User prompt
When you return to the game, the game says welcome!
User prompt
make the game also save your progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
The bg is not chanching
User prompt
make it so Event Handling**: The tree have an event handler for when they are tapped. This handler creates a clone of the tree
User prompt
when you get 1550 points, the bg changes to bg 2
User prompt
Add the bg
User prompt
make the soil 15 points per second
User prompt
Add the custom buy upgrade to upgrade 3
User prompt
Please fix the bug: 'Uncaught ReferenceError: upgradeCost3 is not defined' in or related to this line: 'if (points >= upgradeCost3) {' Line Number: 181
User prompt
put upgrade 3 below the second one. upgrade 3 is named soil. And costs 1000
User prompt
make the tree asset change depending on the tree's growth stage
User prompt
Okay, both upgrades are broken, if I buy one, I can't buy the other, if I buy another, I can't buy the other, fix them both
User prompt
Why i cant buy the watering can? fix this
User prompt
1000 points = normal tree. 29000 points = big tree. 100000 = giant tree. 1 million = colossal tree
User prompt
I'm not able to buy the upgrade more often
User prompt
make the screen not flicker or grow stage if the upgrade had already taken place once
User prompt
upgrade 2 doesn't get out of cost 300 fix it
User prompt
I can't click on the assets tree
User prompt
Add logic tô tree normal
User prompt
Add logic tô tree normal
User prompt
the normal tree is appearing even in the sepling stage, fix this
User prompt
I cant click the normal tree
User prompt
make all trees have click logic
User prompt
I can't buy fertilizer even with 200 points, fix this
User prompt
the tree didn't change
/**** 
* Plugins
****/ 
var storage = LK.import("@upit/storage.v1", {
	points: 0,
	upgradeCost: 100,
	upgradeCost2: 200,
	upgradeCost3: 1000,
	pointsPerSecond: 0
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB
});
/**** 
* Game Code
****/ 
// Display a welcome message when the game starts
var welcomeText = new Text2('Welcome!', {
	size: 150,
	fill: 0xFFFFFF
});
welcomeText.anchor.set(0.5, 0.5);
welcomeText.x = 2048 / 2;
welcomeText.y = 2732 / 2;
game.addChild(welcomeText);
// Remove the welcome message after a short delay
LK.setTimeout(function () {
	game.removeChild(welcomeText);
}, 2000);
// Add background image to the game
var background = LK.getAsset('bg1', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2
});
game.addChild(background);
// Function to increment points based on pointsPerSecond
function incrementPoints() {
	points += pointsPerSecond;
	pointsText.setText('Points: ' + points);
	storage.points = points;
	if (points >= 1550 && background.texture !== LK.getAsset('Bg2', {
		anchorX: 0.5,
		anchorY: 0.5
	}).texture) {
		background.texture = LK.getAsset('Bg2', {
			anchorX: 0.5,
			anchorY: 0.5
		}).texture;
		background.x = 2048 / 2;
		background.y = 2732 / 2;
	} else if (points >= 1000000) {
		treeGrowthStageText.setText('Growth Stage: Colossal');
		treeSeedling.texture = LK.getAsset('Colossal_tree', {}).texture;
	} else if (points >= 100000) {
		treeGrowthStageText.setText('Growth Stage: Giant');
		treeSeedling.texture = LK.getAsset('Giant_tree', {}).texture;
	} else if (points >= 29000) {
		treeGrowthStageText.setText('Growth Stage: Big');
		treeSeedling.texture = LK.getAsset('Tree_big', {}).texture;
	} else if (points >= 1000) {
		treeGrowthStageText.setText('Growth Stage: Normal');
		treeSeedling.texture = LK.getAsset('Tree_normal', {}).texture;
	} else {
		treeGrowthStageText.setText('Growth Stage: Seedling');
		treeSeedling.texture = LK.getAsset('tree', {}).texture;
	}
}
// Set an interval to call incrementPoints every second
LK.setInterval(incrementPoints, 1000);
// Function to determine the growth stage based on the size of the tree asset
function getTreeGrowthStage(treeAsset) {
	var size = treeAsset.width * treeAsset.height;
	if (size >= 800 * 765.63) {
		return 'Colossal';
	} else if (size >= 500 * 500) {
		return 'Giant';
	} else if (size >= 250 * 259.11) {
		return 'Big';
	} else if (size >= 100 * 111.79) {
		return 'Normal';
	} else {
		return 'Seedling';
	}
}
// Retrieve the tree seedling asset and place it at the bottom of the screen
var treeSeedling = LK.getAsset('tree', {
	anchorX: 0.5,
	anchorY: 1.0,
	x: 2048 / 2,
	y: 2732
});
game.addChild(treeSeedling);
// Retrieve the upgrade button asset and place it at the middle-right of the screen
var upgradeButton = LK.getAsset('Upgrade_button', {
	anchorX: 1.0,
	anchorY: 0.5,
	x: 2048 - 50,
	y: 2732 / 2
});
game.addChild(upgradeButton);
// Create a Text2 object to display the name 'watering can' above the upgrade button
var upgradeNameText = new Text2('watering can', {
	size: 50,
	fill: 0xFFFFFF
});
upgradeNameText.anchor.set(0.5, 1.0);
upgradeNameText.x = upgradeButton.x - upgradeButton.width / 2;
upgradeNameText.y = upgradeButton.y - upgradeButton.height / 2 - 10;
game.addChild(upgradeNameText);
// Create a Text2 object to display the cost above the upgrade button
var upgradeCostText = new Text2('Cost: 100', {
	size: 40,
	fill: 0xFFFFFF
});
upgradeCostText.anchor.set(0.5, 1.0);
upgradeCostText.x = upgradeButton.x - upgradeButton.width / 2;
upgradeCostText.y = upgradeNameText.y - 40;
game.addChild(upgradeCostText);
// Retrieve the second upgrade button asset and place it below the first upgrade button
var upgradeButton2 = LK.getAsset('Upgrade_button2', {
	anchorX: 1.0,
	anchorY: 0.5,
	x: 2048 - 50,
	y: 2732 / 2 + 400
});
game.addChild(upgradeButton2);
// Create a Text2 object to display the name 'fertilizer' above the second upgrade button
var upgradeNameText2 = new Text2('fertilizer', {
	size: 50,
	fill: 0xFFFFFF
});
upgradeNameText2.anchor.set(0.5, 1.0);
upgradeNameText2.x = upgradeButton2.x - upgradeButton2.width / 2;
upgradeNameText2.y = upgradeButton2.y - upgradeButton2.height / 2 - 10;
game.addChild(upgradeNameText2);
// Create a Text2 object to display the cost above the second upgrade button
var upgradeCostText2 = new Text2('Cost: 200', {
	size: 40,
	fill: 0xFFFFFF
});
upgradeCostText2.anchor.set(0.5, 1.0);
upgradeCostText2.x = upgradeButton2.x - upgradeButton2.width / 2;
upgradeCostText2.y = upgradeNameText2.y - 40;
game.addChild(upgradeCostText2);
// Add touch event to upgradeButton
upgradeButton.down = function (x, y, obj) {
	// Logic for upgrading the tree
	console.log("Upgrade button pressed");
	// Apply drop effect
	LK.effects.flashObject(upgradeButton, 0x000000, 500);
	if (points >= upgradeCost) {
		LK.getSound('Buy_upgrade').play();
		points -= upgradeCost;
		upgradeCost *= 1.5; // Increase the cost by 50%
		upgradeCostText.setText('Cost: ' + Math.ceil(upgradeCost));
		pointsText.setText('Points: ' + points);
		storage.points = points;
		storage.upgradeCost = upgradeCost;
		storage.pointsPerSecond = pointsPerSecond;
		// Increase points per second
		pointsPerSecond += 1;
		// Additional logic for upgrading the tree can be added here
	} else {
		console.log("Not enough points to upgrade");
		LK.getSound('insufficient_sound').play();
	}
};
// Retrieve the third upgrade button asset and place it below the second upgrade button
var upgradeButton3 = LK.getAsset('Upgrade_button_3', {
	anchorX: 1.0,
	anchorY: 0.5,
	x: 2048 - 50,
	y: 2732 / 2 + 800
});
game.addChild(upgradeButton3);
// Create a Text2 object to display the name 'soil' above the third upgrade button
var upgradeNameText3 = new Text2('soil', {
	size: 50,
	fill: 0xFFFFFF
});
upgradeNameText3.anchor.set(0.5, 1.0);
upgradeNameText3.x = upgradeButton3.x - upgradeButton3.width / 2;
upgradeNameText3.y = upgradeButton3.y - upgradeButton3.height / 2 - 10;
game.addChild(upgradeNameText3);
// Create a Text2 object to display the cost above the third upgrade button
var upgradeCostText3 = new Text2('Cost: 1000', {
	size: 40,
	fill: 0xFFFFFF
});
upgradeCostText3.anchor.set(0.5, 1.0);
upgradeCostText3.x = upgradeButton3.x - upgradeButton3.width / 2;
upgradeCostText3.y = upgradeNameText3.y - 40;
game.addChild(upgradeCostText3);
// Add touch event to upgradeButton3
upgradeButton3.down = function (x, y, obj) {
	// Logic for upgrading the tree
	console.log("Upgrade button 3 pressed");
	// Apply drop effect
	LK.effects.flashObject(upgradeButton3, 0x000000, 500);
	if (points >= upgradeCost3) {
		LK.getSound('Buy_upgrade_3').play();
		points -= upgradeCost3;
		upgradeCost3 *= 2; // Increase the cost by 100%
		upgradeCostText3.setText('Cost: ' + Math.ceil(upgradeCost3));
		pointsText.setText('Points: ' + points);
		storage.points = points;
		storage.upgradeCost3 = upgradeCost3;
		storage.pointsPerSecond = pointsPerSecond;
		// Increase points per second
		pointsPerSecond += 15; // UpgradeButton3 gives more points per second
		// Additional logic for upgrading the tree can be added here
	} else {
		console.log("Not enough points to upgrade");
		LK.getSound('insufficient_sound').play();
	}
};
// Add touch event to upgradeButton2
upgradeButton2.down = function (x, y, obj) {
	// Logic for upgrading the tree
	console.log("Upgrade button 2 pressed");
	// Apply drop effect
	LK.effects.flashObject(upgradeButton2, 0x000000, 500);
	if (points >= upgradeCost2) {
		LK.getSound('Buy_upgrade_2').play();
		points -= upgradeCost2;
		upgradeCost2 *= 2; // Increase the cost by 100%
		upgradeCostText2.setText('Cost: ' + Math.ceil(upgradeCost2));
		pointsText.setText('Points: ' + points);
		storage.points = points;
		storage.upgradeCost2 = upgradeCost2;
		storage.pointsPerSecond = pointsPerSecond;
		// Increase points per second
		pointsPerSecond += 3; // UpgradeButton2 gives more points per second
		// Additional logic for upgrading the tree can be added here
	} else {
		console.log("Not enough points to upgrade");
		LK.getSound('insufficient_sound').play();
	}
};
// Add touch event to treeSeedling
treeSeedling.down = function (x, y, obj) {
	// Increase points
	points += 1;
	LK.getSound('Click').play();
	pointsText.setText('Points: ' + points);
	// Apply drop effect
	LK.effects.flashObject(treeSeedling, 0x000000, 500);
};
// Variable to track the growth stage of the tree
var treeGrowthStage = getTreeGrowthStage(treeSeedling);
// Variable to track points
var points = storage.points;
// Variable to track the cost of the first upgrade
var upgradeCost = storage.upgradeCost;
// Variable to track the cost of the second upgrade
var upgradeCost2 = storage.upgradeCost2;
// Variable to track points per second
var pointsPerSecond = storage.pointsPerSecond;
// Variable to track the cost of the third upgrade
var upgradeCost3 = storage.upgradeCost3;
// Function to update the X position of points
function updatePointsX(newX) {
	pointsText.x = newX;
}
// Function to update the Y position of points
function updatePointsY(newY) {
	pointsText.y = newY;
}
// Create a Text2 object to display the tree growth stage
var treeGrowthStageText = new Text2('Growth Stage: ' + getTreeGrowthStage(treeSeedling), {
	size: 100,
	fill: 0xFFFFFF
});
// Create a Text2 object to display the points
var pointsText = new Text2('Points: ' + points, {
	size: 100,
	fill: 0xFFFFFF
});
pointsText.anchor.set(0.5, -1);
LK.gui.top.addChild(pointsText);
// Set the anchor point to the center of the top edge
treeGrowthStageText.anchor.set(0.5, 0);
// Position the text at the top-center of the screen
LK.gui.top.addChild(treeGrowthStageText);
; ===================================================================
--- original.js
+++ change.js
@@ -18,8 +18,21 @@
 
 /**** 
 * Game Code
 ****/ 
+// Display a welcome message when the game starts
+var welcomeText = new Text2('Welcome!', {
+	size: 150,
+	fill: 0xFFFFFF
+});
+welcomeText.anchor.set(0.5, 0.5);
+welcomeText.x = 2048 / 2;
+welcomeText.y = 2732 / 2;
+game.addChild(welcomeText);
+// Remove the welcome message after a short delay
+LK.setTimeout(function () {
+	game.removeChild(welcomeText);
+}, 2000);
 // Add background image to the game
 var background = LK.getAsset('bg1', {
 	anchorX: 0.5,
 	anchorY: 0.5,
:quality(85)/https://cdn.frvr.ai/67c737ee937553d0582ec5cf.png%3F3) 
 Tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c73846937553d0582ec5e1.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67c73a84937553d0582ec609.png%3F3) 
 Giant_tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c73ab8937553d0582ec611.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67c73b80937553d0582ec624.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67c73eb4937553d0582ec647.png%3F3) 
 panel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c73f89937553d0582ec651.png%3F3) 
 close button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c74037937553d0582ec661.png%3F3) 
 Sticker_approved_code. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c74139937553d0582ec670.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/67c7aead3e6157ee028fb3cc.png%3F3) 
 watering can button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c7b6083e6157ee028fb42e.png%3F3) 
 fertilizer button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c7bc453e6157ee028fb44c.png%3F3) 
 soil button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c7be2d3e6157ee028fb462.png%3F3) 
 bg of rocks waterfall. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/67c7bf5a3e6157ee028fb46b.png%3F3) 
 nighttime scene or a different landscape altogether, such as a forest, desert, or underwater setting. The choice of `bg2` would depend on the narrative or progression of the game, offering variety and enhancing the player's experience by changing the visual context as they advance.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
:quality(85)/https://cdn.frvr.ai/68370b890580e0ce2be5d2cb.png%3F3) 
 Sun button. In-Game asset. 2d. High contrast. No shadows