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it's not this group, it's the group player_1, player_2, etc.
User prompt
Clicar na tela faz o personagem fazer uma animação, que no caso é...
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User prompt
Coloca só mais um grãozinho do personagem pra esquerda.
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Move só mais um tiquinho pra esquerda.
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Aí tu exagerou demais a esquerda no personagem.
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Corta mais o personagem para a esquerda.
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Coloca mais um só a esquerda o personagem
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Centraliza o personagem no meio.
Code edit (4 edits merged)
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User prompt
Ainda tá pequeno. Aumenta a mãe de personagem.
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Aumenta mais o personagem.
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O personagem tá parecendo uma formiga. Aumenta o tamanho dele.
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Agora, crie o personagem.
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O personagem na frente da corda, eu tô falando a posição, porra!
Code edit (3 edits merged)
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Aumente o tamanho do objeto.
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Coloque mais para baixo.
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Coloque bem mais a madeira para baixo.
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Coloque a madeira mais pra baixo, muito mais pra baixo, mas não exagere.
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Meu Deus, que item pequeno! Aumenta pra caralho!
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É pra colar, é pra criar a madeira e posicionar na corda. Não é tão difícil não!
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Coloque mais esticado.
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Create the Character class var Character = Container.expand(function () { var self = Container.call(this); // Attach the character asset var characterGraphics = self.attachAsset('player_1', { anchorX: 0.5, anchorY: 0.5, scaleX: 5, scaleY: 5 }); // Set the character's initial position self.x = 1024; self.y = 2732 - characterGraphics.height; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize the background image var bg = LK.getAsset('Bg', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 100, // Scale to fit the screen width scaleY: 2732 / 98.44 // Scale to fit the screen height }); // Add the background image to the game game.addChild(bg); // Initialize the rope image var rope = LK.getAsset('Rope', { anchorX: 0.0, anchorY: 0.0, scaleX: 2048 / 400, // Scale to full screen width scaleY: 2732 / 500 // Increase the vertical size of the rope }); // Add the rope image to the game game.addChild(rope); // Initialize the wooden block image var woodenBlock = LK.getAsset('Object_1', { anchorX: 0.1, anchorY: -2, scaleX: 5, scaleY: 5 }); // Position the wooden block further down the rope woodenBlock.x = rope.x + rope.width / 2; woodenBlock.y = rope.y + rope.height * 0.95; // Add the wooden block to the game game.addChild(woodenBlock); // Add the character to the game var character = game.addChild(new Character()); ;
===================================================================
--- original.js
+++ change.js
@@ -8,10 +8,10 @@
// Attach the character asset
var characterGraphics = self.attachAsset('player_1', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 3,
- scaleY: 3
+ scaleX: 5,
+ scaleY: 5
});
// Set the character's initial position
self.x = 1024;
self.y = 2732 - characterGraphics.height;
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows