User prompt
La cantidad de tarros que sea ilimitada, que bajen menos tarros ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Que los tarros no se generen de golpe. Se generan de 10 en 10, y bajan de poco a poco ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Que los tarros no bajen de golpe, que bajen de poco a poco ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Te dije que bajes la cantidad de tarros para entrar a la dimensión a solo cien
User prompt
Baja el número de tarros a solo cien para poder entrar a la otra dimensión
User prompt
Que cada tarro valga 100, al inicio volvere a tener 0 tarros
User prompt
Generame de una vez con mil tarros
User prompt
Quítale las coordenadas y agrégale un fondo
User prompt
Agrégale un dónde
User prompt
Quítale un 25% de tamaño al oso
User prompt
Que el lo se encuentre más arriba
User prompt
Los tarros a la mitad de su tamaño y el oso el doble de grande
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Tra vez el doble de grande
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Que el oso sea el doble de grande y que se encuentre un poco abajo del suelo
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El oso que sea 50% más grande
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Que los tarros sean un poco más continuos, y un 25% más grande
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Que el sueño se divida en tres partes, para que el pasto no se distorsiones
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El tarro si el oso no lo atrapa, al caer al suelo explotará
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Pon un suelo donde se encuentre el oso, solo se puede mover de izquierda a derecha
User prompt
Pon un sueño donde se encuentre el oso y que los tarros caigan
Code edit (1 edits merged)
Please save this source code
User prompt
Honey Bear's Dimensional Quest
Initial prompt
El juego se trata de un oso que nesecita comer miel, después de mil tarros de miel entrara a la dimensión de la miel, dónde terminara el juego
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bear = Container.expand(function () { var self = Container.call(this); var bearGraphics = self.attachAsset('bear', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var HoneyJar = Container.expand(function () { var self = Container.call(this); var jarGraphics = self.attachAsset('honeyJar', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.fallSpeed = 3; self.floatOffset = Math.random() * Math.PI * 2; self.floatAmount = 1 + Math.random(); self.update = function () { if (self.collected) return; // Fall down with gentle floating motion self.y += self.fallSpeed; // Add gentle side-to-side floating like in a dream self.x += Math.sin(LK.ticks * 0.02 + self.floatOffset) * self.floatAmount; // Check if jar hits the ground (explodes) if (self.y >= 2432) { // Ground level where bear is positioned // Create explosion effect LK.effects.flashObject(self, 0xff4500, 500); // Orange flash for explosion // Animate explosion with scale tween(self, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); // Remove from honeyJars array for (var i = honeyJars.length - 1; i >= 0; i--) { if (honeyJars[i] === self) { honeyJars.splice(i, 1); break; } } } // Remove jar if it falls off screen (backup cleanup) if (self.y > 2800) { for (var i = honeyJars.length - 1; i >= 0; i--) { if (honeyJars[i] === self) { honeyJars.splice(i, 1); break; } } self.destroy(); } }; self.collect = function () { if (self.collected) return; self.collected = true; // Animate collection with scale and fade tween(self, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); // Play collect sound LK.getSound('collect').play(); // Update score honeyCount += 100; LK.setScore(honeyCount); scoreTxt.setText(honeyCount + ' / 10000'); // Check for victory if (honeyCount >= 10000) { triggerHoneyDimension(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xE6E6FA // Dreamy lavender sky color }); /**** * Game Code ****/ var bear; var honeyJars = []; var honeyCount = 0; var dragNode = null; var spawnTimer = 0; var gameWon = false; // Create UI var scoreTxt = new Text2('0 / 10000', { size: 80, fill: 0x8B4513 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create background var background = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5 })); background.x = 1024; // Center horizontally background.y = 1366; // Center vertically // Create three ground segments to prevent distortion var ground1 = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0 })); ground1.x = 341; // Left third (683/2) ground1.y = 2532; // Bottom of screen (2732 - 200) var ground2 = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0 })); ground2.x = 1024; // Center third ground2.y = 2532; // Bottom of screen (2732 - 200) var ground3 = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0 })); ground3.x = 1707; // Right third (2048 - 683/2) ground3.y = 2532; // Bottom of screen (2732 - 200) // Create bear bear = game.addChild(new Bear()); bear.x = 1024; // Center horizontally bear.y = 2432; // Higher up, at ground level for quadruple-sized bear function spawnHoneyJar() { var jar = new HoneyJar(); // Spawn from top of screen at random X position (adjusted for half-sized jars) jar.x = 50 + Math.random() * (2048 - 100); jar.y = -50; // Start above screen jar.fallSpeed = 3 + Math.random() * 4; // Random fall speed between 3-7 honeyJars.push(jar); game.addChild(jar); // Add gentle spawn animation jar.scaleX = 0.8; jar.scaleY = 0.8; tween(jar, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); } function triggerHoneyDimension() { if (gameWon) return; gameWon = true; // Play victory sound LK.getSound('victory').play(); // Create spectacular visual effects game.setBackgroundColor(0xFFD700); // Golden background // Flash effect LK.effects.flashScreen(0xFFFFFF, 1000); // Scale up bear for dramatic effect tween(bear, { scaleX: 2, scaleY: 2 }, { duration: 1500, easing: tween.easeInOut }); // Rotate bear tween(bear, { rotation: Math.PI * 4 }, { duration: 2000, easing: tween.easeInOut }); // Show victory after effects LK.setTimeout(function () { LK.showYouWin(); }, 2500); } function handleMove(x, y, obj) { if (dragNode && !gameWon) { dragNode.x = x; // Keep bear on ground - no vertical movement dragNode.y = 2432; // Keep bear within screen bounds horizontally only (adjusted for smaller bear) dragNode.x = Math.max(270, Math.min(1778, dragNode.x)); } } // Event handlers game.move = handleMove; game.down = function (x, y, obj) { if (!gameWon) { dragNode = bear; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // Main game loop game.update = function () { if (gameWon) return; // No periodic spawning needed - all jars spawned at start // Check collisions between bear and honey jars for (var i = honeyJars.length - 1; i >= 0; i--) { var jar = honeyJars[i]; if (!jar.collected && bear.intersects(jar)) { jar.collect(); honeyJars.splice(i, 1); } } }; // Spawn 100 honey jars immediately for (var i = 0; i < 100; i++) { spawnHoneyJar(); }
===================================================================
--- original.js
+++ change.js
@@ -85,11 +85,11 @@
LK.getSound('collect').play();
// Update score
honeyCount += 100;
LK.setScore(honeyCount);
- scoreTxt.setText(honeyCount + ' / 100000');
+ scoreTxt.setText(honeyCount + ' / 10000');
// Check for victory
- if (honeyCount >= 100000) {
+ if (honeyCount >= 10000) {
triggerHoneyDimension();
}
};
return self;
@@ -111,9 +111,9 @@
var dragNode = null;
var spawnTimer = 0;
var gameWon = false;
// Create UI
-var scoreTxt = new Text2('0 / 100000', {
+var scoreTxt = new Text2('0 / 10000', {
size: 80,
fill: 0x8B4513
});
scoreTxt.anchor.set(0.5, 0);
@@ -228,8 +228,8 @@
honeyJars.splice(i, 1);
}
}
};
-// Spawn 1000 honey jars immediately
-for (var i = 0; i < 1000; i++) {
+// Spawn 100 honey jars immediately
+for (var i = 0; i < 100; i++) {
spawnHoneyJar();
}
\ No newline at end of file
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