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instead of 1 initial energy recovery, put 5
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energy recovery is still the same
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upgrade 2 is not doing anything
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Upgrade 3:(energy_max_button_icon) increases energy limit +10
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add the gold button in the middle right of the screen
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The gold button starts gray
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from the moment it damages wood, 1% of the gold button regains its shine from damage to wood or any other object
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Pode ser infinito de vida para o ouro também.
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when the button is at maximum brightness, it can be clicked
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When you press the button with maximum brightness, any item is changed to gold (object) for a few seconds, because when the button is activated, it loses brightness little by little
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move the gold button further to the left
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Não dá pra saber. Então coloque uma variável de brilho que começa de 0%.
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Coloque a variável global em cima do botão de ouro.
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Coloque a variável como texto.
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Add bgmusic
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make the gold button does not disappear after use
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Add asset crown in top of screen
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Add asset crown in top right of screen
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position the golden button so it is below the crown
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'goldButton.x = crown.x - crown.width / 2; // Align horizontally with the crown' Line Number: 282
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It is below the crown! Do not overlap the button on the crown
Code edit (4 edits merged)
Please save this source code
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then just add the text
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place the text in the middle of the screen, and press the screen to remove the text
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When you press the crown, a text appears: "break 10 pieces of wood in 30 seconds!"
===================================================================
--- original.js
+++ change.js
@@ -222,8 +222,10 @@
}); // Define scoreText
// Initialize the gold button image
var goldButton = LK.getAsset('Gold_button_icon', {
anchorX: 0.5,
+ tint: 0x808080,
+ // Set the initial tint to gray
// Center the anchor point horizontally
anchorY: 0.5,
// Center the anchor point vertically
scaleX: 2,
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows