User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 235
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 235
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 234
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 233
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 221
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 220
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 220
User prompt
Please fix the bug: 'coinGainText is not defined' in or related to this line: 'coinGainText.alpha = 1 - fadeProgress;' Line Number: 219
User prompt
Please fix the bug: 'Timeout.tick error: LK.effects.fadeOut is not a function' in or related to this line: 'LK.effects.fadeOut(coinGainText, 1000, function () {' Line Number: 202
User prompt
Please fix the bug: 'Timeout.tick error: requestAnimationFrame is not a function' in or related to this line: 'requestAnimationFrame(animateMove);' Line Number: 198
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Please fix the bug: 'Timeout.tick error: LK.effects.moveTo is not a function' in or related to this line: 'LK.effects.moveTo(coinGainText, coinGainText.x, coinGainText.y - 100, 1000); // Move up' Line Number: 187
User prompt
Adcione um efeito de texto de ganhar moeda
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Então coloque isso no jogo
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Add the sounds
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also add another global variable of coins, and place it below the hp of the wood
User prompt
add a destruction effect to wood with pieces of wood coming out of it
User prompt
When it reaches HP, the wood is destroyed, and a new wood appears with 100 HP
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when the animation ends, the player deals 10 damage to the wood
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initial damage to player:10 dmg
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Add global variável hp wood to 100, and place it below the score.
User prompt
Add hp wood to 100
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Create the Character class var Character = Container.expand(function () { var self = Container.call(this); // Attach the character asset var playerAssets = ['player_1', 'Player_2', 'Player_3', 'Player_4']; var currentAssetIndex = 0; var characterGraphics = self.attachAsset(playerAssets[currentAssetIndex], { anchorX: 0.85, anchorY: 0.5, scaleX: 5, scaleY: 5, frameRate: 10 // Set the frame rate for the sprite animation }); // Set the character's initial position self.x = 945; self.y = 2732 / 2 - characterGraphics.height / 2; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var coinGainText; // Define coinGainText in the global scope // Add a click event to the game var hpWood = 100; // Initialize the HP of the wooden block var playerDamage = 10; // Initialize the player's damage to 10 var bg = LK.getAsset('Bg', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, // Scale to fit the screen width scaleY: 2732 / 98.44 // Scale to fit the screen height }); // Add the background image to the game game.addChild(bg); // Initialize the rope image var rope = LK.getAsset('Rope', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 400, // Scale to full screen width scaleY: 2732 / 500 // Increase the vertical size of the rope }); // Add the rope image to the game game.addChild(rope); // Initialize the wooden block image var woodenBlockPosition = { x: 0, y: 0 }; // Track the wooden block's position var woodHp = 100; // Initialize the HP of the wooden block var woodenBlock = LK.getAsset('Object_1', { anchorX: 0.1, anchorY: -2, scaleX: 5, scaleY: 5 }); // Position the wooden block further down the rope woodenBlock.x = rope.x + rope.width / 2; woodenBlock.y = rope.y + rope.height * 0.95; // Make the wooden block visible woodenBlock.alpha = 1; // Add the wooden block to the game game.addChild(woodenBlock); // Initialize the HP bar image var hpBar = LK.getAsset('Hp_bar', { anchorX: 0.1, anchorY: -4, scaleX: 5, scaleY: 5 }); // Position the HP bar on top of the wooden block hpBar.x = woodenBlock.x; hpBar.y = woodenBlock.y - woodenBlock.height / 2 - hpBar.height; // Add the HP bar to the game game.addChild(hpBar); // Add the character to the game var character = game.addChild(new Character()); // Define currentAssetIndex in the global scope var playerAssets = ['player_1', 'Player_2', 'Player_3', 'Player_4']; var currentAssetIndex = 0; // Add a new variable to track the state of the game var gameState = "playing"; // Add a variable to display the score at the top of the screen var score = 0; var scoreText = new Text2(score.toString(), { size: 150, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var hpWoodText = new Text2(hpWood.toString(), { size: 150, fill: 0xFFFFFF }); hpWoodText.anchor.set(0.5, 0); hpWoodText.y = scoreText.height; LK.gui.top.addChild(hpWoodText); var coins = 0; // Initialize the coins variable var coinsText = new Text2(coins.toString(), { size: 150, fill: 0xFFFFFF }); coinsText.anchor.set(0.5, 0); coinsText.y = hpWoodText.height + hpWoodText.y; LK.gui.top.addChild(coinsText); // Add a click event to the game game.down = function (x, y, obj) { // Trigger a character animation sequence currentAssetIndex = (currentAssetIndex + 1) % playerAssets.length; character.removeChildren(); // Remove previous animation var animationSequence = playerAssets.map(function (asset) { return character.attachAsset(asset, { anchorX: 0.85, anchorY: 0.5, scaleX: 5, scaleY: 5, frameRate: 10 // Set the frame rate for the sprite animation }); }); animationSequence.forEach(function (frame, index) { LK.setTimeout(function () { character.removeChildren(); character.addChild(frame); if (index === animationSequence.length - 1) { // Deal damage to the wood when the animation ends hpWood -= playerDamage; hpWoodText.setText(hpWood.toString()); // Play the hit sound effect LK.getSound('Hit').play(); if (hpWood <= 0) { // Handle wood breaking logic here console.log("Wood is broken!"); // Play the break sound effect LK.getSound('Break').play(); // Reset wood HP hpWood = 100; hpWoodText.setText(hpWood.toString()); // Reposition the new wooden block woodenBlock.x = rope.x + rope.width / 2; woodenBlock.y = rope.y + rope.height * 0.95; // Add coins when the wood is broken coins += 10; // Add 10 coins coinsText.setText(coins.toString()); // Create a text effect for gaining coins coinGainText = new Text2('+10', { size: 100, fill: 0xFFFF00 // Yellow color for the coin gain text }); coinGainText.anchor.set(0.5, 0.5); coinGainText.x = woodenBlock.x; coinGainText.y = woodenBlock.y - woodenBlock.height / 2; // Add the coin gain text to the game game.addChild(coinGainText); // Animate the coin gain text to move upwards and fade out LK.setTimeout(function () { // Custom animation to move the text upwards var startY = coinGainText.y; var endY = startY - 100; var duration = 1000; var startTime = Date.now(); function animateMove() { var currentTime = Date.now(); var elapsed = currentTime - startTime; var progress = Math.min(elapsed / duration, 1); coinGainText.y = startY + (endY - startY) * progress; if (progress < 1) { LK.setTimeout(animateMove, 16); // Approximately 60 FPS } } animateMove(); // Custom fade-out animation var fadeDuration = 1000; var fadeStartTime = Date.now(); function animateFadeOut() { var currentTime = Date.now(); var elapsed = currentTime - fadeStartTime; var fadeProgress = Math.min(elapsed / fadeDuration, 1); coinGainText.alpha = 1 - fadeProgress; if (fadeProgress < 1) { LK.setTimeout(animateFadeOut, 16); // Approximately 60 FPS } else { coinGainText.destroy(); // Remove the text after animation } } animateFadeOut(); }, 0); } } }, index * 100); // Adjust timing for each frame }); }; ; var coinGainText; // Define coinGainText in the global scope // Custom fade-out animation var fadeDuration = 1000; var fadeStartTime = Date.now(); function animateFadeOut() { var currentTime = Date.now(); var elapsed = currentTime - fadeStartTime; var fadeProgress = Math.min(elapsed / fadeDuration, 1); coinGainText.alpha = 1 - fadeProgress; if (fadeProgress < 1) { LK.setTimeout(animateFadeOut, 16); // Approximately 60 FPS } else { coinGainText.destroy(); // Remove the text after animation } } animateFadeOut(); ;
===================================================================
--- original.js
+++ change.js
@@ -152,14 +152,12 @@
// Add coins when the wood is broken
coins += 10; // Add 10 coins
coinsText.setText(coins.toString());
// Create a text effect for gaining coins
- if (!coinGainText) {
- coinGainText = new Text2('+10', {
- size: 100,
- fill: 0xFFFF00 // Yellow color for the coin gain text
- });
- }
+ coinGainText = new Text2('+10', {
+ size: 100,
+ fill: 0xFFFF00 // Yellow color for the coin gain text
+ });
coinGainText.anchor.set(0.5, 0.5);
coinGainText.x = woodenBlock.x;
coinGainText.y = woodenBlock.y - woodenBlock.height / 2;
// Add the coin gain text to the game
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows