User prompt
1000 points = normal tree. 29000 points = big tree. 100000 = giant tree. 1 million = colossal tree
User prompt
Why i cant buy the watering can? fix this
User prompt
Okay, both upgrades are broken, if I buy one, I can't buy the other, if I buy another, I can't buy the other, fix them both
User prompt
make the tree asset change depending on the tree's growth stage
User prompt
put upgrade 3 below the second one. upgrade 3 is named soil. And costs 1000
User prompt
Please fix the bug: 'Uncaught ReferenceError: upgradeCost3 is not defined' in or related to this line: 'if (points >= upgradeCost3) {' Line Number: 181
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Add the custom buy upgrade to upgrade 3
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make the soil 15 points per second
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Add the bg
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when you get 1550 points, the bg changes to bg 2
User prompt
make it so Event Handling**: The tree have an event handler for when they are tapped. This handler creates a clone of the tree
User prompt
The bg is not chanching
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make the game also save your progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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When you return to the game, the game says welcome!
User prompt
When you return to the game, the game says welcome again!
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The tree dont grow
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I cant buy upgrades
User prompt
No storage ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
the tree does not grow
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Function to increment points based on pointsPerSecond
function incrementPoints() {
points += pointsPerSecond;
pointsText.setText('Points: ' + points);
if (points >= 1000000) {
treeGrowthStageText.setText('Growth Stage: Colossal');
treeSeedling.texture = LK.getAsset('Colossal_tree', {}).texture;
} else if (points >= 100000) {
treeGrowthStageText.setText('Growth Stage: Giant');
treeSeedling.texture = LK.getAsset('Giant_tree', {}).texture;
} else if (points >= 29000) {
treeGrowthStageText.setText('Growth Stage: Big');
treeSeedling.texture = LK.getAsset('Tree_big', {}).texture;
} else if (points >= 1000) {
treeGrowthStageText.setText('Growth Stage: Normal');
treeSeedling.texture = LK.getAsset('Tree_normal', {}).texture;
}
}
// Set an interval to call incrementPoints every second
LK.setInterval(incrementPoints, 1000);
// Function to determine the growth stage based on the size of the tree asset
function getTreeGrowthStage(treeAsset) {
var size = treeAsset.width * treeAsset.height;
if (size >= 800 * 765.63) {
return 'Colossal';
} else if (size >= 500 * 500) {
return 'Giant';
} else if (size >= 250 * 259.11) {
return 'Big';
} else if (size >= 100 * 111.79) {
return 'Normal';
} else {
return 'Seedling';
}
}
// Retrieve the tree seedling asset and place it at the bottom of the screen
var treeSeedling = LK.getAsset('tree', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 2,
y: 2732
});
game.addChild(treeSeedling);
// Retrieve the upgrade button asset and place it at the middle-right of the screen
var upgradeButton = LK.getAsset('Upgrade_button', {
anchorX: 1.0,
anchorY: 0.5,
x: 2048 - 50,
y: 2732 / 2
});
game.addChild(upgradeButton);
// Create a Text2 object to display the name 'watering can' above the upgrade button
var upgradeNameText = new Text2('watering can', {
size: 50,
fill: 0xFFFFFF
});
upgradeNameText.anchor.set(0.5, 1.0);
upgradeNameText.x = upgradeButton.x - upgradeButton.width / 2;
upgradeNameText.y = upgradeButton.y - upgradeButton.height / 2 - 10;
game.addChild(upgradeNameText);
// Create a Text2 object to display the cost above the upgrade button
var upgradeCostText = new Text2('Cost: 100', {
size: 40,
fill: 0xFFFFFF
});
upgradeCostText.anchor.set(0.5, 1.0);
upgradeCostText.x = upgradeButton.x - upgradeButton.width / 2;
upgradeCostText.y = upgradeNameText.y - 40;
game.addChild(upgradeCostText);
// Retrieve the second upgrade button asset and place it below the first upgrade button
var upgradeButton2 = LK.getAsset('Upgrade_button2', {
anchorX: 1.0,
anchorY: 0.5,
x: 2048 - 50,
y: 2732 / 2 + 400
});
game.addChild(upgradeButton2);
// Create a Text2 object to display the name 'fertilizer' above the second upgrade button
var upgradeNameText2 = new Text2('fertilizer', {
size: 50,
fill: 0xFFFFFF
});
upgradeNameText2.anchor.set(0.5, 1.0);
upgradeNameText2.x = upgradeButton2.x - upgradeButton2.width / 2;
upgradeNameText2.y = upgradeButton2.y - upgradeButton2.height / 2 - 10;
game.addChild(upgradeNameText2);
// Create a Text2 object to display the cost above the second upgrade button
var upgradeCostText2 = new Text2('Cost: 200', {
size: 40,
fill: 0xFFFFFF
});
upgradeCostText2.anchor.set(0.5, 1.0);
upgradeCostText2.x = upgradeButton2.x - upgradeButton2.width / 2;
upgradeCostText2.y = upgradeNameText2.y - 40;
game.addChild(upgradeCostText2);
// Add touch event to upgradeButton
upgradeButton.down = function (x, y, obj) {
// Logic for upgrading the tree
console.log("Upgrade button pressed");
// Apply drop effect
LK.effects.flashObject(upgradeButton, 0x000000, 500);
if (points >= upgradeCost) {
LK.getSound('Buy_upgrade').play();
points -= upgradeCost;
upgradeCost *= 1.5; // Increase the cost by 50%
upgradeCostText.setText('Cost: ' + Math.ceil(upgradeCost));
pointsText.setText('Points: ' + points);
// Increase points per second
pointsPerSecond += 1;
// Additional logic for upgrading the tree can be added here
} else {
console.log("Not enough points to upgrade");
LK.getSound('insufficient_sound').play();
}
};
// Add touch event to upgradeButton2
upgradeButton2.down = function (x, y, obj) {
// Logic for upgrading the tree
console.log("Upgrade button 2 pressed");
// Apply drop effect
LK.effects.flashObject(upgradeButton2, 0x000000, 500);
if (points >= upgradeCost * 2) {
// Assuming upgradeCost for upgradeButton2 is double
LK.getSound('Buy_upgrade_2').play();
points -= upgradeCost * 2;
upgradeCost *= 2; // Increase the cost by 100%
upgradeCostText2.setText('Cost: ' + Math.ceil(upgradeCost * 2));
pointsText.setText('Points: ' + points);
// Increase points per second
pointsPerSecond += 3; // UpgradeButton2 gives more points per second
// Additional logic for upgrading the tree can be added here
} else {
console.log("Not enough points to upgrade");
LK.getSound('insufficient_sound').play();
}
};
// Add touch event to treeSeedling
treeSeedling.down = function (x, y, obj) {
// Increase points
points += 1;
LK.getSound('Click').play();
pointsText.setText('Points: ' + points);
// Apply drop effect
LK.effects.flashObject(treeSeedling, 0x000000, 500);
};
// Variable to track the growth stage of the tree
var treeGrowthStage = getTreeGrowthStage(treeSeedling);
// Variable to track points
var points = 0;
// Variable to track the cost of the upgrade
var upgradeCost = 100;
// Variable to track points per second
var pointsPerSecond = 0;
// Function to update the X position of points
function updatePointsX(newX) {
pointsText.x = newX;
}
// Function to update the Y position of points
function updatePointsY(newY) {
pointsText.y = newY;
}
// Create a Text2 object to display the tree growth stage
var treeGrowthStageText = new Text2('Growth Stage: ' + getTreeGrowthStage(treeSeedling), {
size: 100,
fill: 0xFFFFFF
});
// Create a Text2 object to display the points
var pointsText = new Text2('Points: ' + points, {
size: 100,
fill: 0xFFFFFF
});
pointsText.anchor.set(0.5, -1);
LK.gui.top.addChild(pointsText);
// Set the anchor point to the center of the top edge
treeGrowthStageText.anchor.set(0.5, 0);
// Position the text at the top-center of the screen
LK.gui.top.addChild(treeGrowthStageText);
;
Tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Giant_tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
panel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
close button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Sticker_approved_code. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watering can button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fertilizer button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
soil button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bg of rocks waterfall. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
nighttime scene or a different landscape altogether, such as a forest, desert, or underwater setting. The choice of `bg2` would depend on the narrative or progression of the game, offering variety and enhancing the player's experience by changing the visual context as they advance.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows