User prompt
Please fix the bug: 'Timeout.tick error: null is not an object (evaluating 'titleText.y')' in or related to this line: 'var targetY = titleText.y + titleText.height / 2 + frenzyText.height / 2 + spacing;' Line Number: 203
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remove attract mode when the person taps
User prompt
remove the attract mode (the player which is the AI. playing the game) On tap
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when the player taps. the title screen, attract screen, “Press Start!” and the “FREE PLAY” message disappear.
User prompt
when the player taps. an 5 second countdown begins. after the 5 second countdown. the “How to play” screen appears.
User prompt
make the “Press Start!” And the “FREE PLAY!” messages appears on the top of the screen.
User prompt
when the frenzy appears. the “Press Start!” Message appears. and below it is “FREE PLAY”
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and the cannon can’t let invaders escape the screen.
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make it like ai is actually playing the game. so don’t make it bounce off the screen shooting. make it move side to side like ai is playing it and shooting not all the time but most of the time.
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Please fix the bug: 'ReferenceError: Can't find variable: invaders' in or related to this line: 'if (shootCooldown <= 0 && invaders.length > 0) {' Line Number: 153
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Please fix the bug: 'ReferenceError: Can't find variable: bullets' in or related to this line: 'if (bullets.indexOf(self) !== -1) {' Line Number: 29
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after the frenzy. the attract mode starts. the gameplay starts but the title is still there and the cannon is moving on its own and shooting and destroying the invaders. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the “FRENZY” go under the “Pixelossed Rush”
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after 2 seconds. add the title “FRENZY” with the title going up for the animation. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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name the title Pixelossed Rush
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add. the title.
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remove everything at this point now.
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add the text “Press Start”
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change it.
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make the title in the middle and remove the title that’s not in the middle.
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remove everything except the title screen.
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Please fix the bug: 'undefined is not an object (evaluating 'scoreTxt.visible = false')' in or related to this line: 'scoreTxt.visible = false;' Line Number: 151
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before the game starts. add the title. so then when they tap. they start the game. and on the top of the title “FREEPLAY PRESS START” appears. and “PRESS START” is under “FREE PLAY”
User prompt
make the title
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create a centered title text
var titleText = new Text2('Pixelossed Rush', {
size: 180,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);
titleText.x = 2048 / 2;
titleText.y = 2732 / 2;
game.addChild(titleText);
;
// Add FRENZY title after 2 seconds with upward tween animation, positioned under the main title
LK.setTimeout(function () {
var frenzyText = new Text2('FRENZY', {
size: 200,
fill: 0xFFFFFF
});
frenzyText.anchor.set(0.5, 0.5);
frenzyText.x = 2048 / 2;
// Start below the main title, animate up to just under the main title
var spacing = 120;
var targetY = titleText.y + titleText.height / 2 + frenzyText.height / 2 + spacing;
frenzyText.y = targetY + 200;
game.addChild(frenzyText);
// Animate the title going up to its target position
tween(frenzyText, {
y: targetY
}, {
duration: 900,
easing: tween.easeOut
});
}, 2000);
;
; ===================================================================
--- original.js
+++ change.js
@@ -12,35 +12,37 @@
/****
* Game Code
****/
-// Add FRENZY title after 2 seconds with upward tween animation
+// Create a centered title text
+var titleText = new Text2('Pixelossed Rush', {
+ size: 180,
+ fill: 0xFFFFFF
+});
+titleText.anchor.set(0.5, 0.5);
+titleText.x = 2048 / 2;
+titleText.y = 2732 / 2;
+game.addChild(titleText);
+;
+// Add FRENZY title after 2 seconds with upward tween animation, positioned under the main title
LK.setTimeout(function () {
var frenzyText = new Text2('FRENZY', {
size: 200,
fill: 0xFFFFFF
});
frenzyText.anchor.set(0.5, 0.5);
frenzyText.x = 2048 / 2;
- // Start below center, animate up
- frenzyText.y = 2732 / 2 + 200;
+ // Start below the main title, animate up to just under the main title
+ var spacing = 120;
+ var targetY = titleText.y + titleText.height / 2 + frenzyText.height / 2 + spacing;
+ frenzyText.y = targetY + 200;
game.addChild(frenzyText);
- // Animate the title going up
+ // Animate the title going up to its target position
tween(frenzyText, {
- y: 2732 / 2 - 200
+ y: targetY
}, {
duration: 900,
easing: tween.easeOut
});
}, 2000);
;
-;
-// Create a centered title text
-var titleText = new Text2('Pixelossed Rush', {
- size: 180,
- fill: 0xFFFFFF
-});
-titleText.anchor.set(0.5, 0.5);
-titleText.x = 2048 / 2;
-titleText.y = 2732 / 2;
-game.addChild(titleText);
;
\ No newline at end of file