Code edit (1 edits merged)
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User prompt
Coloque mais para baixo.
User prompt
Coloque bem mais a madeira para baixo.
User prompt
Coloque a madeira mais pra baixo, muito mais pra baixo, mas não exagere.
User prompt
Meu Deus, que item pequeno! Aumenta pra caralho!
User prompt
É pra colar, é pra criar a madeira e posicionar na corda. Não é tão difícil não!
User prompt
Coloque mais esticado.
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deixe mais esticado na vertical
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Aumente mais!
User prompt
Aumente o tamanho da corda.
User prompt
is very stretched
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leave the string ratio at the image size ratio
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Too big, make the rope smaller
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Place the rope
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place the bg, and increase it until it is the size of the screen
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Destroy all code
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Please fix the bug: 'Uncaught TypeError: object.containsPoint is not a function' in or related to this line: 'if (object.containsPoint(localPos)) {' Line Number: 64
Initial prompt
Tap break objects idle
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,71 +1,8 @@
-/****
-* Classes
-****/
+/****
+* Initialize Game
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
-// Class for Breakable Objects
-var BreakableObject = Container.expand(function () {
- var self = Container.call(this);
- var objectGraphics = self.attachAsset('breakableObject', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.health = 100; // Initial health of the object
- // Method to reduce health
- self.reduceHealth = function (amount) {
- self.health -= amount;
- if (self.health <= 0) {
- self["break"]();
- }
- };
- // Method to handle breaking of the object
- self["break"] = function () {
- // Logic for breaking the object and earning rewards
- LK.setScore(LK.getScore() + 10); // Increase score as a reward
- self.destroy(); // Remove the object from the game
- };
-});
-
-/****
-* Initialize Game
-****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize variables
-var breakableObjects = [];
-var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Function to create a new breakable object
-function createBreakableObject(x, y) {
- var newObject = new BreakableObject();
- newObject.x = x;
- newObject.y = y;
- breakableObjects.push(newObject);
- game.addChild(newObject);
-}
-// Event handler for tapping on the game
-game.down = function (x, y, obj) {
- var localPos = game.toLocal(obj.global);
- breakableObjects.forEach(function (object) {
- if (object.getBounds().contains(localPos.x, localPos.y)) {
- object.reduceHealth(20); // Reduce health on tap
- }
- });
-};
-// Update function called every game tick
-game.update = function () {
- scoreTxt.setText(LK.getScore());
-};
-// Create initial breakable objects
-createBreakableObject(1024, 1366); // Center of the screen
-createBreakableObject(512, 683); // Top-left quarter
-createBreakableObject(1536, 2049); // Bottom-right quarter
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file
A small piece of wood.
a hanging rope. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
piece_of_wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Upgrade button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Gold_button_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
crown. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
raw piece of wood. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Metal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Chair. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
create a hand icon breaking a brick in half. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Play_button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Diamond_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pixel person with black hair, black pants, black eyes, and blue clothes making a V with hands jumping in a rain of diamonds. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Shop_icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows