User prompt
then just add the text
User prompt
place the text in the middle of the screen, and press the screen to remove the text
User prompt
When you press the crown, a text appears: "break 10 pieces of wood in 30 seconds!"
User prompt
place the challenge text in the middle of the screen
User prompt
add challenge time
User prompt
If the challenge is activated, a text timer appears in the bottom middle of the screen.
User prompt
If you can't break the wood in 30 seconds, you lose the challenge and you have to wait 1 minute to go again.
User prompt
add a global time variable below the coins if the challenge has started
User prompt
make the timer go down every second
User prompt
If the global time variable runs out, the text appears: You failed the challenge!, and the timer disappears.
User prompt
Also add a global variable below the timer, which tells you how many pieces of wood you broke in the challenge, it also disappears if you fail or win the challenge
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'woodPiecesBrokenText.x = coinsText.x;' Line Number: 72
User prompt
Please fix the bug: 'globalTimeText is not defined' in or related to this line: 'woodPiecesBrokenText.y = globalTimeText.y + globalTimeText.height + 10;' Line Number: 78
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'globalTimeText.x = coinsText.x;' Line Number: 83
User prompt
The challenge's global variables only appear when you toggle the challenge
User prompt
make the broken wood variable change when breaking a wood
User prompt
The global variable wood broken is not working
User prompt
Add object_change_button, and place it on the right side of the upgrade button
User prompt
the exchange object button opens a tab to choose an object, but to unlock the next one, you have to complete the challenge of the previous object
User prompt
Ok! 225 of hp to raw wood
User prompt
the object turns black when it has not been unlocked
User prompt
Ok, então o metal vai ter 500 de HP.
User prompt
Ah, eu já sei. Para quebrar esse objeto, as 4 pernas dão um total de 1200 HP e a cadeira inteira dá 1600 de HP.
User prompt
Adicione o desafio sucesso, se o player conseguir quebrar 10 madeiras antes do tempo.
User prompt
Se o desafio é um sucesso, desbloqueia um novo item.
===================================================================
--- original.js
+++ change.js
@@ -66,9 +66,13 @@
game.setChildIndex(upgradeButton, game.children.length - 1);
// Add an event listener for the upgrade button
upgradeButton.down = function (x, y, obj) {
console.log("Upgrade button pressed!");
- // Open the upgrade panel
+ // Handle wood breaking logic here
+ if (challengeActive) {
+ woodPiecesBroken++;
+ woodPiecesBrokenText.setText('Wood Broken: ' + woodPiecesBroken);
+ }
openUpgradePanel();
};
// Add an event listener for the hand button icon to increase damage
var handButtonIcon = LK.getAsset('Hand_icon_button', {
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows