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Add variável to "0" in top of screen
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Add a new variable
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Place the variable
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Make visible
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Add the hp wood variable
Code edit (1 edits merged)
Please save this source code
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place on top of the wood
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add hp to wood
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Please fix the bug: 'Uncaught TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 105
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It's not one asset at a time, it's an animation itself
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animation happens once per click
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Remove the previous animation, and if it's his turn, it appears again. It's just one sprite at a time
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Add sprite frame rate
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Please fix the bug: 'Uncaught ReferenceError: playerAssets is not defined' in or related to this line: 'currentAssetIndex = (currentAssetIndex + 1) % playerAssets.length;' Line Number: 91
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Please fix the bug: 'Uncaught ReferenceError: currentAssetIndex is not defined' in or related to this line: 'currentAssetIndex = (currentAssetIndex + 1) % playerAssets.length;' Line Number: 89
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Caracter animation is player_1, player_2, player_3, player_4
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change the player's asset group to: player_1, player_2, player_3, and player_4.
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it's not this group, it's the group player_1, player_2, etc.
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Clicar na tela faz o personagem fazer uma animação, que no caso é...
Code edit (2 edits merged)
Please save this source code
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Coloca só mais um grãozinho do personagem pra esquerda.
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Move só mais um tiquinho pra esquerda.
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Aí tu exagerou demais a esquerda no personagem.
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Corta mais o personagem para a esquerda.
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Coloca mais um só a esquerda o personagem
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Create the Character class var Character = Container.expand(function () { var self = Container.call(this); // Attach the character asset var characterGraphics = self.attachAsset('player_1', { anchorX: 0.7, anchorY: 0.5, scaleX: 5, scaleY: 5 }); // Set the character's initial position self.x = 950; self.y = 2732 / 2 - characterGraphics.height / 2; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize the background image var bg = LK.getAsset('Bg', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, // Scale to fit the screen width scaleY: 2732 / 98.44 // Scale to fit the screen height }); // Add the background image to the game game.addChild(bg); // Initialize the rope image var rope = LK.getAsset('Rope', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 400, // Scale to full screen width scaleY: 2732 / 500 // Increase the vertical size of the rope }); // Add the rope image to the game game.addChild(rope); // Initialize the wooden block image var woodenBlock = LK.getAsset('Object_1', { anchorX: 0.1, anchorY: -2, scaleX: 5, scaleY: 5 }); // Position the wooden block further down the rope woodenBlock.x = rope.x + rope.width / 2; woodenBlock.y = rope.y + rope.height * 0.95; // Add the wooden block to the game game.addChild(woodenBlock); // Add the character to the game var character = game.addChild(new Character()); ;
===================================================================
--- original.js
+++ change.js
@@ -12,9 +12,9 @@
scaleX: 5,
scaleY: 5
});
// Set the character's initial position
- self.x = 1000;
+ self.x = 950;
self.y = 2732 / 2 - characterGraphics.height / 2;
});
/****
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows