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create a menu using game_icon
Code edit (3 edits merged)
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when it is in the menu, there is no way to click to break. also add the play button
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then put in the latest version!
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Please fix the bug: 'Cannot read properties of undefined (reading 'lastX')' in or related to this line: 'if (woodenBlock.lastX <= 1000 && woodenBlock.x > 1000) {' Line Number: 73
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Please fix the bug: 'Cannot read properties of undefined (reading 'lastX')' in or related to this line: 'if (woodenBlock.lastX <= 1000 && woodenBlock.x > 1000) {' Line Number: 73
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YES IT IS SUPPORTED! DO IT NOW
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O botão de trocar está muito perto do de upgrade, d
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add the circle on the bottom right side, it indicates how close you are to getting a diamond, and also create a global diamond variable, and place it below the coins variable
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Add arrow inside the circle.
Code edit (13 edits merged)
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Code edit (4 edits merged)
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rotate the arrow
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Rotate the arrow position to diagonal left
Code edit (4 edits merged)
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step by step, 20 degrees to the left
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40 desgrees
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Move arrow to right
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reverse this, it's not the rotation, it's the position
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move X POSITION to the right
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O YOU DOWNLOAD, MOVE THE ARROW TO THE CRICLE
Code edit (3 edits merged)
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Área. Mova a seta para a direita. Não é a rotação.
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Mova um pouco mais.
===================================================================
--- original.js
+++ change.js
@@ -66,9 +66,9 @@
scaleX: 2,
scaleY: 2
});
// Position the object change button to the right of the upgrade button
-objectChangeButton.x = upgradeButton.x + upgradeButton.width + 20;
+objectChangeButton.x = upgradeButton.x + upgradeButton.width + 50;
objectChangeButton.y = upgradeButton.y;
// Add the object change button to the game
game.addChild(objectChangeButton);
// Add an event listener for the object change button
@@ -367,41 +367,8 @@
};
});
}
// Add a click event to the game
-game.update = function () {
- // Add a click event to the game
- game.update = function () {
- // Example: Trigger an action when the character intersects with the wooden block
- if (character.lastWasIntersecting === false && character.intersects(woodenBlock)) {
- console.log("Character intersected with the wooden block!");
- // Add your action here
- }
- character.lastWasIntersecting = character.intersects(woodenBlock); // Update lastWasIntersecting for the character
- };
- game.update = function () {
- // Example: Trigger an action when the character arrives at a specific X, Y coordinate
- if (character.lastY <= 1500 && character.y > 1500 && character.lastX <= 1000 && character.x > 1000) {
- console.log("Character arrived at the specific coordinate!");
- // Add your action here
- }
- character.lastY = character.y; // Update lastY for the character
- character.lastX = character.x; // Update lastX for the character
- };
- game.update = function () {
- // Example: Trigger an action when the character comes close to the bottom of the screen
- if (character.lastY <= 2500 && character.y > 2500) {
- console.log("Character is close to the bottom of the screen!");
- // Add your action here
- }
- character.lastY = character.y; // Update lastY for the character
- };
- if (character.lastX <= 1024 && character.x > 1024) {
- console.log("Character reached the center of the screen!");
- // Add your action here
- }
- character.lastX = character.x; // Update lastX for the character
-};
// Add an event listener for the crown
var challengeActive = false;
var woodPiecesBroken = 0; // Track the number of wood pieces broken during the challenge
crown.down = function (x, y, obj) {
@@ -624,83 +591,11 @@
});
coinsText.anchor.set(0.5, 0);
coinsText.y = hpWoodText.height + hpWoodText.y;
LK.gui.top.addChild(coinsText);
-// Initialize the game icon for the menu
-var gameIcon = LK.getAsset('Icon_game', {
- anchorX: 0.5,
- anchorY: 0.1,
- scaleX: 2,
- scaleY: 2
-});
-// Position the game icon at the top center of the screen
-gameIcon.x = 2048 / 2;
-gameIcon.y = gameIcon.height / 2 + 20;
-// Add the game icon to the game
-game.addChild(gameIcon);
-// Add an event listener for the game icon to open the menu
-gameIcon.down = function (x, y, obj) {
- console.log("Game icon pressed! Opening menu...");
- openGameMenu();
-};
-// Function to open the game menu
-function openGameMenu() {
- // Create a new container for the game menu
- var gameMenu = new Container();
- // Create a background for the menu
- var menuBackground = LK.getAsset('Bg', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 2.0,
- scaleY: 2.0
- });
- gameMenu.addChild(menuBackground);
- // Position the menu in the center of the screen
- gameMenu.x = 2048 / 2;
- gameMenu.y = 2732 / 2;
- // Add the menu to the game
- game.addChild(gameMenu);
- // Initialize the close button image
- var closeButton = LK.getAsset('close_tab_button', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1.5,
- scaleY: 1.5
- });
- // Position the close button at the top right of the menu
- closeButton.x = menuBackground.width / 2 - closeButton.width / 2;
- closeButton.y = -menuBackground.height / 2 + closeButton.height / 2;
- // Add the close button to the game menu
- gameMenu.addChild(closeButton);
- // Initialize the play button image
- var playButton = LK.getAsset('Play_button', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 2,
- scaleY: 2
- });
- // Position the play button at the center of the menu
- playButton.x = 0;
- playButton.y = 0;
- // Add the play button to the game menu
- gameMenu.addChild(playButton);
- // Add an event listener for the play button
- playButton.down = function (x, y, obj) {
- console.log("Play button pressed!");
- game.removeChild(gameMenu);
- gameState = "playing";
- };
- closeButton.down = function (x, y, obj) {
- console.log("Close button pressed!");
- // Remove the game menu from the game
- game.removeChild(gameMenu);
- };
-}
+// Add a click event to the game
game.down = function (x, y, obj) {
- // Prevent breaking objects when in the menu
- if (gameState !== "playing") {
- return;
- }
+ // Remove the instructional text when the screen is pressed
if (instructionText.parent) {
instructionText.parent.removeChild(instructionText);
}
if (playerEnergy === 0) {
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows