/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.direction = 0; // 0: straight, 1: left, 2: right
self.update = function () {
if (self.direction === 1) {
self.rotation -= 0.05;
} else if (self.direction === 2) {
self.rotation += 0.05;
}
self.x += self.speed * Math.cos(self.rotation);
self.y += self.speed * Math.sin(self.rotation);
};
self.turnLeft = function () {
self.direction = 1;
};
self.turnRight = function () {
self.direction = 2;
};
self.straighten = function () {
self.direction = 0;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize variables
var car = new Car();
car.x = 2048 / 2;
car.y = 2732 - 200;
game.addChild(car);
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Handle touch events
game.down = function (x, y, obj) {
if (x < 2048 / 2) {
car.turnLeft();
} else {
car.turnRight();
}
};
game.up = function (x, y, obj) {
car.straighten();
};
// Update game state
game.update = function () {
car.update();
// Create obstacles
if (LK.ticks % 60 === 0) {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -100;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (car.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update score
score += 1;
scoreTxt.setText(score);
};
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