User prompt
бонус появляется каждую тысячу очков
User prompt
бонус действует 15 секунд
User prompt
враги появляются через 5 секунд после смерти
User prompt
враги возрождаются через 5 секунд после смерти
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 365
User prompt
враги восстанавливаются через 5 секунд
User prompt
бонус дает машине возможность убивать врагов
User prompt
добавь бонус
User prompt
игрок может убить врага только когда съест бонус
User prompt
враги восстанавливаются через 5 секунд после смерти
User prompt
добавь бонус который дает игроку способность убивать врагов на 30 секунда
User prompt
сделай так чтобы assets enemy и enemy2 менялись каждую секунду
User prompt
сделай так чтобы assets enemy и enemy2 менялись каждую секунду
User prompt
сделай так чтобы assets enemy и enemy2 менялись каждую секунду
User prompt
car asset невеидимый
User prompt
сделай так чтобы assets car и car2 менялись каждую секунду
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'update')' in or related to this line: 'car.update();' Line Number: 212
User prompt
change assets car and car 2 every second
Code edit (1 edits merged)
Please save this source code
User prompt
сделай так чтобы машина меняла свой вид между car и car2
User prompt
сделай анимацию из car и car2
Code edit (1 edits merged)
Please save this source code
Initial prompt
Kostya's dinner
/**** * Classes ****/ // Bonus class var Bonus = Container.expand(function () { var self = Container.call(this); var bonusGraphics = self.attachAsset('bonus', { anchorX: 0.5, anchorY: 0.5 }); self.reposition = function () { self.x = Math.random() * 2048; self.y = Math.random() * 2732; }; }); //<Assets used in the game will automatically appear here> // Car class var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.carSwitch = false; self.canKillEnemies = false; self.bonusTimer = 0; self.carTimer = 0; self.speed = 5; self.direction = 0; // 0: straight, 1: left, 2: right self.update = function () { if (self.direction === 1) { self.rotation -= 0.05; } else if (self.direction === 2) { self.rotation += 0.05; } var newX = self.x + self.speed * Math.cos(self.rotation); var newY = self.y + self.speed * Math.sin(self.rotation); if (newX >= 0 && newX <= 2048 && newY >= 0 && newY <= 2732) { self.x = newX; self.y = newY; } self.carTimer += 1; self.bonusTimer += 1; if (self.bonusTimer >= 900) { self.canKillEnemies = false; self.bonusTimer = 0; } if (self.carTimer >= 60) { self.carTimer = 0; self.carSwitch = !self.carSwitch; if (self.carSwitch) { self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); } else { self.attachAsset('car2', { anchorX: 0.5, anchorY: 0.5 }); } } }; self.turnLeft = function () { self.direction = 1; }; self.turnRight = function () { self.direction = 2; }; self.straighten = function () { self.direction = 0; }; }); // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.enemySwitch = false; self.enemyTimer = 0; self.update = function () { // Randomly change direction if (Math.random() < 0.01) { self.speedX = (Math.random() - 0.5) * 10; self.speedY = (Math.random() - 0.5) * 10; } // Move in a random direction self.x += self.speedX; self.y += self.speedY; // Keep within game area and bounce off the walls if (self.x < 0) { self.x = 0; self.speedX = -self.speedX; } if (self.x > 2048) { self.x = 2048; self.speedX = -self.speedX; } if (self.y < 0) { self.y = 0; self.speedY = -self.speedY; } if (self.y > 2732) { self.y = 2732; self.speedY = -self.speedY; } self.enemyTimer += 1; if (self.enemyTimer >= 60) { self.enemyTimer = 0; self.enemySwitch = !self.enemySwitch; if (self.enemySwitch) { self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); } else { self.attachAsset('enemy2', { anchorX: 0.5, anchorY: 0.5 }); } } // Check if the enemy intersects with any poop for (var i = 0; i < spirals.length; i++) { if (spirals[i] instanceof Poop && self.intersects(spirals[i])) { // Remove the poop from the game spirals[i].destroy(); spirals.splice(i, 1); // Decrease player lives by 1 playerLives -= 1; livesTxt.setText('Lives: ' + playerLives); // Update the displayed lives // Increase the speed of the enemy self.speed += 0.1; // End the game if the player's lives reach zero if (playerLives <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } }; }); // Life class var Life = Container.expand(function () { var self = Container.call(this); var lifeGraphics = self.attachAsset('life', { anchorX: 0.5, anchorY: 0.5 }); self.reposition = function () { self.x = Math.random() * 2048; self.y = Math.random() * 2732; }; }); // Poop class var Poop = Container.expand(function () { var self = Container.call(this); var poopGraphics = self.attachAsset('poop', { anchorX: 0.5, anchorY: 0.5 }); self.reposition = function () { self.x = Math.random(); self.y = Math.random(); }; }); // Spiral class var Spiral = Container.expand(function () { var self = Container.call(this); self.radius = 100; self.angle = 0; self.speed = 0.01; self.update = function () { self.angle += self.speed; self.x = 2048 / 2 + self.radius * Math.cos(self.angle); self.y = 2732 / 2 + self.radius * Math.sin(self.angle); if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var road = game.addChild(LK.getAsset('road', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 })); // Initialize score and lives variables var playerScore = 100; var playerLives = 10; var scoreTxt = new Text2('0', { size: 150, fill: "#0000FF" // Blue color }); scoreTxt.anchor.set(0, 0); // Sets anchor to the left of the top edge of the text. LK.gui.topLeft.addChild(scoreTxt); // Add the score text to the GUI overlay at the top left of the screen. // Initialize and display player lives var livesTxt = new Text2('10', { size: 150, fill: "#FF0000" // Red color }); livesTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text. LK.gui.topRight.addChild(livesTxt); // Add the lives text to the GUI overlay at the top right of the screen. var enemyScore = 0; var shouldSpawnBonus = false; // Initialize variables var car = new Car(); car.x = 2048 / 2; car.y = 2732 / 2; game.addChild(car); var spirals = []; var enemies = []; for (var i = 0; i < 3; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 2732 / 2 + 100; enemies.push(enemy); game.addChild(enemy); } var bonuses = []; for (var i = 0; i < 2; i++) { var bonus = new Bonus(); bonus.reposition(); bonuses.push(bonus); game.addChild(bonus); } // Handle touch events game.down = function (x, y, obj) { if (x < 2048 / 2) { car.turnLeft(); } else { car.turnRight(); } }; game.up = function (x, y, obj) { car.straighten(); }; // Update game state game.update = function () { car.update(); // Create spirals and poops if (LK.ticks % 60 === 0) { var spiral = new Spiral(); spiral.x = 2048 / 2; spiral.y = -100; spirals.push(spiral); game.addChild(spiral); var poopCount = spirals.filter(function (spiral) { return spiral instanceof Poop; }).length; if (poopCount < 3) { var poop = new Poop(); poop.x = 2048; poop.y = 2732 / 2; spirals.push(poop); game.addChild(poop); } } // Add life instances to the game if (LK.ticks % 600 === 0) { // every 10 seconds var life = new Life(); life.reposition(); spirals.push(life); game.addChild(life); // Make life instances blink before disappearing LK.setTimeout(function () { var blinkInterval = LK.setInterval(function () { life.visible = !life.visible; }, 200); LK.setTimeout(function () { LK.clearInterval(blinkInterval); var index = spirals.indexOf(life); if (index !== -1) { spirals.splice(index, 1); life.destroy(); } }, 1000); }, 2000); } // Update spirals, poops, lives and enemies for (var i = spirals.length - 1; i >= 0; i--) { if (spirals[i] instanceof Spiral || spirals[i] instanceof Life) { if (typeof spirals[i].update === 'function') { spirals[i].update(); } } if (car.intersects(spirals[i])) { if (spirals[i] instanceof Poop) { if (car.intersects(spirals[i])) { spirals[i].reposition(); spirals[i].x = Math.random() * 2048; spirals[i].y = Math.random() * 2732; playerScore += 100; // Increase player score by 100 when poop is collected LK.setScore(playerScore); // Update the displayed score scoreTxt.setText(LK.getScore()); // Update the score text } else if (enemies.some(function (enemy) { return enemy.intersects(spirals[i]); })) { spirals[i].reposition(); spirals[i].x = Math.random() * 2048; spirals[i].y = Math.random() * 2732; playerLives -= 1; // Decrease player lives by 1 when enemy collects poop livesTxt.setText('Lives: ' + playerLives); // Update the displayed lives // Make the player's car blink red when it takes damage LK.effects.flashObject(car, 0xff0000, 1000); } } else if (spirals[i] instanceof Life) { if (car.intersects(spirals[i])) { spirals[i].destroy(); spirals.splice(i, 1); playerLives += 1; // Increase player lives by 1 when life is collected livesTxt.setText('Lives: ' + playerLives); // Update the displayed lives } } else { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } } // Check if a bonus should be spawned if (playerScore % 1000 === 0 && playerScore !== 0 && !shouldSpawnBonus) { var bonus = new Bonus(); bonus.reposition(); bonuses.push(bonus); game.addChild(bonus); shouldSpawnBonus = true; } else if (playerScore % 1000 !== 0) { shouldSpawnBonus = false; } // Update bonuses for (var i = 0; i < bonuses.length; i++) { if (car.intersects(bonuses[i])) { bonuses[i].destroy(); bonuses.splice(i, 1); playerScore += 500; // Increase player score by 500 when bonus is collected car.canKillEnemies = true; // Allow the car to kill enemies car.bonusTimer = 0; // Reset the bonus timer LK.setScore(playerScore); // Update the displayed score scoreTxt.setText(LK.getScore()); // Update the score text } } // Update enemies for (var i = 0; i < enemies.length; i++) { if (car.canKillEnemies && car.intersects(enemies[i])) { enemies[i].destroy(); enemies.splice(i, 1); LK.setTimeout(function () { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = 2732 / 2 + 100; enemies.push(enemy); game.addChild(enemy); }, 5000); } else { enemies[i].update(); } } // Make the player's car blink red when player lives are less than 3 if (playerLives < 3) { LK.effects.flashObject(car, 0xff0000, 1000); } // End the game if the player's lives reach zero if (playerLives <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } };
===================================================================
--- original.js
+++ change.js
@@ -215,8 +215,9 @@
});
livesTxt.anchor.set(1, 0); // Sets anchor to the right of the top edge of the text.
LK.gui.topRight.addChild(livesTxt); // Add the lives text to the GUI overlay at the top right of the screen.
var enemyScore = 0;
+var shouldSpawnBonus = false;
// Initialize variables
var car = new Car();
car.x = 2048 / 2;
car.y = 2732 / 2;
@@ -330,8 +331,18 @@
LK.showGameOver();
}
}
}
+ // Check if a bonus should be spawned
+ if (playerScore % 1000 === 0 && playerScore !== 0 && !shouldSpawnBonus) {
+ var bonus = new Bonus();
+ bonus.reposition();
+ bonuses.push(bonus);
+ game.addChild(bonus);
+ shouldSpawnBonus = true;
+ } else if (playerScore % 1000 !== 0) {
+ shouldSpawnBonus = false;
+ }
// Update bonuses
for (var i = 0; i < bonuses.length; i++) {
if (car.intersects(bonuses[i])) {
bonuses[i].destroy();
poop heart. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red color
poop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
фон туалет. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
magic poop. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.