Initial prompt
Clicker tree
User prompt
Please fix the bug: 'Uncaught TypeError: tree.containsPoint is not a function' in or related to this line: 'if (tree.containsPoint({' Line Number: 54
User prompt
make it so that when you click on the sepling, it increases your score by 1
User prompt
Please fix the bug: 'Uncaught TypeError: tree.containsPoint is not a function' in or related to this line: 'if (tree.containsPoint(localPosition)) {' Line Number: 56
User prompt
Remove all code but not the assets
User prompt
make the scenery blue
User prompt
I ACTUALLY MEANT CYAN SCENERY
User prompt
Make the scenario to sky color
User prompt
place the tree seedling
User prompt
Place the seedpling tree at the bottom of the screen
User prompt
Add variable points
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (treeSeedling.y <= 2732 && treeSeedling.y > 2700) {' Line Number: 26
User prompt
Make the variable visible
User prompt
make the variable appear on the screen
User prompt
Add a variable
User prompt
Make the variable apartar
User prompt
make the variable appear at the top of the screen
User prompt
make the growth stage depend on the size of the tree asset
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var size = treeAsset.width * treeAsset.height;' Line Number: 22
User prompt
add another variable below the growth stage variable called points
User prompt
make the variable appear
User prompt
Add to variável points position X and Y fuctions
Code edit (3 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
When you touch the tree or any other phase of it, it drops itself as an effect and you gain 1 point.
===================================================================
--- original.js
+++ change.js
@@ -7,9 +7,22 @@
/****
* Game Code
****/
-// Retrieve the tree seedling asset and place it at the bottom of the screen
+// Initialize score variable
+var score = 0;
+// Function to add points
+function addPoints(points) {
+ score += points;
+ console.log("Score: " + score);
+}
+// Example of adding points when a certain condition is met
+// This is a placeholder for where you would add points in your game logic
+if (treeSeedling.y <= 2732 && treeSeedling.y > 2700) {
+ addPoints(10); // Add 10 points when the tree is at a certain position
+}
+;
+;
var treeSeedling = LK.getAsset('tree', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 2,
Tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Giant_tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
panel. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
close button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Sticker_approved_code. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
watering can button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
fertilizer button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
soil button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bg of rocks waterfall. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
nighttime scene or a different landscape altogether, such as a forest, desert, or underwater setting. The choice of `bg2` would depend on the narrative or progression of the game, offering variety and enhancing the player's experience by changing the visual context as they advance.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows