User prompt
Coloca ele na esquerda.
User prompt
Está dando muito lag.
User prompt
Por que ele tá dando tantas moedas? Era pra ele só dar uma.
User prompt
Please fix the bug: 'ReferenceError: spriteIndex is not defined' in or related to this line: 'if (person1.isWalking && spriteIndex == 0) {' Line Number: 163
User prompt
Ele tá dando muito mais que uma moeda.
User prompt
O caminho desconhecido, basicamente você pode comprar coisas, como aumentar o ganho de moedas por clique ou moedas por segundo.
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Adicione o Sprite 1 do cara desconhecido que quando clicado vai para o Sprite 2
User prompt
Please fix the bug: 'ReferenceError: person1 is not defined' in or related to this line: 'person1.x += 5;' Line Number: 157
User prompt
Please fix the bug: 'TypeError: person1.walk is not a function' in or related to this line: 'person1.walk();' Line Number: 160
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Não, não era pra mudar o ácide da pessoa. Era pra só colocar ele. Traga o Sprite da pessoa de volta.
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Coloque o ácido da pessoa de volta, porque ela tá com o mesmo spray que o cara desconhecido.
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Faça com que o asset da pessoa 1 volte ao normal
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Faça com que o asset da pessoa 1 seja o outro sprite em vez do cara desconhecido
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Please fix the bug: 'TypeError: person1.walk is not a function' in or related to this line: 'person1.walk();' Line Number: 196
User prompt
Please fix the bug: 'TypeError: person1.walk is not a function' in or related to this line: 'person1.walk();' Line Number: 196
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Coloquei no solo.
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Passa que quando o cara desconhecido abre a jaqueta, abre uma aba de loja que pode aumentar o ganho de moedas, melhorando o moeda ganho.
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Please fix the bug: 'LK.setCoinGain is not a function' in or related to this line: 'LK.setCoinGain(1);' Line Number: 176
User prompt
Please fix the bug: 'Uncaught TypeError: LK.getCoinGain is not a function' in or related to this line: 'LK.setCoinGain(LK.getCoinGain() + 1);' Line Number: 112
User prompt
Coloca ele no topo do cara desconhecido.
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Coloca a loja no topo do cara desconhecido.
===================================================================
--- original.js
+++ change.js
@@ -59,71 +59,31 @@
}, 50);
};
});
// Define spriteIndex in the global scope
-// Class for Person1
-var Person1 = Container.expand(function () {
+// Class for UnknownGuy
+var UnknownGuy = Container.expand(function () {
var self = Container.call(this);
- var sprites = ['Person1sprite1', 'Person1sprite2', 'Person1sprite3'];
- var person1Graphics = self.attachAsset(sprites[spriteIndex], {
+ var sprites = ['unknownguy', 'unknownguysprite2'];
+ var spriteIndex = 0;
+ var unknownGuyGraphics = self.attachAsset(sprites[spriteIndex], {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1,
scaleY: 1
});
- // Method for the walking animation
- self.walk = function () {
- self.isWalking = true;
- var walkInterval = LK.setInterval(function () {
- // Cycle through the sprites for the walking animation
- spriteIndex = (spriteIndex + 1) % sprites.length;
- person1Graphics = self.attachAsset(sprites[spriteIndex], {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1,
- scaleY: 1
- });
- // Stop walking after one cycle of sprites
- if (spriteIndex == 0) {
- self.isWalking = false;
- LK.clearInterval(walkInterval);
- }
- }, 100);
+ // Event handler for when the object is clicked
+ self.down = function (x, y, obj) {
+ // Cycle through the sprites for the walking animation
+ spriteIndex = (spriteIndex + 1) % sprites.length;
+ unknownGuyGraphics = self.attachAsset(sprites[spriteIndex], {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1,
+ scaleY: 1
+ });
};
});
-// Class for the Shop
-var Shop = Container.expand(function () {
- var self = Container.call(this);
- // Initialize the shop with a list of items
- self.items = [{
- name: 'Increase Click Value',
- cost: 10,
- effect: function effect() {
- // Increase the value of each click
- self.clickValue += 1;
- }
- }, {
- name: 'Increase Coins per Second',
- cost: 20,
- effect: function effect() {
- // Increase the number of coins generated per second
- self.coinsPerSecond += 1;
- }
- }];
- // Method to buy an item from the shop
- self.buyItem = function (itemIndex) {
- var item = self.items[itemIndex];
- // Check if the player has enough coins to buy the item
- if (LK.getScore() >= item.cost) {
- // Deduct the cost from the player's coins
- LK.setScore(LK.getScore() - item.cost);
- // Apply the item's effect
- item.effect();
- // Increase the cost of the item for the next purchase
- item.cost *= 2;
- }
- };
-});
/****
* Initialize Game
****/
@@ -133,10 +93,10 @@
/****
* Game Code
****/
-// Initialize score text
// Define spriteIndex in the global scope
+// Initialize score text
var spriteIndex = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
@@ -166,19 +126,14 @@
scaleY: 2,
x: clickableObject.x + clickableObject.width + 100,
y: clickableObject.y
}));
-// Create Person1 and start the walking animation
-var person1 = game.addChild(new Person1());
-person1.scaleX = clickableObject.width / person1.width;
-person1.scaleY = clickableObject.height / person1.height;
-person1.x = person1.width / 2;
-person1.y = 2732 - person1.height / 2;
-person1.walk();
-// Create the shop and position it at the top of the screen
-var shop = game.addChild(new Shop());
-shop.x = 2048 / 2;
-shop.y = shop.height / 2;
+// Create UnknownGuy and add it to the game scene
+var unknownGuy = game.addChild(new UnknownGuy());
+unknownGuy.scaleX = clickableObject.width / unknownGuy.width;
+unknownGuy.scaleY = clickableObject.height / unknownGuy.height;
+unknownGuy.x = unknownGuy.width / 2;
+unknownGuy.y = 2732 - unknownGuy.height / 2;
// Game update loop
game.update = function () {
// Make Person1 walk every 3 seconds
if (LK.ticks % (3 * 60) == 0) {
@@ -193,11 +148,6 @@
coin.y = person1.y;
// Animate the coin dropping into the vase
coin.drop();
}
- // Generate coins per second
- if (LK.ticks % 60 == 0) {
- LK.setScore(LK.getScore() + shop.coinsPerSecond);
- scoreTxt.setText(LK.getScore());
- }
};
// Removed the game.down event handler
\ No newline at end of file