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add the cost
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put the name of the upgrade above the button. name:watering can
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place the button in the middle right of the screen
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Add the cost
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When you tap the button, if the player doesn't have 200 points, he can't buy
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Add upgrade button
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Add upgrade button and place it in painel
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add the upgrade asset to the panel
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the upgrade didn't appear the same way
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the upgrade did not appear on the panel
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in the panel add an upgrade improve that increases the tree's grow stage, but it is extremely expensive
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the button is not working
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var closeButton = LK.getAsset('close_button', {' Line Number: 25
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Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'closeButton.down = function (x, y, obj) {' Line Number: 25
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add close button to the panel and when the close button is clicked, it closes the panel
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when clicking on the upgrade button it shows the panel
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Add upgrade button
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When you touch the tree or any other phase of it, it drops itself as an effect and you gain 1 point.
Code edit (1 edits merged)
Please save this source code
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Add to variável points position X and Y fuctions
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make the variable appear
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add another variable below the growth stage variable called points
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var size = treeAsset.width * treeAsset.height;' Line Number: 22
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make the growth stage depend on the size of the tree asset
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make the variable appear at the top of the screen
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Function to determine the growth stage based on the size of the tree asset function getTreeGrowthStage(treeAsset) { var size = treeAsset.width * treeAsset.height; if (size >= 800 * 765.63) { return 'Colossal'; } else if (size >= 500 * 500) { return 'Giant'; } else if (size >= 250 * 259.11) { return 'Big'; } else if (size >= 100 * 111.79) { return 'Normal'; } else { return 'Seedling'; } } // Retrieve the tree seedling asset and place it at the bottom of the screen var treeSeedling = LK.getAsset('tree', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 }); game.addChild(treeSeedling); // Retrieve the upgrade button asset and place it at the bottom-right of the screen var upgradeButton = LK.getAsset('Upgrade_button', { anchorX: 1.0, anchorY: 1.0, x: 2048 - 50, y: 2732 - 50 }); game.addChild(upgradeButton); // Add touch event to upgradeButton upgradeButton.down = function (x, y, obj) { // Logic for upgrading the tree console.log("Upgrade button pressed"); }; // Add touch event to treeSeedling treeSeedling.down = function (x, y, obj) { // Increase points points += 1; pointsText.setText('Points: ' + points); // Apply drop effect LK.effects.flashObject(treeSeedling, 0x000000, 500); }; // Variable to track the growth stage of the tree var treeGrowthStage = getTreeGrowthStage(treeSeedling); // Variable to track points var points = 0; // Function to update the X position of points function updatePointsX(newX) { pointsText.x = newX; } // Function to update the Y position of points function updatePointsY(newY) { pointsText.y = newY; } // Create a Text2 object to display the tree growth stage var treeGrowthStageText = new Text2('Growth Stage: ' + getTreeGrowthStage(treeSeedling), { size: 100, fill: 0xFFFFFF }); // Create a Text2 object to display the points var pointsText = new Text2('Points: ' + points, { size: 100, fill: 0xFFFFFF }); pointsText.anchor.set(0.5, -1); LK.gui.top.addChild(pointsText); // Set the anchor point to the center of the top edge treeGrowthStageText.anchor.set(0.5, 0); // Position the text at the top-center of the screen LK.gui.top.addChild(treeGrowthStageText); ;
===================================================================
--- original.js
+++ change.js
@@ -30,8 +30,21 @@
x: 2048 / 2,
y: 2732
});
game.addChild(treeSeedling);
+// Retrieve the upgrade button asset and place it at the bottom-right of the screen
+var upgradeButton = LK.getAsset('Upgrade_button', {
+ anchorX: 1.0,
+ anchorY: 1.0,
+ x: 2048 - 50,
+ y: 2732 - 50
+});
+game.addChild(upgradeButton);
+// Add touch event to upgradeButton
+upgradeButton.down = function (x, y, obj) {
+ // Logic for upgrading the tree
+ console.log("Upgrade button pressed");
+};
// Add touch event to treeSeedling
treeSeedling.down = function (x, y, obj) {
// Increase points
points += 1;
@@ -60,21 +73,8 @@
var pointsText = new Text2('Points: ' + points, {
size: 100,
fill: 0xFFFFFF
});
-// Retrieve the upgrade button asset and place it in the panel
-var upgradeButton = LK.getAsset('Upgrade_button', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
-});
-game.addChild(upgradeButton);
-// Add touch event to upgradeButton
-upgradeButton.down = function (x, y, obj) {
- console.log("Upgrade button pressed");
- // Implement upgrade logic here
-};
pointsText.anchor.set(0.5, -1);
LK.gui.top.addChild(pointsText);
// Set the anchor point to the center of the top edge
treeGrowthStageText.anchor.set(0.5, 0);
Tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Giant_tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
panel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
close button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Sticker_approved_code. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watering can button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fertilizer button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
soil button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bg of rocks waterfall. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
nighttime scene or a different landscape altogether, such as a forest, desert, or underwater setting. The choice of `bg2` would depend on the narrative or progression of the game, offering variety and enhancing the player's experience by changing the visual context as they advance.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows