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make the pencil also be destroyed after touching a fruit
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(fruit, {' Line Number: 95 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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If the fruit is hit, a bounce animation occurs and another random fruit is created. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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the fruits are too small, make them 5x bigger
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creates a random fruit in the middle of the screen (only one)
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If you miss the target with your pencil, you lose.
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the other pencils are being launched out of nowhere
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Please fix the bug: 'Uncaught TypeError: pencil.containsPoint is not a function' in or related to this line: 'if (pencil.containsPoint({' Line Number: 79
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make the next pencil not be released if you click on the screen on the previous pencil
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make it so that if you make a mistake, another pencil is created, stops for 2 seconds, and moves back and forth
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Fix bug the pencil is being launched without having clicked on the screen
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Please fix the bug: 'livesDisplay.setText is not a function' in or related to this line: 'livesDisplay.setText('Lives: ' + playerLives);' Line Number: 58
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the player has 3 lives,
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increase the size of the bg asset I meant this. do
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put bg in full screen, 720p
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make it so that when you touch the screen, the pencil is thrown down.
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make the pencil move left and right
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It's a fucking position, do it now
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Add pencil
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Remove all code
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Remove all in scene
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Fruit pencil
/**** * Classes ****/ var Pencil = Container.expand(function () { var self = Container.call(this); // Attach the pencil image asset to the container var pencilGraphics = self.attachAsset('Pencil', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position of the pencil self.x = 1024; // Center horizontally self.y = 0; // Position at the top of the screen // Add update method to move the pencil left and right self.update = function () { // Move pencil left and right if (self.x <= 0 || self.x >= 2048) { self.speed = -self.speed; // Reverse direction when hitting screen edges } self.x += self.speed; }; self.speed = 5; // Initial speed of the pencil }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize player lives var playerLives = 3; // Display player lives on the screen using Text2 var livesDisplay = new Text2('Lives: ' + playerLives, { size: 50, fill: 0xFFFFFF }); livesDisplay.anchor.set(0.5, 0.5); livesDisplay.x = 100; // Position on the left side of the screen livesDisplay.y = 100; // Position near the top of the screen game.addChild(livesDisplay); // Function to update lives display function updateLivesDisplay() { // Update the display based on the number of lives livesDisplay.setText('Lives: ' + playerLives); } // Call updateLivesDisplay initially to show the starting lives updateLivesDisplay(); var bg = LK.getAsset('Bg', { anchorX: 0.5, anchorY: 0.5, scaleX: 2048 / 100, // Scale to fit the screen width scaleY: 2732 / 100, // Scale to fit the screen height // Scale to fit 720p height x: 2048 / 2, // Center horizontally y: 2732 / 2 // Center vertically }); game.addChild(bg); var pencil = game.addChild(new Pencil()); // Add event listener for screen touch to throw the pencil down game.down = function (x, y, obj) { pencil.speed = 20; // Set a downward speed for the pencil pencil.update = function () { // Move pencil down pencil.y += pencil.speed; }; }; // Ensure the game updates the pencil's position every tick game.update = function () { pencil.update(); // Check if the pencil has missed the target (e.g., gone off-screen) if (pencil.y > 2732) { playerLives--; // Decrease player lives updateLivesDisplay(); // Update the lives display // Check if the player has no more lives if (playerLives <= 0) { LK.showGameOver(); // Show game over screen } else { // Reset pencil position if lives are remaining pencil.y = 0; pencil.speed = 5; // Reset speed } } };
===================================================================
--- original.js
+++ change.js
@@ -33,16 +33,16 @@
* Game Code
****/
// Initialize player lives
var playerLives = 3;
-// Display player lives on the screen
-var livesDisplay = LK.getAsset('Life', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 100,
- // Position on the left side of the screen
- y: 100 // Position near the top of the screen
+// Display player lives on the screen using Text2
+var livesDisplay = new Text2('Lives: ' + playerLives, {
+ size: 50,
+ fill: 0xFFFFFF
});
+livesDisplay.anchor.set(0.5, 0.5);
+livesDisplay.x = 100; // Position on the left side of the screen
+livesDisplay.y = 100; // Position near the top of the screen
game.addChild(livesDisplay);
// Function to update lives display
function updateLivesDisplay() {
// Update the display based on the number of lives
Pencil. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
mango fruit with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Banana with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg in a night sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows