fix the bug: 'TypeError: spirals[i].update is not a function' in or related to this line: 'spirals[i].update();' Line Number: 122
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add poops that player must collect and get points
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at the start car in center
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delete obstackles
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add road on background
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add random spiral road
Initial prompt
F & F
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = 0; // 0: straight, 1: left, 2: right self.update = function () { if (self.direction === 1) { self.rotation -= 0.05; } else if (self.direction === 2) { self.rotation += 0.05; } var newX = self.x + self.speed * Math.cos(self.rotation); var newY = self.y + self.speed * Math.sin(self.rotation); // Check if the new position is within the game area if (newX >= 0 && newX <= 2048 && newY >= 0 && newY <= 2732) { self.x = newX; self.y = newY; } }; self.turnLeft = function () { self.direction = 1; }; self.turnRight = function () { self.direction = 2; }; self.straighten = function () { self.direction = 0; }; }); // Poop class var Poop = Container.expand(function () { var self = Container.call(this); var poopGraphics = self.attachAsset('poop', { anchorX: 0.5, anchorY: 0.5 }); self.reposition = function () { self.x = Math.random() * 2048; self.y = -100; }; }); // Spiral class var Spiral = Container.expand(function () { var self = Container.call(this); self.radius = 100; self.angle = 0; self.speed = 0.01; self.update = function () { self.angle += self.speed; self.x = 2048 / 2 + self.radius * Math.cos(self.angle); self.y = 2732 / 2 + self.radius * Math.sin(self.angle); if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var road = game.addChild(LK.getAsset('road', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Initialize variables var car = new Car(); car.x = 2048 / 2; car.y = 2732 / 2; game.addChild(car); var spirals = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); scoreTxt.x = 2048 / 2; scoreTxt.y = 0; game.addChild(scoreTxt); // Handle touch events game.down = function (x, y, obj) { if (x < 2048 / 2) { car.turnLeft(); } else { car.turnRight(); } }; game.up = function (x, y, obj) { car.straighten(); }; // Update game state game.update = function () { car.update(); // Create spirals and poops if (LK.ticks % 60 === 0) { var spiral = new Spiral(); spiral.x = 2048 / 2; spiral.y = -100; spirals.push(spiral); game.addChild(spiral); var poop = new Poop(); poop.x = 2048; poop.y = 2732 / 2; spirals.push(poop); game.addChild(poop); } // Update spirals and poops for (var i = spirals.length - 1; i >= 0; i--) { if (spirals[i] instanceof Spiral) { spirals[i].update(); } if (car.intersects(spirals[i])) { if (spirals[i] instanceof Poop) { spirals[i].reposition(); spirals[i].x = Math.random() * 2048; spirals[i].y = Math.random() * 2732; score += 100; // Increase score by 100 when poop is collected } else { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } // Update score score += 1; scoreTxt.setText(score); };
===================================================================
--- original.js
+++ change.js
@@ -16,10 +16,15 @@
self.rotation -= 0.05;
} else if (self.direction === 2) {
self.rotation += 0.05;
}
- self.x += self.speed * Math.cos(self.rotation);
- self.y += self.speed * Math.sin(self.rotation);
+ var newX = self.x + self.speed * Math.cos(self.rotation);
+ var newY = self.y + self.speed * Math.sin(self.rotation);
+ // Check if the new position is within the game area
+ if (newX >= 0 && newX <= 2048 && newY >= 0 && newY <= 2732) {
+ self.x = newX;
+ self.y = newY;
+ }
};
self.turnLeft = function () {
self.direction = 1;
};
toilet room background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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