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Cada vez que a barra azul se torna cinza completamente, consegue um diamante. Aí depois a barra azul reseta.
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add a shop button
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Please fix the bug: 'Uncaught ReferenceError: openShopPanel is not defined' in or related to this line: 'openShopPanel();' Line Number: 134
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Não tá abrindo o painel.
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Add game pass to shop
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'gamePassButton.y = closeButton.y + closeButton.height + 50; // Position below the close button with some padding' Line Number: 105
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'gamePassButton.y = closeButton.y + closeButton.height + 50; // Position below the close button with some padding' Line Number: 106
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'closeButton.x = panelBackground.width / 2 - closeButton.width / 2;' Line Number: 104
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A Game Pass não apareceu.
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put the game pass further to the left
Code edit (3 edits merged)
Please save this source code
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Coloque muito, mais muito, mais muito pra esquerda do Game Pass.
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Porque não mudou nada, não moveu porcaria nenhuma.
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Tá do mesmo jeito.
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Conserte o erro da posição do Game Pass.
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Então, coloca a lógica de posição na Game Pass.
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Agora consegue mover a Game Pass? Mova pra esquerda.
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Ok, 1.ernegia infinita, 2.duas vezes mais dano. 3.2× mais diamantes. 4.desbloqueia 2 itens se completar o desafio do objeto anterior em vez de 1. A game pass vai custar 30 diamantes
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Adicione os textos e benefícios abaixo da Game Pass botão.
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Se não tem diamantes suficientes, aparece uma mensagem que não tem diamantes suficientes. Aperta na Game Pass para comprar.
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Os textos não apareceram do mesmo jeito.
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Cara, tu é muito porra! Não tá aparecendo essa merda de texto!
===================================================================
--- original.js
+++ change.js
@@ -80,9 +80,9 @@
scaleX: 1.5,
scaleY: 1.5
});
// Position the game pass button below the close button
- gamePassButton.x = -panelBackground.width / 2 + gamePassButton.width; // Move much further to the left within the panel
+ gamePassButton.x = -panelBackground.width / 2 + gamePassButton.width / 2; // Move much further to the left within the panel
gamePassButton.y = closeButton.y + closeButton.height + 50; // Position below the close button with some padding
// Add the game pass button to the shop panel
shopPanel.addChild(gamePassButton);
// Add an event listener for the game pass button
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows