User prompt
счетчик слева
User prompt
счетчик жизней в виде красного сердца
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'set')' in or related to this line: 'livesTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.' Line Number: 178
User prompt
счетчик жизней в виде сердца
User prompt
враги стоят на месте 30 секунд когда игрок соберет золотую какашку
User prompt
враги стоят на месте 200 секунд когда игрок соберет золотую какашку
User prompt
враги стоят на месте 30 секунд когда игрок соберет золотую какашку
User prompt
удали врагов на 30 секунд когда игрок соберет золотую какашку
User prompt
останови врагов на 100 секунд когда игрок соберет золотую какашку
User prompt
останови врагов на 30 секунд когда игрок соберет золотую какашку
User prompt
останови врагов на 10 секунд когда игрок соберет золотую какашку
Code edit (1 edits merged)
Please save this source code
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = 0; // 0: straight, 1: left, 2: right self.update = function () { if (self.direction === 1) { self.rotation -= 0.05; } else if (self.direction === 2) { self.rotation += 0.05; } var newX = self.x + self.speed * Math.cos(self.rotation); var newY = self.y + self.speed * Math.sin(self.rotation); // Check if the new position is within the game area if (newX >= 0 && newX <= 2048 && newY >= 0 && newY <= 2732) { self.x = newX; self.y = newY; } }; self.turnLeft = function () { self.direction = 1; }; self.turnRight = function () { self.direction = 2; }; self.straighten = function () { self.direction = 0; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { // Randomly change direction if (Math.random() < 0.01) { self.speedX = (Math.random() - 0.5) * 10; self.speedY = (Math.random() - 0.5) * 10; } // Move in a random direction self.x += self.speedX; self.y += self.speedY; // Keep within game area and bounce off the walls if (self.x < 0) { self.x = 0; self.speedX = -self.speedX; } if (self.x > 2048) { self.x = 2048; self.speedX = -self.speedX; } if (self.y < 0) { self.y = 0; self.speedY = -self.speedY; } if (self.y > 2732) { self.y = 2732; self.speedY = -self.speedY; } // Check if the enemy intersects with any poop for (var i = 0; i < spirals.length; i++) { if (spirals[i] instanceof Poop && self.intersects(spirals[i])) { // Remove the poop from the game spirals[i].destroy(); spirals.splice(i, 1); // Decrease player lives by 1 playerLives -= 1; livesTxt.setText('Lives: ' + playerLives); // Update the displayed lives // Increase the speed of the enemy self.speed += 0.1; // End the game if the player's lives reach zero if (playerLives <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } }; }); // Life class var Life = Container.expand(function () { var self = Container.call(this); var lifeGraphics = self.attachAsset('life', { anchorX: 0.5, anchorY: 0.5 }); self.reposition = function () { self.x = Math.random() * 2048; self.y = Math.random() * 2732; }; }); // Poop class var Poop = Container.expand(function () { var self = Container.call(this); var poopGraphics = self.attachAsset('poop', { anchorX: 0.5, anchorY: 0.5 }); self.reposition = function () { self.x = Math.random(); self.y = Math.random(); }; }); // Spiral class var Spiral = Container.expand(function () { var self = Container.call(this); self.radius = 100; self.angle = 0; self.speed = 0.01; self.update = function () { self.angle += self.speed; self.x = 2048 / 2 + self.radius * Math.cos(self.angle); self.y = 2732 / 2 + self.radius * Math.sin(self.angle); if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var road = game.addChild(LK.getAsset('road', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Initialize score and lives variables var playerScore = 100; var playerLives = 10; var scoreTxt = new Text2('0', { size: 150, fill: "#0000FF" // Blue color }); scoreTxt.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text. LK.gui.topLeft.addChild(scoreTxt); // Add the score text to the GUI overlay at the top left of the screen. // Initialize and display player lives var livesTxt = new Text2('10', { size: 150, fill: "#FF0000" // Red color }); livesTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(livesTxt); // Add the lives text to the GUI overlay at the top right of the screen. var enemyScore = 0; // Initialize variables var car = new Car(); car.x = 2048 / 2; car.y = 2732 / 2; game.addChild(car); var spirals = []; var enemies = []; for (var i = 0; i < 3; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 2732 / 2 + 100; enemies.push(enemy); game.addChild(enemy); } // Handle touch events game.down = function (x, y, obj) { if (x < 2048 / 2) { car.turnLeft(); } else { car.turnRight(); } }; game.up = function (x, y, obj) { car.straighten(); }; // Update game state game.update = function () { car.update(); // Create spirals and poops if (LK.ticks % 60 === 0) { var spiral = new Spiral(); spiral.x = 2048 / 2; spiral.y = -100; spirals.push(spiral); game.addChild(spiral); var poopCount = spirals.filter(function (spiral) { return spiral instanceof Poop; }).length; if (poopCount < 3) { var poop = new Poop(); poop.x = 2048; poop.y = 2732 / 2; spirals.push(poop); game.addChild(poop); } } // Add life instances to the game if (LK.ticks % 600 === 0) { // every 10 seconds var life = new Life(); life.reposition(); spirals.push(life); game.addChild(life); // Make life instances blink before disappearing LK.setTimeout(function () { var blinkInterval = LK.setInterval(function () { life.visible = !life.visible; }, 200); LK.setTimeout(function () { LK.clearInterval(blinkInterval); var index = spirals.indexOf(life); if (index !== -1) { spirals.splice(index, 1); life.destroy(); } }, 1000); }, 2000); } // Update spirals, poops, lives and enemies for (var i = spirals.length - 1; i >= 0; i--) { if (spirals[i] instanceof Spiral || spirals[i] instanceof Life) { if (typeof spirals[i].update === 'function') { spirals[i].update(); } } if (car.intersects(spirals[i])) { if (spirals[i] instanceof Poop) { if (car.intersects(spirals[i])) { spirals[i].reposition(); spirals[i].x = Math.random() * 2048; spirals[i].y = Math.random() * 2732; playerScore += 100; // Increase player score by 100 when poop is collected LK.setScore(playerScore); // Update the displayed score scoreTxt.setText(LK.getScore()); // Update the score text } else if (enemies.some(function (enemy) { return enemy.intersects(spirals[i]); })) { spirals[i].reposition(); spirals[i].x = Math.random() * 2048; spirals[i].y = Math.random() * 2732; playerLives -= 1; // Decrease player lives by 1 when enemy collects poop livesTxt.setText('Lives: ' + playerLives); // Update the displayed lives // Make the player's car blink red when it takes damage LK.effects.flashObject(car, 0xff0000, 1000); } } else if (spirals[i] instanceof Life) { if (car.intersects(spirals[i])) { spirals[i].destroy(); spirals.splice(i, 1); playerLives += 1; // Increase player lives by 1 when life is collected livesTxt.setText('Lives: ' + playerLives); // Update the displayed lives } } else { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } // Update enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); } // Make the player's car blink red when player lives are less than 3 if (playerLives < 3) { LK.effects.flashObject(car, 0xff0000, 1000); } // End the game if the player's lives reach zero if (playerLives <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -88,20 +88,12 @@
}
}
};
});
-// Heart class
-var Heart = Container.expand(function () {
- var self = Container.call(this);
- var heartGraphics = self.attachAsset('heart', {
- anchorX: 0.5,
- anchorY: 0.5
- });
-});
// Life class
var Life = Container.expand(function () {
var self = Container.call(this);
- var lifeGraphics = self.attachAsset('heart', {
+ var lifeGraphics = self.attachAsset('life', {
anchorX: 0.5,
anchorY: 0.5
});
self.reposition = function () {
@@ -159,14 +151,14 @@
var scoreTxt = new Text2('0', {
size: 150,
fill: "#0000FF" // Blue color
});
-scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
-LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay at the top of the screen.
+scoreTxt.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text.
+LK.gui.topLeft.addChild(scoreTxt); // Add the score text to the GUI overlay at the top left of the screen.
// Initialize and display player lives
-var livesTxt = new Text2('Lives: ' + playerLives, {
+var livesTxt = new Text2('10', {
size: 150,
- fill: "#0000FF" // Blue color
+ fill: "#FF0000" // Red color
});
livesTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.
LK.gui.topRight.addChild(livesTxt); // Add the lives text to the GUI overlay at the top right of the screen.
var enemyScore = 0;
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