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make the pencil also be destroyed after touching a fruit
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(fruit, {' Line Number: 95 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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If the fruit is hit, a bounce animation occurs and another random fruit is created. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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the fruits are too small, make them 5x bigger
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creates a random fruit in the middle of the screen (only one)
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If you miss the target with your pencil, you lose.
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the other pencils are being launched out of nowhere
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Please fix the bug: 'Uncaught TypeError: pencil.containsPoint is not a function' in or related to this line: 'if (pencil.containsPoint({' Line Number: 79
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make the next pencil not be released if you click on the screen on the previous pencil
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make it so that if you make a mistake, another pencil is created, stops for 2 seconds, and moves back and forth
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Fix bug the pencil is being launched without having clicked on the screen
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Please fix the bug: 'livesDisplay.setText is not a function' in or related to this line: 'livesDisplay.setText('Lives: ' + playerLives);' Line Number: 58
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the player has 3 lives,
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increase the size of the bg asset I meant this. do
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put bg in full screen, 720p
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make it so that when you touch the screen, the pencil is thrown down.
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make the pencil move left and right
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It's a fucking position, do it now
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Add pencil
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Remove all code
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Remove all in scene
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Fruit pencil
/**** * Classes ****/ var Pencil = Container.expand(function () { var self = Container.call(this); // Attach the pencil image asset to the container var pencilGraphics = self.attachAsset('Pencil', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position of the pencil self.x = 1024; // Center horizontally self.y = 0; // Position at the top of the screen // Add update method to move the pencil left and right self.update = function () { // Move pencil left and right if (self.x <= 0 || self.x >= 2048) { self.speed = -self.speed; // Reverse direction when hitting screen edges } self.x += self.speed; }; self.speed = 5; // Initial speed of the pencil }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var pencil = game.addChild(new Pencil()); // Ensure the game updates the pencil's position every tick game.update = function () { pencil.update(); };
===================================================================
--- original.js
+++ change.js
@@ -10,8 +10,17 @@
});
// Set initial position of the pencil
self.x = 1024; // Center horizontally
self.y = 0; // Position at the top of the screen
+ // Add update method to move the pencil left and right
+ self.update = function () {
+ // Move pencil left and right
+ if (self.x <= 0 || self.x >= 2048) {
+ self.speed = -self.speed; // Reverse direction when hitting screen edges
+ }
+ self.x += self.speed;
+ };
+ self.speed = 5; // Initial speed of the pencil
});
/****
* Initialize Game
@@ -22,5 +31,9 @@
/****
* Game Code
****/
-var pencil = game.addChild(new Pencil());
\ No newline at end of file
+var pencil = game.addChild(new Pencil());
+// Ensure the game updates the pencil's position every tick
+game.update = function () {
+ pencil.update();
+};
\ No newline at end of file
Pencil. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
heart icon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
mango fruit with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Banana with eye and mouth animation.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
picnic bg in a night sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows