Code edit (1 edits merged)
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When you touch the tree or any other phase of it, it drops itself as an effect and you gain 1 point.
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Add upgrade button
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when clicking on the upgrade button it shows the panel
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add close button to the panel and when the close button is clicked, it closes the panel
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Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'closeButton.down = function (x, y, obj) {' Line Number: 25
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var closeButton = LK.getAsset('close_button', {' Line Number: 25
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the button is not working
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in the panel add an upgrade improve that increases the tree's grow stage, but it is extremely expensive
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the upgrade did not appear on the panel
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the upgrade didn't appear the same way
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add the upgrade asset to the panel
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Add upgrade button and place it in painel
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Add upgrade button
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When you tap the button, if the player doesn't have 200 points, he can't buy
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Add the cost
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place the button in the middle right of the screen
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put the name of the upgrade above the button. name:watering can
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add the cost
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when purchasing, increases points gain per second to 1
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'setInterval(function () {' Line Number: 78
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make the upgrade deduct the points. and also the cost of the upgrade becomes more expensive
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Please fix the bug: 'Uncaught ReferenceError: upgradeCost is not defined' in or related to this line: 'if (points >= upgradeCost) {' Line Number: 78
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the watering can is not giving points per second, fix this
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when the upgrade is purchased it does not increase the points per second fix this
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--- original.js
+++ change.js
@@ -83,8 +83,30 @@
console.log("Upgrade button pressed");
// Show the upgrade panel
upgradePanel.visible = true;
closeButton.visible = true;
+ // Add an expensive upgrade option to improve the tree's growth stage
+ var improveTreeUpgrade = LK.getAsset('improve_tree_upgrde', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: upgradePanel.x,
+ y: upgradePanel.y + 100
+ });
+ upgradePanel.addChild(improveTreeUpgrade);
+ // Add touch event to improveTreeUpgrade
+ improveTreeUpgrade.down = function (x, y, obj) {
+ if (points >= 1000) {
+ // Extremely expensive upgrade
+ points -= 1000;
+ pointsText.setText('Points: ' + points);
+ treeSeedling.width *= 1.5;
+ treeSeedling.height *= 1.5;
+ treeGrowthStage = getTreeGrowthStage(treeSeedling);
+ treeGrowthStageText.setText('Growth Stage: ' + treeGrowthStage);
+ } else {
+ console.log("Not enough points for upgrade");
+ }
+ };
};
// Function to update the X position of points
function updatePointsX(newX) {
pointsText.x = newX;
Tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Giant_tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
panel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
close button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Sticker_approved_code. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watering can button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fertilizer button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
soil button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bg of rocks waterfall. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
nighttime scene or a different landscape altogether, such as a forest, desert, or underwater setting. The choice of `bg2` would depend on the narrative or progression of the game, offering variety and enhancing the player's experience by changing the visual context as they advance.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows