User prompt
La cantidad de tarros que sea ilimitada, que bajen menos tarros ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Que los tarros no se generen de golpe. Se generan de 10 en 10, y bajan de poco a poco ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Que los tarros no bajen de golpe, que bajen de poco a poco ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Te dije que bajes la cantidad de tarros para entrar a la dimensión a solo cien
User prompt
Baja el número de tarros a solo cien para poder entrar a la otra dimensión
User prompt
Que cada tarro valga 100, al inicio volvere a tener 0 tarros
User prompt
Generame de una vez con mil tarros
User prompt
Quítale las coordenadas y agrégale un fondo
User prompt
Agrégale un dónde
User prompt
Quítale un 25% de tamaño al oso
User prompt
Que el lo se encuentre más arriba
User prompt
Los tarros a la mitad de su tamaño y el oso el doble de grande
User prompt
Tra vez el doble de grande
User prompt
Que el oso sea el doble de grande y que se encuentre un poco abajo del suelo
User prompt
El oso que sea 50% más grande
User prompt
Que los tarros sean un poco más continuos, y un 25% más grande
User prompt
Que el sueño se divida en tres partes, para que el pasto no se distorsiones
User prompt
El tarro si el oso no lo atrapa, al caer al suelo explotará
User prompt
Pon un suelo donde se encuentre el oso, solo se puede mover de izquierda a derecha
User prompt
Pon un sueño donde se encuentre el oso y que los tarros caigan
Code edit (1 edits merged)
Please save this source code
User prompt
Honey Bear's Dimensional Quest
Initial prompt
El juego se trata de un oso que nesecita comer miel, después de mil tarros de miel entrara a la dimensión de la miel, dónde terminara el juego
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bear = Container.expand(function () { var self = Container.call(this); var bearGraphics = self.attachAsset('bear', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var HoneyJar = Container.expand(function () { var self = Container.call(this); var jarGraphics = self.attachAsset('honeyJar', { anchorX: 0.5, anchorY: 0.5 }); self.collected = false; self.collect = function () { if (self.collected) return; self.collected = true; // Animate collection with scale and fade tween(self, { scaleX: 0, scaleY: 0, alpha: 0 }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); } }); // Play collect sound LK.getSound('collect').play(); // Update score honeyCount++; LK.setScore(honeyCount); scoreTxt.setText(honeyCount + ' / 1000'); // Check for victory if (honeyCount >= 1000) { triggerHoneyDimension(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var bear; var honeyJars = []; var honeyCount = 0; var dragNode = null; var spawnTimer = 0; var gameWon = false; // Create UI var scoreTxt = new Text2('0 / 1000', { size: 80, fill: 0x8B4513 }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create bear bear = game.addChild(new Bear()); bear.x = 1024; // Center horizontally bear.y = 1366; // Center vertically function spawnHoneyJar() { var jar = new HoneyJar(); // Random position with margins to keep jars on screen jar.x = 60 + Math.random() * (2048 - 120); jar.y = 60 + Math.random() * (2732 - 120); // Make sure jar doesn't spawn too close to bear var distanceToBear = Math.sqrt(Math.pow(jar.x - bear.x, 2) + Math.pow(jar.y - bear.y, 2)); if (distanceToBear < 200) { // Respawn if too close spawnHoneyJar(); return; } honeyJars.push(jar); game.addChild(jar); // Add spawn animation jar.scaleX = 0; jar.scaleY = 0; tween(jar, { scaleX: 1, scaleY: 1 }, { duration: 400, easing: tween.bounceOut }); } function triggerHoneyDimension() { if (gameWon) return; gameWon = true; // Play victory sound LK.getSound('victory').play(); // Create spectacular visual effects game.setBackgroundColor(0xFFD700); // Golden background // Flash effect LK.effects.flashScreen(0xFFFFFF, 1000); // Scale up bear for dramatic effect tween(bear, { scaleX: 2, scaleY: 2 }, { duration: 1500, easing: tween.easeInOut }); // Rotate bear tween(bear, { rotation: Math.PI * 4 }, { duration: 2000, easing: tween.easeInOut }); // Show victory after effects LK.setTimeout(function () { LK.showYouWin(); }, 2500); } function handleMove(x, y, obj) { if (dragNode && !gameWon) { dragNode.x = x; dragNode.y = y; // Keep bear within screen bounds dragNode.x = Math.max(60, Math.min(1988, dragNode.x)); dragNode.y = Math.max(60, Math.min(2672, dragNode.y)); } } // Event handlers game.move = handleMove; game.down = function (x, y, obj) { if (!gameWon) { dragNode = bear; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // Main game loop game.update = function () { if (gameWon) return; // Spawn honey jars periodically spawnTimer++; if (spawnTimer >= 90) { // Every 1.5 seconds at 60fps spawnTimer = 0; if (honeyJars.length < 5) { // Keep max 5 jars on screen spawnHoneyJar(); } } // Check collisions between bear and honey jars for (var i = honeyJars.length - 1; i >= 0; i--) { var jar = honeyJars[i]; if (!jar.collected && bear.intersects(jar)) { jar.collect(); honeyJars.splice(i, 1); } } }; // Spawn initial honey jars for (var i = 0; i < 3; i++) { LK.setTimeout(function () { spawnHoneyJar(); }, i * 500); }
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,181 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bear = Container.expand(function () {
+ var self = Container.call(this);
+ var bearGraphics = self.attachAsset('bear', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+var HoneyJar = Container.expand(function () {
+ var self = Container.call(this);
+ var jarGraphics = self.attachAsset('honeyJar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.collected = false;
+ self.collect = function () {
+ if (self.collected) return;
+ self.collected = true;
+ // Animate collection with scale and fade
+ tween(self, {
+ scaleX: 0,
+ scaleY: 0,
+ alpha: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ // Play collect sound
+ LK.getSound('collect').play();
+ // Update score
+ honeyCount++;
+ LK.setScore(honeyCount);
+ scoreTxt.setText(honeyCount + ' / 1000');
+ // Check for victory
+ if (honeyCount >= 1000) {
+ triggerHoneyDimension();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var bear;
+var honeyJars = [];
+var honeyCount = 0;
+var dragNode = null;
+var spawnTimer = 0;
+var gameWon = false;
+// Create UI
+var scoreTxt = new Text2('0 / 1000', {
+ size: 80,
+ fill: 0x8B4513
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Create bear
+bear = game.addChild(new Bear());
+bear.x = 1024; // Center horizontally
+bear.y = 1366; // Center vertically
+function spawnHoneyJar() {
+ var jar = new HoneyJar();
+ // Random position with margins to keep jars on screen
+ jar.x = 60 + Math.random() * (2048 - 120);
+ jar.y = 60 + Math.random() * (2732 - 120);
+ // Make sure jar doesn't spawn too close to bear
+ var distanceToBear = Math.sqrt(Math.pow(jar.x - bear.x, 2) + Math.pow(jar.y - bear.y, 2));
+ if (distanceToBear < 200) {
+ // Respawn if too close
+ spawnHoneyJar();
+ return;
+ }
+ honeyJars.push(jar);
+ game.addChild(jar);
+ // Add spawn animation
+ jar.scaleX = 0;
+ jar.scaleY = 0;
+ tween(jar, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 400,
+ easing: tween.bounceOut
+ });
+}
+function triggerHoneyDimension() {
+ if (gameWon) return;
+ gameWon = true;
+ // Play victory sound
+ LK.getSound('victory').play();
+ // Create spectacular visual effects
+ game.setBackgroundColor(0xFFD700); // Golden background
+ // Flash effect
+ LK.effects.flashScreen(0xFFFFFF, 1000);
+ // Scale up bear for dramatic effect
+ tween(bear, {
+ scaleX: 2,
+ scaleY: 2
+ }, {
+ duration: 1500,
+ easing: tween.easeInOut
+ });
+ // Rotate bear
+ tween(bear, {
+ rotation: Math.PI * 4
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut
+ });
+ // Show victory after effects
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 2500);
+}
+function handleMove(x, y, obj) {
+ if (dragNode && !gameWon) {
+ dragNode.x = x;
+ dragNode.y = y;
+ // Keep bear within screen bounds
+ dragNode.x = Math.max(60, Math.min(1988, dragNode.x));
+ dragNode.y = Math.max(60, Math.min(2672, dragNode.y));
+ }
+}
+// Event handlers
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ if (!gameWon) {
+ dragNode = bear;
+ handleMove(x, y, obj);
+ }
+};
+game.up = function (x, y, obj) {
+ dragNode = null;
+};
+// Main game loop
+game.update = function () {
+ if (gameWon) return;
+ // Spawn honey jars periodically
+ spawnTimer++;
+ if (spawnTimer >= 90) {
+ // Every 1.5 seconds at 60fps
+ spawnTimer = 0;
+ if (honeyJars.length < 5) {
+ // Keep max 5 jars on screen
+ spawnHoneyJar();
+ }
+ }
+ // Check collisions between bear and honey jars
+ for (var i = honeyJars.length - 1; i >= 0; i--) {
+ var jar = honeyJars[i];
+ if (!jar.collected && bear.intersects(jar)) {
+ jar.collect();
+ honeyJars.splice(i, 1);
+ }
+ }
+};
+// Spawn initial honey jars
+for (var i = 0; i < 3; i++) {
+ LK.setTimeout(function () {
+ spawnHoneyJar();
+ }, i * 500);
+}
\ No newline at end of file
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