User prompt
Add objects background effects ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add the music
User prompt
Too laggy
User prompt
Please fix the bug: 'TypeError: statusText.setFill is not a function' in or related to this line: 'statusText.style.fill = "#33ff33";' Line Number: 303
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'statusText.setFill("#33ff33");' Line Number: 303
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'statusText.style.fill = "#33ff33";' Line Number: 305
User prompt
then play the game
User prompt
In Correct Orbit
Initial prompt
In correct orbit
/**** * Classes ****/ // Orbit trail visualization var OrbitTrail = Container.expand(function () { var self = Container.call(this); // Draw the satellite's trail self.drawTrail = function (points) { self.removeChildren(); if (points.length < 2) return; for (var i = 1; i < points.length; i++) { var p1 = points[i - 1]; var p2 = points[i]; // Create a small dot for each trail point var dot = LK.getAsset('TrailDot', { anchorX: 0.5, anchorY: 0.5, x: p2.x, y: p2.y, alpha: i / points.length * 0.7 }); dot.scaleX = 0.1; dot.scaleY = 0.1; self.addChild(dot); } }; return self; }); // Initialize game variables // Planet class for the gravitational body var Planet = Container.expand(function () { var self = Container.call(this); // Create planet graphics var planetGraphics = self.attachAsset('Planet', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Orbit zones self.safeOrbitMin = 200; // Minimum safe orbit distance self.safeOrbitMax = 500; // Maximum safe orbit distance self.gravity = 0.15; // Gravity strength // Visual indicators for orbit zones var orbitZone = self.addChild(new Container()); // Initialize orbit visualization self.initOrbitZones = function () { // Create outer safe orbit zone var outerZone = LK.getAsset('OrbitZone', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, alpha: 0.1 }); outerZone.scaleX = self.safeOrbitMax * 2 / 100; outerZone.scaleY = self.safeOrbitMax * 2 / 100; orbitZone.addChild(outerZone); // Create inner safe orbit zone var innerZone = LK.getAsset('OrbitZone', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, alpha: 0.1 }); innerZone.scaleX = self.safeOrbitMin * 2 / 100; innerZone.scaleY = self.safeOrbitMin * 2 / 100; orbitZone.addChild(innerZone); }; // Apply gravity to a satellite self.applyGravityTo = function (satellite) { // Calculate direction from satellite to planet var dx = self.x - satellite.x; var dy = self.y - satellite.y; // Calculate distance (squared for efficiency) var distSquared = dx * dx + dy * dy; var distance = Math.sqrt(distSquared); // Only apply gravity if not too close if (distance > 10) { // Calculate gravity force (inverse square law) var force = self.gravity / distance; // Apply force to satellite velocity satellite.velocity.x += dx / distance * force; satellite.velocity.y += dy / distance * force; } return distance; }; return self; }); // Satellite class for the player-controlled object var Satellite = Container.expand(function () { var self = Container.call(this); // Create satellite graphics var satelliteGraphics = self.attachAsset('Planet2', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.3, scaleY: 0.3 }); // Physics properties self.velocity = { x: 0, y: 0 }; self.lastX = 0; self.lastY = 0; self.isDragging = false; self.thrustDirection = { x: 0, y: 0 }; self.thrustPower = 0; self.maxThrust = 0.5; // Trail effect self.trailPoints = []; self.maxTrailPoints = 50; // Show thrust line when dragging self.thrustLine = self.addChild(new Container()); // Initialize with a small orbit velocity self.initOrbit = function (planetX, planetY) { // Set initial position self.x = planetX; self.y = planetY - 300; self.lastX = self.x; self.lastY = self.y; // Set initial velocity for orbit (perpendicular to planet) self.velocity.x = 2; self.velocity.y = 0; }; // Update satellite position based on physics self.update = function () { // Store last position self.lastX = self.x; self.lastY = self.y; // Add thrust if dragging if (self.isDragging && self.thrustPower > 0) { self.velocity.x += self.thrustDirection.x * self.thrustPower; self.velocity.y += self.thrustDirection.y * self.thrustPower; } // Update position based on velocity self.x += self.velocity.x; self.y += self.velocity.y; // Update trail self.updateTrail(); // Update thrust visualization self.updateThrustLine(); }; // Add a point to the trail self.updateTrail = function () { if (LK.ticks % 3 === 0) { self.trailPoints.push({ x: self.x, y: self.y }); if (self.trailPoints.length > self.maxTrailPoints) { self.trailPoints.shift(); } } }; // Update the thrust line visualization self.updateThrustLine = function () { self.thrustLine.removeChildren(); if (self.isDragging && self.thrustPower > 0) { // Create a line showing thrust direction var line = LK.getAsset('ThrustLine', { anchorX: 0, anchorY: 0.5, x: 0, y: 0 }); line.rotation = Math.atan2(-self.thrustDirection.y, -self.thrustDirection.x); line.scaleX = self.thrustPower * 50; self.thrustLine.addChild(line); } }; // Start applying thrust self.startThrust = function (x, y) { self.isDragging = true; self.updateThrustVector(x, y); }; // Update thrust direction and power while dragging self.updateThrustVector = function (x, y) { if (self.isDragging) { // Calculate thrust direction from satellite to touch point var dx = self.x - x; var dy = self.y - y; // Calculate distance var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Normalize direction vector self.thrustDirection.x = dx / distance; self.thrustDirection.y = dy / distance; // Scale thrust power by distance, capped at maxThrust self.thrustPower = Math.min(distance / 100, self.maxThrust); } } }; // Stop applying thrust self.endThrust = function () { self.isDragging = false; self.thrustPower = 0; self.thrustDirection.x = 0; self.thrustDirection.y = 0; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize game variables var planet; var satellite; var orbitTrail; var gameStarted = false; var gameOver = false; var timeInOrbit = 0; var scoreText; var statusText; var dragStartPos = { x: 0, y: 0 }; // Set up the game environment function setupGame() { // Set space background game.setBackgroundColor(0x000022); // Create and position the planet in center planet = new Planet(); planet.x = 2048 / 2; planet.y = 2732 / 2; planet.initOrbitZones(); game.addChild(planet); // Create satellite satellite = new Satellite(); satellite.initOrbit(planet.x, planet.y); game.addChild(satellite); // Create orbit trail orbitTrail = new OrbitTrail(); game.addChild(orbitTrail); // Create score display scoreText = new Text2('Time in orbit: 0', { size: 60, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); scoreText.y = 50; LK.gui.top.addChild(scoreText); // Create status text statusText = new Text2('Tap and drag to apply thrust', { size: 50, fill: 0xFFFFFF }); statusText.anchor.set(0.5, 1); statusText.y = -50; LK.gui.bottom.addChild(statusText); // Start the game gameStarted = true; } // Update game state each frame game.update = function () { if (!gameStarted) { setupGame(); return; } if (gameOver) return; // Update satellite physics satellite.update(); // Apply planet's gravity to the satellite var distance = planet.applyGravityTo(satellite); // Check if satellite is in safe orbit var inSafeOrbit = distance >= planet.safeOrbitMin && distance <= planet.safeOrbitMax; // Update time in orbit if in safe zone if (inSafeOrbit) { if (LK.ticks % 60 === 0) { // Increase score every second timeInOrbit++; scoreText.setText('Time in orbit: ' + timeInOrbit); LK.setScore(timeInOrbit); } statusText.setText('Stable orbit: ' + Math.round(distance)); statusText.setFill("#33ff33"); } else if (distance < planet.safeOrbitMin) { statusText.setText('Warning: Orbit too close!'); statusText.setFill("#ff3333"); } else if (distance > planet.safeOrbitMax) { statusText.setText('Warning: Orbit too far!'); statusText.setFill("#ff9933"); } // Check for crash into planet if (distance < 70) { // Planet radius is approximately 75px endGame("Crash landing!"); } // Check if satellite has gone too far from the planet if (distance > 1500) { endGame("Satellite lost in space"); } // Draw orbit trail orbitTrail.drawTrail(satellite.trailPoints); }; // Handle touch/mouse down on game game.down = function (x, y, obj) { if (gameOver) return; dragStartPos.x = x; dragStartPos.y = y; // Start applying thrust satellite.startThrust(x, y); }; // Handle touch/mouse move on game game.move = function (x, y, obj) { if (gameOver) return; // Update thrust vector satellite.updateThrustVector(x, y); }; // Handle touch/mouse up on game game.up = function (x, y, obj) { if (gameOver) return; // Stop applying thrust satellite.endThrust(); }; // End the game with a specific message function endGame(message) { gameOver = true; statusText.setText(message); statusText.setFill("#ff0000"); // Flash screen and show game over LK.effects.flashScreen(0xff0000, 1000); LK.setTimeout(function () { LK.showGameOver(); }, 1500); } // Setup game setupGame();
===================================================================
--- original.js
+++ change.js
@@ -286,15 +286,15 @@
scoreText.setText('Time in orbit: ' + timeInOrbit);
LK.setScore(timeInOrbit);
}
statusText.setText('Stable orbit: ' + Math.round(distance));
- statusText.style.fill = "#33ff33";
+ statusText.setFill("#33ff33");
} else if (distance < planet.safeOrbitMin) {
statusText.setText('Warning: Orbit too close!');
- statusText.style.fill = "#ff3333";
+ statusText.setFill("#ff3333");
} else if (distance > planet.safeOrbitMax) {
statusText.setText('Warning: Orbit too far!');
- statusText.style.fill = "#ff9933";
+ statusText.setFill("#ff9933");
}
// Check for crash into planet
if (distance < 70) {
// Planet radius is approximately 75px
@@ -330,9 +330,9 @@
// End the game with a specific message
function endGame(message) {
gameOver = true;
statusText.setText(message);
- statusText.style.fill = "#ff0000";
+ statusText.setFill("#ff0000");
// Flash screen and show game over
LK.effects.flashScreen(0xff0000, 1000);
LK.setTimeout(function () {
LK.showGameOver();