Code edit (1 edits merged)
Please save this source code
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When you touch the tree or any other phase of it, it drops itself as an effect and you gain 1 point.
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Add upgrade button
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when clicking on the upgrade button it shows the panel
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add close button to the panel and when the close button is clicked, it closes the panel
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Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'closeButton.down = function (x, y, obj) {' Line Number: 25
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var closeButton = LK.getAsset('close_button', {' Line Number: 25
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the button is not working
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in the panel add an upgrade improve that increases the tree's grow stage, but it is extremely expensive
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the upgrade did not appear on the panel
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the upgrade didn't appear the same way
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add the upgrade asset to the panel
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Add upgrade button and place it in painel
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Add upgrade button
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When you tap the button, if the player doesn't have 200 points, he can't buy
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Add the cost
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place the button in the middle right of the screen
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put the name of the upgrade above the button. name:watering can
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add the cost
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when purchasing, increases points gain per second to 1
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 78
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make the upgrade deduct the points. and also the cost of the upgrade becomes more expensive
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Please fix the bug: 'Uncaught ReferenceError: upgradeCost is not defined' in or related to this line: 'if (points >= upgradeCost) {' Line Number: 78
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the watering can is not giving points per second, fix this
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when the upgrade is purchased it does not increase the points per second fix this
===================================================================
--- original.js
+++ change.js
@@ -7,34 +7,9 @@
/****
* Game Code
****/
-;
-// Retrieve the upgrade panel asset and set its initial visibility to false
-var upgradePanel = LK.getAsset('panel_bg', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
-});
-upgradePanel.visible = false;
-game.addChild(upgradePanel);
-// Retrieve the close button asset and set its initial visibility to false
-var closeButton = LK.getAsset('close_button', {
- anchorX: 1.0,
- anchorY: 0.0,
- x: upgradePanel.x + upgradePanel.width / 2 - 10,
- // Position close button at the top-right corner of the panel
- y: upgradePanel.y - upgradePanel.height / 2 + 10
-});
-closeButton.visible = false;
-game.addChild(closeButton);
-// Add touch event to closeButton
-closeButton.down = function (x, y, obj) {
- // Hide the upgrade panel
- upgradePanel.visible = false;
- closeButton.visible = false;
-};
+// Function to determine the growth stage based on the size of the tree asset
function getTreeGrowthStage(treeAsset) {
var size = treeAsset.width * treeAsset.height;
if (size >= 800 * 765.63) {
return 'Colossal';
@@ -67,48 +42,8 @@
// Variable to track the growth stage of the tree
var treeGrowthStage = getTreeGrowthStage(treeSeedling);
// Variable to track points
var points = 0;
-// Retrieve the upgrade button asset and place it at the bottom-right of the screen
-var upgradeButton = LK.getAsset('Upgrade_button', {
- anchorX: 1.0,
- anchorY: 1.0,
- x: 2048 - 50,
- // 50 pixels from the right edge
- y: 2732 - 50 // 50 pixels from the bottom edge
-});
-game.addChild(upgradeButton);
-// Add touch event to upgradeButton
-upgradeButton.down = function (x, y, obj) {
- // Logic for upgrading the tree
- console.log("Upgrade button pressed");
- // Show the upgrade panel
- upgradePanel.visible = true;
- closeButton.visible = true;
- // Add an expensive upgrade option to improve the tree's growth stage
- var improveTreeUpgrade = LK.getAsset('improve_tree_upgrde', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: upgradePanel.x,
- y: upgradePanel.y + 100
- });
- upgradePanel.addChild(improveTreeUpgrade);
- improveTreeUpgrade.visible = true;
- // Add touch event to improveTreeUpgrade
- improveTreeUpgrade.down = function (x, y, obj) {
- if (points >= 1000) {
- // Extremely expensive upgrade
- points -= 1000;
- pointsText.setText('Points: ' + points);
- treeSeedling.width *= 1.5;
- treeSeedling.height *= 1.5;
- treeGrowthStage = getTreeGrowthStage(treeSeedling);
- treeGrowthStageText.setText('Growth Stage: ' + treeGrowthStage);
- } else {
- console.log("Not enough points for upgrade");
- }
- };
-};
// Function to update the X position of points
function updatePointsX(newX) {
pointsText.x = newX;
}
@@ -125,8 +60,21 @@
var pointsText = new Text2('Points: ' + points, {
size: 100,
fill: 0xFFFFFF
});
+// Retrieve the upgrade button asset and place it in the panel
+var upgradeButton = LK.getAsset('Upgrade_button', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+});
+game.addChild(upgradeButton);
+// Add touch event to upgradeButton
+upgradeButton.down = function (x, y, obj) {
+ console.log("Upgrade button pressed");
+ // Implement upgrade logic here
+};
pointsText.anchor.set(0.5, -1);
LK.gui.top.addChild(pointsText);
// Set the anchor point to the center of the top edge
treeGrowthStageText.anchor.set(0.5, 0);
Tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Giant_tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
panel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
close button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Sticker_approved_code. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watering can button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fertilizer button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
soil button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bg of rocks waterfall. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
nighttime scene or a different landscape altogether, such as a forest, desert, or underwater setting. The choice of `bg2` would depend on the narrative or progression of the game, offering variety and enhancing the player's experience by changing the visual context as they advance.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows