User prompt
the normal tree is appearing even in the sepling stage, fix this
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I cant click the normal tree
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make all trees have click logic
User prompt
I can't buy fertilizer even with 200 points, fix this
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the tree didn't change
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make the tree change the asset to the normal tree
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the tree asset is still the same
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make the tree change to the other asset too when change the stage
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make it so that when you buy the fertilizer, the screen turns white, then returns to normal, and the tree stage changes to normal tree
User prompt
make upgrade 2 when purchased, it increases the cost more, but gives more points per second
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add only insufficient sound and drop effect for upgrade 2 for now
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put it lower
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put it lower
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add another upgrade button below the first one
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Place the sound
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make a drop effect when purchasing an upgrade
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Now add the sounds
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the points are not increasing whey buy the upgrade fix this
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Please fix the bug: 'Uncaught ReferenceError: pointsPerSecond is not defined' in or related to this line: 'pointsPerSecond += 1;' Line Number: 84
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when the upgrade is purchased it does not increase the points per second fix this
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the watering can is not giving points per second, fix this
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Please fix the bug: 'Uncaught ReferenceError: upgradeCost is not defined' in or related to this line: 'if (points >= upgradeCost) {' Line Number: 78
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make the upgrade deduct the points. and also the cost of the upgrade becomes more expensive
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 78
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when purchasing, increases points gain per second to 1
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Function to determine the growth stage based on the size of the tree asset function getTreeGrowthStage(treeAsset) { var size = treeAsset.width * treeAsset.height; if (size >= 800 * 765.63) { return 'Colossal'; } else if (size >= 500 * 500) { return 'Giant'; } else if (size >= 250 * 259.11) { return 'Big'; } else if (size >= 100 * 111.79) { return 'Normal'; } else { return 'Seedling'; } } // Retrieve the tree seedling asset and place it at the bottom of the screen var treeSeedling = LK.getAsset('tree', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 }); game.addChild(treeSeedling); // Retrieve the upgrade button asset and place it at the middle-right of the screen var upgradeButton = LK.getAsset('Upgrade_button', { anchorX: 1.0, anchorY: 0.5, x: 2048 - 50, y: 2732 / 2 }); game.addChild(upgradeButton); // Create a Text2 object to display the name 'watering can' above the upgrade button var upgradeNameText = new Text2('watering can', { size: 50, fill: 0xFFFFFF }); upgradeNameText.anchor.set(0.5, 1.0); upgradeNameText.x = upgradeButton.x - upgradeButton.width / 2; upgradeNameText.y = upgradeButton.y - upgradeButton.height / 2 - 10; game.addChild(upgradeNameText); // Create a Text2 object to display the cost above the upgrade button var upgradeCostText = new Text2('Cost: 100', { size: 40, fill: 0xFFFFFF }); upgradeCostText.anchor.set(0.5, 1.0); upgradeCostText.x = upgradeButton.x - upgradeButton.width / 2; upgradeCostText.y = upgradeNameText.y - 40; game.addChild(upgradeCostText); // Add touch event to upgradeButton upgradeButton.down = function (x, y, obj) { // Logic for upgrading the tree console.log("Upgrade button pressed"); if (points >= upgradeCost) { points -= upgradeCost; upgradeCost *= 1.5; // Increase the cost by 50% upgradeCostText.setText('Cost: ' + Math.ceil(upgradeCost)); pointsText.setText('Points: ' + points); // Increase points per second pointsPerSecond += 1; // Additional logic for upgrading the tree can be added here } else { console.log("Not enough points to upgrade"); } }; // Add touch event to treeSeedling treeSeedling.down = function (x, y, obj) { // Increase points points += 1; pointsText.setText('Points: ' + points); // Apply drop effect LK.effects.flashObject(treeSeedling, 0x000000, 500); }; // Variable to track the growth stage of the tree var treeGrowthStage = getTreeGrowthStage(treeSeedling); // Variable to track points var points = 0; // Variable to track the cost of the upgrade var upgradeCost = 100; // Variable to track points per second var pointsPerSecond = 0; // Function to update the X position of points function updatePointsX(newX) { pointsText.x = newX; } // Function to update the Y position of points function updatePointsY(newY) { pointsText.y = newY; } // Create a Text2 object to display the tree growth stage var treeGrowthStageText = new Text2('Growth Stage: ' + getTreeGrowthStage(treeSeedling), { size: 100, fill: 0xFFFFFF }); // Create a Text2 object to display the points var pointsText = new Text2('Points: ' + points, { size: 100, fill: 0xFFFFFF }); pointsText.anchor.set(0.5, -1); LK.gui.top.addChild(pointsText); // Set the anchor point to the center of the top edge treeGrowthStageText.anchor.set(0.5, 0); // Position the text at the top-center of the screen LK.gui.top.addChild(treeGrowthStageText); ;
===================================================================
--- original.js
+++ change.js
@@ -86,8 +86,10 @@
// Variable to track points
var points = 0;
// Variable to track the cost of the upgrade
var upgradeCost = 100;
+// Variable to track points per second
+var pointsPerSecond = 0;
// Function to update the X position of points
function updatePointsX(newX) {
pointsText.x = newX;
}
Tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Giant_tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
panel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
close button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Sticker_approved_code. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watering can button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fertilizer button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
soil button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bg of rocks waterfall. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
nighttime scene or a different landscape altogether, such as a forest, desert, or underwater setting. The choice of `bg2` would depend on the narrative or progression of the game, offering variety and enhancing the player's experience by changing the visual context as they advance.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows