User prompt
make it so that sometimes in hardcore mode there is a 10 percent chance that a fruit will dodge the pencil
User prompt
oh, and in hardcore mode the pencil is also thrown faster
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'speed')' in or related to this line: 'pencil.speed *= storage.hardcoreMode ? 3 : 2;' Line Number: 687
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hardcore mode is very buggy, when you hit a fruit, you can earn infinite points without clicking anything
User prompt
Add settings hardcore mode. When you activate it, an emoji appears saying: "Are you sure?" Then you have to choose yes or no, and when you press yes, the fruits become much harder to hit and much faster.
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'self.parent.parent.addChild(new Shop());' Line Number: 350
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Pencil skins name:pencil picnic mat, golden pencil, wax pencil, remote control pencil and pencil case.
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Add shop, coins and skins. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Let's add the new things
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Add the new fruits
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Stop level up sound, is so repetitive
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'stop')' in or related to this line: 'pencil.glowTween.stop();' Line Number: 162 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let's polish this game
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Let's polish this game
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when it gets dark, the fruits give a dash
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make it so that when you destroy 10 fruits, this happens. and the screen goes black to make it difficult
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make it so that when you level up, the screen goes dark, and adds light to the fruit
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make the bg change from time to time
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Add sound
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make the initial movement of the fruit change randomly
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add LK score
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make the fruit faster than the pencil
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make the fruit move back and forth too. to make it harder
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make the fruit move too
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var tempX = realFruit.x;' Line Number: 110
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Fruit = Container.expand(function () { var self = Container.call(this); // Randomly select a fruit type var fruitTypes = ['Apple', 'Banana', 'pineapple', 'sleeve']; var randomFruit = fruitTypes[Math.floor(Math.random() * fruitTypes.length)]; // Attach the selected fruit image asset to the container var fruitGraphics = self.attachAsset(randomFruit, { anchorX: 0.5, anchorY: 0.5, scaleX: 5, // Scale fruit 5x horizontally scaleY: 5 // Scale fruit 5x vertically }); // Set initial position of the fruit in the middle of the screen self.x = 1024; // Center horizontally self.y = 1366; // Center vertically // Add update method to move the fruit left and right self.update = function () { // Move fruit left and right if (self.x <= 0 || self.x >= 2048) { self.speed = -self.speed; // Reverse direction when hitting screen edges } self.x += self.speed; }; // Randomly set initial direction of the fruit self.speed = Math.random() < 0.5 ? 20 : -20; // Initial speed of the fruit, faster than the pencil }); var Pencil = Container.expand(function () { var self = Container.call(this); // Attach the pencil image asset to the container var pencilGraphics = self.attachAsset('Pencil', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position of the pencil self.x = 1024; // Center horizontally self.y = 0; // Position at the top of the screen // Add update method to move the pencil left and right self.update = function () { // Move pencil left and right if (self.x <= 0 || self.x >= 2048) { self.speed = -self.speed; // Reverse direction when hitting screen edges } self.x += self.speed; }; self.speed = 15; // Initial speed of the pencil }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var bg = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, // Scale to fit the screen width scaleY: 2732 / 100, // Scale to fit the screen height // Scale to fit 720p height x: 2048 / 2, // Center horizontally y: 2732 / 2 // Center vertically }); game.addChild(bg); var pencil = game.addChild(new Pencil()); var fruit = game.addChild(new Fruit()); // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); fruit.lastWasIntersecting = false; // Add event listener for screen touch to throw the pencil down game.down = function (x, y, obj) { pencil.speed = 20; // Set a downward speed for the pencil pencil.update = function () { // Move pencil down pencil.y += pencil.speed; }; }; // Ensure the game updates the pencil's position every tick game.update = function () { pencil.update(); fruit.update(); // Check if the pencil has missed the target (e.g., gone off-screen) if (pencil.y > 2732) { // Trigger game over if the pencil misses the target LK.showGameOver(); } else if (fruit.lastWasIntersecting === false && pencil.intersects(fruit)) { // Destroy the pencil after it touches a fruit pencil.destroy(); // Double the pencil speed with each fruit destroyed pencil.speed *= 2; // Play hit sound LK.getSound('Hit').play(); // Darken the screen var darkOverlay = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 2048 / 2, y: 2732 / 2, tint: 0x000000, alpha: 0.5 }); game.addChild(darkOverlay); // Remove dark overlay after a short duration LK.setTimeout(function () { darkOverlay.destroy(); }, 1000); // Update score LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Check if 10 fruits have been destroyed if (LK.getScore() % 10 === 0) { // Darken the screen var darkOverlay = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, scaleY: 2732 / 100, x: 2048 / 2, y: 2732 / 2, tint: 0x000000, alpha: 0.8 }); game.addChild(darkOverlay); // Add light effect to the fruit var light = LK.getAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 10, x: fruit.x, y: fruit.y }); game.addChild(light); // Animate light effect tween(light, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { light.destroy(); } }); // Remove dark overlay after a short duration LK.setTimeout(function () { darkOverlay.destroy(); }, 1000); } // Create a new pencil pencil = game.addChild(new Pencil()); // Bounce animation on fruit hit tween(fruit, { scaleX: 6, scaleY: 6 }, { duration: 300, easing: tween.bounceOut, onFinish: function onFinish() { tween(fruit, { scaleX: 5, scaleY: 5 }, { duration: 300, easing: tween.bounceIn, onFinish: function onFinish() { // Create a new fruit after the animation finishes fruit.destroy(); fruit = game.addChild(new Fruit()); // Add light effect to the fruit var light = LK.getAsset('Light', { anchorX: 0.5, anchorY: 0.5, scaleX: 10, scaleY: 10, x: fruit.x, y: fruit.y }); game.addChild(light); // Animate light effect tween(light, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { light.destroy(); } }); } }); } }); } fruit.lastWasIntersecting = pencil.intersects(fruit); };
===================================================================
--- original.js
+++ change.js
@@ -128,8 +128,46 @@
}, 1000);
// Update score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
+ // Check if 10 fruits have been destroyed
+ if (LK.getScore() % 10 === 0) {
+ // Darken the screen
+ var darkOverlay = LK.getAsset('Bg', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2048 / 100,
+ scaleY: 2732 / 100,
+ x: 2048 / 2,
+ y: 2732 / 2,
+ tint: 0x000000,
+ alpha: 0.8
+ });
+ game.addChild(darkOverlay);
+ // Add light effect to the fruit
+ var light = LK.getAsset('Light', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 10,
+ scaleY: 10,
+ x: fruit.x,
+ y: fruit.y
+ });
+ game.addChild(light);
+ // Animate light effect
+ tween(light, {
+ alpha: 0
+ }, {
+ duration: 1000,
+ onFinish: function onFinish() {
+ light.destroy();
+ }
+ });
+ // Remove dark overlay after a short duration
+ LK.setTimeout(function () {
+ darkOverlay.destroy();
+ }, 1000);
+ }
// Create a new pencil
pencil = game.addChild(new Pencil());
// Bounce animation on fruit hit
tween(fruit, {
Pencil. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
mango fruit with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Banana with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg in a night sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Watermelon with eye and mouth animation. In-Game asset. 2d. High contrast. No shadows
Orange with eye and mouth animation. In-Game asset. 2d. High contrast. No shadows
Shop icon. In-Game asset. 2d. High contrast. No shadows
Coin icon. In-Game asset. 2d. High contrast. No shadows
Emoji_shocked. In-Game asset. 2d. High contrast. No shadows
Settings icon. In-Game asset. 2d. High contrast. No shadows