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create a menu using game_icon
Code edit (3 edits merged)
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when it is in the menu, there is no way to click to break. also add the play button
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then put in the latest version!
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Please fix the bug: 'Cannot read properties of undefined (reading 'lastX')' in or related to this line: 'if (woodenBlock.lastX <= 1000 && woodenBlock.x > 1000) {' Line Number: 73
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Please fix the bug: 'Cannot read properties of undefined (reading 'lastX')' in or related to this line: 'if (woodenBlock.lastX <= 1000 && woodenBlock.x > 1000) {' Line Number: 73
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YES IT IS SUPPORTED! DO IT NOW
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O botão de trocar está muito perto do de upgrade, d
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add the circle on the bottom right side, it indicates how close you are to getting a diamond, and also create a global diamond variable, and place it below the coins variable
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Add arrow inside the circle.
Code edit (13 edits merged)
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Code edit (4 edits merged)
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rotate the arrow
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Rotate the arrow position to diagonal left
Code edit (4 edits merged)
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step by step, 20 degrees to the left
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40 desgrees
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Move arrow to right
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reverse this, it's not the rotation, it's the position
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move X POSITION to the right
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O YOU DOWNLOAD, MOVE THE ARROW TO THE CRICLE
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Área. Mova a seta para a direita. Não é a rotação.
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Mova um pouco mais.
===================================================================
--- original.js
+++ change.js
@@ -33,33 +33,9 @@
if (challengeActive) {
woodPiecesBroken++;
woodPiecesBrokenText.setText('Wood Broken: ' + woodPiecesBroken);
}
-// Check if the wooden block has reached a specific X coordinate
-if (woodenBlock.lastX <= 1000 && woodenBlock.x > 1000) {
- console.log("Wooden block reached X coordinate 1000!");
- // Add any specific action you want to trigger here
-}
-woodenBlock.lastX = woodenBlock.x; // Update lastX for the wooden block
-// Check if the wooden block has reached a specific Y coordinate
-if (woodenBlock.lastY <= 1500 && woodenBlock.y > 1500) {
- console.log("Wooden block reached Y coordinate 1500!");
- // Add any specific action you want to trigger here
-}
-woodenBlock.lastY = woodenBlock.y; // Update lastY for the wooden block
-// Check if the wooden block has reached a specific X, Y coordinate
-if (woodenBlock.lastY <= 1500 && woodenBlock.y > 1500 && woodenBlock.lastX <= 1000 && woodenBlock.x > 1000) {
- console.log("Wooden block reached X: 1000, Y: 1500!");
- // Add any specific action you want to trigger here
-}
-woodenBlock.lastX = woodenBlock.x; // Update lastX for the wooden block
-woodenBlock.lastY = woodenBlock.y; // Update lastY for the wooden block
-// Check if the wooden block intersects with the character
-if (woodenBlock.lastWasIntersecting === false && woodenBlock.intersects(character)) {
- console.log("Wooden block intersected with character!");
- // Add any specific action you want to trigger here
-}
-woodenBlock.lastWasIntersecting = woodenBlock.intersects(character); // Update lastWasIntersecting for the wooden block
+// Add coins when the wood is broken
var woodPiecesBrokenText, globalTimeText;
// Start a countdown timer
var instructionText = new Text2('Tap to break objects and earn rewards!', {
size: 100,
@@ -391,8 +367,41 @@
};
});
}
// Add a click event to the game
+game.update = function () {
+ // Add a click event to the game
+ game.update = function () {
+ // Example: Trigger an action when the character intersects with the wooden block
+ if (character.lastWasIntersecting === false && character.intersects(woodenBlock)) {
+ console.log("Character intersected with the wooden block!");
+ // Add your action here
+ }
+ character.lastWasIntersecting = character.intersects(woodenBlock); // Update lastWasIntersecting for the character
+ };
+ game.update = function () {
+ // Example: Trigger an action when the character arrives at a specific X, Y coordinate
+ if (character.lastY <= 1500 && character.y > 1500 && character.lastX <= 1000 && character.x > 1000) {
+ console.log("Character arrived at the specific coordinate!");
+ // Add your action here
+ }
+ character.lastY = character.y; // Update lastY for the character
+ character.lastX = character.x; // Update lastX for the character
+ };
+ game.update = function () {
+ // Example: Trigger an action when the character comes close to the bottom of the screen
+ if (character.lastY <= 2500 && character.y > 2500) {
+ console.log("Character is close to the bottom of the screen!");
+ // Add your action here
+ }
+ character.lastY = character.y; // Update lastY for the character
+ };
+ if (character.lastX <= 1024 && character.x > 1024) {
+ console.log("Character reached the center of the screen!");
+ // Add your action here
+ }
+ character.lastX = character.x; // Update lastX for the character
+};
// Add an event listener for the crown
var challengeActive = false;
var woodPiecesBroken = 0; // Track the number of wood pieces broken during the challenge
crown.down = function (x, y, obj) {
@@ -557,11 +566,8 @@
});
// Position the wooden block further down the rope
woodenBlock.x = rope.x + rope.width / 2;
woodenBlock.y = rope.y + rope.height * 0.95;
-woodenBlock.lastX = woodenBlock.x; // Initialize lastX for the wooden block
-woodenBlock.lastY = woodenBlock.y; // Initialize lastY for the wooden block
-woodenBlock.lastWasIntersecting = false; // Initialize lastWasIntersecting for the wooden block
// Make the wooden block visible
woodenBlock.alpha = 1;
// Add the wooden block to the game
game.addChild(woodenBlock);
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows