User prompt
make it so that sometimes in hardcore mode there is a 10 percent chance that a fruit will dodge the pencil
User prompt
oh, and in hardcore mode the pencil is also thrown faster
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'speed')' in or related to this line: 'pencil.speed *= storage.hardcoreMode ? 3 : 2;' Line Number: 687
User prompt
hardcore mode is very buggy, when you hit a fruit, you can earn infinite points without clicking anything
User prompt
Add settings hardcore mode. When you activate it, an emoji appears saying: "Are you sure?" Then you have to choose yes or no, and when you press yes, the fruits become much harder to hit and much faster.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.parent.parent.addChild(new Shop());' Line Number: 350
User prompt
Pencil skins name:pencil picnic mat, golden pencil, wax pencil, remote control pencil and pencil case.
User prompt
Add shop, coins and skins. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Let's add the new things
User prompt
Add the new fruits
User prompt
Stop level up sound, is so repetitive
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stop')' in or related to this line: 'pencil.glowTween.stop();' Line Number: 162 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let's polish this game
User prompt
Let's polish this game
User prompt
when it gets dark, the fruits give a dash
User prompt
make it so that when you destroy 10 fruits, this happens. and the screen goes black to make it difficult
User prompt
make it so that when you level up, the screen goes dark, and adds light to the fruit
User prompt
make the bg change from time to time
User prompt
Add sound
User prompt
make the initial movement of the fruit change randomly
User prompt
add LK score
User prompt
make the fruit faster than the pencil
User prompt
make the fruit move back and forth too. to make it harder
User prompt
make the fruit move too
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var tempX = realFruit.x;' Line Number: 110
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { coins: 0, ownedSkins: ["Pencil"], currentSkin: "Pencil", hardcoreMode: false }); /**** * Classes ****/ var Fruit = Container.expand(function () { var self = Container.call(this); // Define fruit properties var fruitProperties = { 'Watermelon': { points: 1, speed: 15, scale: 6, rarity: 0.15 }, 'Orange': { points: 2, speed: 20, scale: 5, rarity: 0.2 }, 'Apple': { points: 2, speed: 20, scale: 5, rarity: 0.2 }, 'Banana': { points: 2, speed: 20, scale: 5, rarity: 0.15 }, 'pineapple': { points: 3, speed: 22, scale: 4.5, rarity: 0.1 }, 'sleeve': { points: 3, speed: 22, scale: 4.5, rarity: 0.1 }, 'Grapes': { points: 4, speed: 25, scale: 4, rarity: 0.05 }, 'Cherry': { points: 5, speed: 30, scale: 3, rarity: 0.05 } }; // Calculate weighted random selection var weightedSelection = function weightedSelection() { var rand = Math.random(); var cumulative = 0; for (var fruit in fruitProperties) { cumulative += fruitProperties[fruit].rarity; if (rand < cumulative) { return fruit; } } return 'Apple'; // Default fallback }; // Select fruit based on rarity var randomFruit = weightedSelection(); self.fruitType = randomFruit; self.pointValue = fruitProperties[randomFruit].points; // Attach the selected fruit image asset to the container var fruitGraphics = self.attachAsset(randomFruit, { anchorX: 0.5, anchorY: 0.5, scaleX: fruitProperties[randomFruit].scale, // Scale fruit based on type scaleY: fruitProperties[randomFruit].scale // Scale fruit based on type }); // Add value indicator for high-value fruits if (self.pointValue >= 3) { var glow = self.attachAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: fruitProperties[randomFruit].scale * 1.2, scaleY: fruitProperties[randomFruit].scale * 1.2, alpha: 0.3, tint: self.pointValue >= 4 ? 0xFFD700 : 0xC0C0C0 }); glow.zIndex = -1; } // Set initial position of the fruit in the middle of the screen self.x = 1024; // Center horizontally self.y = 1366; // Center vertically // Add update method to move the fruit left and right self.update = function () { // Move fruit left and right if (self.x <= 0 || self.x >= 2048) { self.speed = -self.speed; // Reverse direction when hitting screen edges } self.x += self.speed; }; // Set speed based on fruit type and hardcore mode var baseSpeed = fruitProperties[randomFruit].speed; if (storage.hardcoreMode) { // In hardcore mode, fruits are 2x faster baseSpeed *= 2; } self.speed = Math.random() < 0.5 ? baseSpeed : -baseSpeed; return self; }); var Particle = Container.expand(function () { var self = Container.call(this); // Create small circular particle var particle = self.attachAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.5, scaleY: 0.5, tint: Math.random() * 0xffffff }); // Random velocity self.vx = (Math.random() - 0.5) * 20; self.vy = (Math.random() - 0.5) * 20; self.gravity = 0.5; self.update = function () { self.x += self.vx; self.y += self.vy; self.vy += self.gravity; self.alpha -= 0.02; if (self.alpha <= 0) { self.shouldDestroy = true; } }; return self; }); var Pencil = Container.expand(function () { var self = Container.call(this); // Attach the pencil image asset to the container using selected skin var pencilGraphics = self.attachAsset(storage.currentSkin, { anchorX: 0.5, anchorY: 0.5 }); // Set initial position of the pencil self.x = 1024; // Center horizontally self.y = 0; // Position at the top of the screen // Add update method to move the pencil left and right self.update = function () { // Move pencil left and right if (self.x <= 0 || self.x >= 2048) { self.speed = -self.speed; // Reverse direction when hitting screen edges } self.x += self.speed; }; // In hardcore mode, pencil moves faster making it harder to aim self.speed = storage.hardcoreMode ? 25 : 15; // Initial speed of the pencil self.isThrown = false; // Track if pencil has been thrown // Add glow effect when pencil is ready var glow = self.attachAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, alpha: 0.3, tint: 0x00ff00 }); // Store reference to glow for later removal self.glow = glow; // Create manual pulsing animation since tween doesn't support loop/yoyo var pulseDirection = 1; var pulseUpdate = function pulseUpdate() { if (!self.isThrown && self.glow) { glow.alpha += 0.006 * pulseDirection; glow.scaleX += 0.01 * pulseDirection; glow.scaleY += 0.01 * pulseDirection; if (glow.alpha >= 0.6 || glow.alpha <= 0.3) { pulseDirection = -pulseDirection; } } }; // Store update function for removal self.pulseUpdate = pulseUpdate; // Add to pencil's update var originalUpdate = self.update; self.update = function () { originalUpdate.call(self); pulseUpdate(); }; }); var Settings = Container.expand(function () { var self = Container.call(this); // Settings background var bg = self.attachAsset('Bg_shop', { anchorX: 0.5, anchorY: 0.5, scaleX: 15, scaleY: 20, tint: 0x333333, alpha: 0.95 }); // Settings title var title = new Text2('SETTINGS', { size: 180, fill: 0xFFFFFF }); title.anchor.set(0.5, 0.5); title.x = 0; title.y = -600; self.addChild(title); // Close button var closeBtn = new Text2('X', { size: 150, fill: 0xFF0000 }); closeBtn.anchor.set(0.5, 0.5); closeBtn.x = 600; closeBtn.y = -600; self.addChild(closeBtn); closeBtn.interactive = true; closeBtn.down = function () { self.close(); }; // Hardcore mode toggle var hardcoreLabel = new Text2('Hardcore Mode', { size: 100, fill: 0xFFFFFF }); hardcoreLabel.anchor.set(0, 0.5); hardcoreLabel.x = -400; hardcoreLabel.y = -200; self.addChild(hardcoreLabel); // Toggle button var toggleBtn = new Text2(storage.hardcoreMode ? 'ON' : 'OFF', { size: 100, fill: storage.hardcoreMode ? 0x00FF00 : 0xFF0000 }); toggleBtn.anchor.set(0.5, 0.5); toggleBtn.x = 300; toggleBtn.y = -200; self.addChild(toggleBtn); toggleBtn.interactive = true; toggleBtn.down = function () { if (!storage.hardcoreMode) { // Show confirmation dialog self.showConfirmation(); } else { // Turn off hardcore mode storage.hardcoreMode = false; toggleBtn.setText('OFF'); toggleBtn.fill = 0xFF0000; } }; // Hardcore mode description var description = new Text2('Makes fruits much faster\nand harder to hit!', { size: 60, fill: 0xAAAAAA }); description.anchor.set(0.5, 0.5); description.x = 0; description.y = 0; self.addChild(description); self.showConfirmation = function () { // Create confirmation overlay var confirmOverlay = new Container(); var confirmBg = confirmOverlay.attachAsset('Bg_shop', { anchorX: 0.5, anchorY: 0.5, scaleX: 12, scaleY: 10, tint: 0x222222, alpha: 0.98 }); // Shocked emoji var emoji = confirmOverlay.attachAsset('Emoji_shocked', { anchorX: 0.5, anchorY: 0.5, scaleX: 2, scaleY: 2, y: -200 }); // Confirmation text var confirmText = new Text2('Are you sure?', { size: 120, fill: 0xFFFFFF }); confirmText.anchor.set(0.5, 0.5); confirmText.y = 0; confirmOverlay.addChild(confirmText); // Yes button var yesBtn = new Text2('YES', { size: 100, fill: 0x00FF00 }); yesBtn.anchor.set(0.5, 0.5); yesBtn.x = -200; yesBtn.y = 200; confirmOverlay.addChild(yesBtn); yesBtn.interactive = true; yesBtn.down = function () { // Enable hardcore mode storage.hardcoreMode = true; toggleBtn.setText('ON'); toggleBtn.fill = 0x00FF00; confirmOverlay.destroy(); // Play alert sound LK.getSound('Alert').play(); }; // No button var noBtn = new Text2('NO', { size: 100, fill: 0xFF0000 }); noBtn.anchor.set(0.5, 0.5); noBtn.x = 200; noBtn.y = 200; confirmOverlay.addChild(noBtn); noBtn.interactive = true; noBtn.down = function () { confirmOverlay.destroy(); }; self.addChild(confirmOverlay); }; self.close = function () { self.parent.destroy(); settingsContainer = null; }; return self; }); var Shop = Container.expand(function () { var self = Container.call(this); // Shop background var bg = self.attachAsset('Bg_shop', { anchorX: 0.5, anchorY: 0.5, scaleX: 20, scaleY: 20, tint: 0x222222, alpha: 0.95 }); // Shop title var title = new Text2('SHOP', { size: 200, fill: 0xFFFFFF }); title.anchor.set(0.5, 0.5); title.x = 0; title.y = -800; self.addChild(title); // Coins display self.coinsText = new Text2('Coins: ' + storage.coins, { size: 120, fill: 0xFFD700 }); self.coinsText.anchor.set(0.5, 0.5); self.coinsText.x = 0; self.coinsText.y = -600; self.addChild(self.coinsText); // Close button var closeBtn = new Text2('X', { size: 150, fill: 0xFF0000 }); closeBtn.anchor.set(0.5, 0.5); closeBtn.x = 800; closeBtn.y = -800; self.addChild(closeBtn); // Make close button interactive closeBtn.interactive = true; closeBtn.down = function () { self.close(); }; // Skin items var skins = [{ id: 'Pencil', name: 'Classic', price: 0 }, { id: 'Pencil_skin1', name: 'Pencil Picnic Mat', price: 50 }, { id: 'Pencil_skin2', name: 'Golden Pencil', price: 100 }, { id: 'Pencil_skin3', name: 'Wax Pencil', price: 150 }, { id: 'Pencil_skin4', name: 'Remote Control Pencil', price: 200 }, { id: 'Pencil_skin5', name: 'Pencil Case', price: 500 }]; // Create skin items skins.forEach(function (skin, index) { var yPos = -400 + index * 200; // Skin preview var skinPreview = self.attachAsset(skin.id, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.15, scaleY: 0.15, x: -600, y: yPos }); // Skin name var skinName = new Text2(skin.name, { size: 80, fill: 0xFFFFFF }); skinName.anchor.set(0, 0.5); skinName.x = -400; skinName.y = yPos; self.addChild(skinName); // Check if owned var isOwned = storage.ownedSkins.indexOf(skin.id) !== -1; var isSelected = storage.currentSkin === skin.id; if (isOwned) { // Select button var selectBtn = new Text2(isSelected ? 'SELECTED' : 'SELECT', { size: 60, fill: isSelected ? 0x00FF00 : 0xFFFFFF }); selectBtn.anchor.set(0.5, 0.5); selectBtn.x = 400; selectBtn.y = yPos; self.addChild(selectBtn); if (!isSelected) { selectBtn.interactive = true; selectBtn.down = function () { storage.currentSkin = skin.id; var shopParent = self.parent; shopParent.destroy(); shopContainer = new Container(); shopContainer.x = 1024; shopContainer.y = 1366; var newShop = new Shop(); shopContainer.addChild(newShop); game.addChild(shopContainer); }; } } else { // Buy button var buyBtn = new Text2('BUY: ' + skin.price, { size: 60, fill: storage.coins >= skin.price ? 0xFFD700 : 0x666666 }); buyBtn.anchor.set(0.5, 0.5); buyBtn.x = 400; buyBtn.y = yPos; self.addChild(buyBtn); if (storage.coins >= skin.price) { buyBtn.interactive = true; buyBtn.down = function () { storage.coins -= skin.price; storage.ownedSkins.push(skin.id); var shopParent = self.parent; shopParent.destroy(); shopContainer = new Container(); shopContainer.x = 1024; shopContainer.y = 1366; var newShop = new Shop(); shopContainer.addChild(newShop); game.addChild(shopContainer); }; } } }); self.close = function () { self.parent.destroy(); shopContainer = null; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var bg = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, // Scale to fit the screen width scaleY: 2732 / 100, // Scale to fit the screen height // Scale to fit 720p height x: 2048 / 2, // Center horizontally y: 2732 / 2 // Center vertically }); game.addChild(bg); var pencil = game.addChild(new Pencil()); var fruit = game.addChild(new Fruit()); // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Add combo multiplier display var comboMultiplier = 1; var comboTxt = new Text2('', { size: 100, fill: 0xFFFF00 }); comboTxt.anchor.set(0.5, 0); comboTxt.y = 160; LK.gui.top.addChild(comboTxt); // Add coins display var coinsContainer = new Container(); var coinIcon = coinsContainer.attachAsset('Coin', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8, x: -50, y: 0 }); var coinsText = new Text2(storage.coins.toString(), { size: 80, fill: 0xFFD700 }); coinsText.anchor.set(0, 0.5); coinsText.x = 0; coinsContainer.addChild(coinsText); LK.gui.topRight.addChild(coinsContainer); coinsContainer.y = 50; coinsContainer.x = -150; // Add shop button var shopBtn = LK.getAsset('Shop_button', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); LK.gui.topRight.addChild(shopBtn); shopBtn.x = -80; shopBtn.y = 150; shopBtn.interactive = true; shopBtn.down = function () { if (!shopContainer) { shopContainer = new Container(); shopContainer.x = 1024; shopContainer.y = 1366; var shop = new Shop(); shopContainer.addChild(shop); game.addChild(shopContainer); } }; var shopContainer = null; // Add settings button var settingsBtn = LK.getAsset('settings', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2 }); LK.gui.topRight.addChild(settingsBtn); settingsBtn.x = -80; settingsBtn.y = 260; settingsBtn.interactive = true; settingsBtn.down = function () { if (!settingsContainer) { settingsContainer = new Container(); settingsContainer.x = 1024; settingsContainer.y = 1366; var settings = new Settings(); settingsContainer.addChild(settings); game.addChild(settingsContainer); } }; var settingsContainer = null; fruit.lastWasIntersecting = false; // Add event listener for screen touch to throw the pencil down game.down = function (x, y, obj) { if (!pencil) return; // Don't allow throwing if pencil doesn't exist pencil.isThrown = true; // Remove glow effect if (pencil.glow) { pencil.glow.destroy(); pencil.glow = null; } pencil.speed = 20; // Set a downward speed for the pencil pencil.update = function () { // Move pencil down only pencil.y += pencil.speed; }; // Background music removed - level up sound was too repetitive }; // Ensure the game updates the pencil's position every tick game.update = function () { if (pencil) { pencil.update(); } fruit.update(); // Check if the pencil has missed the target (e.g., gone off-screen) if (pencil && pencil.y > 2732) { // Reset combo multiplier comboMultiplier = 1; comboTxt.setText(''); // Trigger game over if the pencil misses the target LK.showGameOver(); } else if (pencil && fruit.lastWasIntersecting === false && pencil.intersects(fruit)) { // Create particle explosion var particles = []; for (var i = 0; i < 15; i++) { var particle = new Particle(); particle.x = fruit.x; particle.y = fruit.y; particles.push(particle); game.addChild(particle); } // Update particles in a separate loop LK.setInterval(function () { for (var j = particles.length - 1; j >= 0; j--) { var p = particles[j]; p.update(); if (p.shouldDestroy) { p.destroy(); particles.splice(j, 1); } } if (particles.length === 0) { LK.clearInterval(this); } }, 16); // Destroy the pencil after it touches a fruit pencil.destroy(); pencil = null; // Double the pencil speed with each fruit destroyed (triple in hardcore mode) pencil.speed *= storage.hardcoreMode ? 3 : 2; // Play hit sound LK.getSound('Hit').play(); // Darken the screen var darkOverlay = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 2048 / 2, y: 2732 / 2, tint: 0x000000, alpha: 0.5 }); game.addChild(darkOverlay); // Remove dark overlay after a short duration LK.setTimeout(function () { darkOverlay.destroy(); }, 1000); // Update combo multiplier comboMultiplier = Math.min(comboMultiplier + 1, 10); comboTxt.setText('x' + comboMultiplier); // Flash combo text tween(comboTxt, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200, onFinish: function onFinish() { tween(comboTxt, { scaleX: 1, scaleY: 1 }, { duration: 200 }); } }); // Update score with multiplier and fruit value var points = fruit.pointValue * comboMultiplier; LK.setScore(LK.getScore() + points); scoreTxt.setText(LK.getScore()); // Award coins (1 coin per 10 points) var coinsEarned = Math.floor(points / 10); if (coinsEarned > 0) { storage.coins += coinsEarned; coinsText.setText(storage.coins.toString()); // Show coins earned animation var coinsTxt = new Text2('+' + coinsEarned + ' coin' + (coinsEarned > 1 ? 's' : ''), { size: 80, fill: 0xFFD700 }); coinsTxt.anchor.set(0.5, 0.5); coinsTxt.x = fruit.x; coinsTxt.y = fruit.y - 100; game.addChild(coinsTxt); // Animate coins text tween(coinsTxt, { y: fruit.y - 250, alpha: 0 }, { duration: 1500, onFinish: function onFinish() { coinsTxt.destroy(); } }); } // Show points earned var pointsTxt = new Text2('+' + points, { size: 120, fill: fruit.pointValue >= 4 ? 0xFFD700 : fruit.pointValue >= 3 ? 0xC0C0C0 : 0xFFFFFF }); pointsTxt.anchor.set(0.5, 0.5); pointsTxt.x = fruit.x; pointsTxt.y = fruit.y; game.addChild(pointsTxt); // Animate points text tween(pointsTxt, { y: fruit.y - 200, alpha: 0 }, { duration: 1000, onFinish: function onFinish() { pointsTxt.destroy(); } }); // Check if 10 fruits have been destroyed if (LK.getScore() % 10 === 0) { // Remove level up sound as it's repetitive // Screen shake effect var originalX = game.x; var originalY = game.y; var shakeIntensity = 20; var shakeDuration = 500; var shakeStart = Date.now(); var shakeInterval = LK.setInterval(function () { var elapsed = Date.now() - shakeStart; if (elapsed < shakeDuration) { var factor = 1 - elapsed / shakeDuration; game.x = originalX + (Math.random() - 0.5) * shakeIntensity * factor; game.y = originalY + (Math.random() - 0.5) * shakeIntensity * factor; } else { game.x = originalX; game.y = originalY; LK.clearInterval(shakeInterval); } }, 16); // Increase fruit speed for a dash effect fruit.speed *= 2; // Reset fruit speed after a short duration LK.setTimeout(function () { fruit.speed /= 2; }, 1000); // Darken the screen var darkOverlay = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 2048 / 2, y: 2732 / 2, tint: 0x000000, alpha: 0.8 }); game.addChild(darkOverlay); // Add light effect to the fruit var light = LK.getAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 10, x: fruit.x, y: fruit.y }); game.addChild(light); // Animate light effect tween(light, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { light.destroy(); } }); // Remove dark overlay after a short duration LK.setTimeout(function () { darkOverlay.destroy(); }, 1000); } // Create a new pencil pencil = game.addChild(new Pencil()); // Bounce animation on fruit hit tween(fruit, { scaleX: 6, scaleY: 6 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(fruit, { scaleX: 5, scaleY: 5 }, { duration: 300, easing: tween.bounceIn, onFinish: function onFinish() { // Create a new fruit fruit.destroy(); fruit = game.addChild(new Fruit()); // Show fruit name var fruitNameTxt = new Text2(fruit.fruitType, { size: 80, fill: 0xFFFFFF }); fruitNameTxt.anchor.set(0.5, 0.5); fruitNameTxt.x = fruit.x; fruitNameTxt.y = fruit.y - 150; fruitNameTxt.alpha = 0; game.addChild(fruitNameTxt); // Animate fruit name tween(fruitNameTxt, { alpha: 1 }, { duration: 300, onFinish: function onFinish() { tween(fruitNameTxt, { alpha: 0 }, { duration: 300, delay: 500, onFinish: function onFinish() { fruitNameTxt.destroy(); } }); } }); // Add light effect to the fruit var light = LK.getAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 10, x: fruit.x, y: fruit.y }); game.addChild(light); // Animate light effect tween(light, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { light.destroy(); } }); } }); } }); } fruit.lastWasIntersecting = pencil ? pencil.intersects(fruit) : false; };
===================================================================
--- original.js
+++ change.js
@@ -596,8 +596,9 @@
var settingsContainer = null;
fruit.lastWasIntersecting = false;
// Add event listener for screen touch to throw the pencil down
game.down = function (x, y, obj) {
+ if (!pencil) return; // Don't allow throwing if pencil doesn't exist
pencil.isThrown = true;
// Remove glow effect
if (pencil.glow) {
pencil.glow.destroy();
@@ -611,18 +612,20 @@
// Background music removed - level up sound was too repetitive
};
// Ensure the game updates the pencil's position every tick
game.update = function () {
- pencil.update();
+ if (pencil) {
+ pencil.update();
+ }
fruit.update();
// Check if the pencil has missed the target (e.g., gone off-screen)
- if (pencil.y > 2732) {
+ if (pencil && pencil.y > 2732) {
// Reset combo multiplier
comboMultiplier = 1;
comboTxt.setText('');
// Trigger game over if the pencil misses the target
LK.showGameOver();
- } else if (fruit.lastWasIntersecting === false && pencil.intersects(fruit)) {
+ } else if (pencil && fruit.lastWasIntersecting === false && pencil.intersects(fruit)) {
// Create particle explosion
var particles = [];
for (var i = 0; i < 15; i++) {
var particle = new Particle();
@@ -646,8 +649,9 @@
}
}, 16);
// Destroy the pencil after it touches a fruit
pencil.destroy();
+ pencil = null;
// Double the pencil speed with each fruit destroyed (triple in hardcore mode)
pencil.speed *= storage.hardcoreMode ? 3 : 2;
// Play hit sound
LK.getSound('Hit').play();
@@ -866,6 +870,6 @@
});
}
});
}
- fruit.lastWasIntersecting = pencil.intersects(fruit);
+ fruit.lastWasIntersecting = pencil ? pencil.intersects(fruit) : false;
};
\ No newline at end of file
Pencil. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
mango fruit with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Banana with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg in a night sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Watermelon with eye and mouth animation. In-Game asset. 2d. High contrast. No shadows
Orange with eye and mouth animation. In-Game asset. 2d. High contrast. No shadows
Shop icon. In-Game asset. 2d. High contrast. No shadows
Coin icon. In-Game asset. 2d. High contrast. No shadows
Emoji_shocked. In-Game asset. 2d. High contrast. No shadows
Settings icon. In-Game asset. 2d. High contrast. No shadows